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Publish information with statistics of all battles


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I'd like to see statistics of how many teams actually win a game when they have fewer players than the other team.  Why?  Because I think the current system encourages players to leave the game at the first sign that their team will lose, which leads to team imbalance, which then leads to inevitable loss, which causes more players to leave.

 

As currently constructed, Tanki encourages players to leave games at the first sign their team is losing.

 

If their team loses, they get fewer, (sometimes far, far, far fewer ) crystals than someone with the same score on the other team.

 

If they have a crystal mission, this effect is magnified - If you need 200 crystals in TDM, are you going to play 7 games to get 30 crystals each?  Or two games (on winning teams) to get 250 crystals?  A smart player immediately abandons a losing team and will not join a team that is losing.

 

Tanki has become more about predicting which team will win than it has about actually trying to win.

 

Being one player short is roughly the equivalent of everyone on the opposing team getting a full-step turret upgrade.  If everyone on your team had M2s and everyone on the other team had M3s, and the teams had the same number of players  - how much of a chance do you think YOUR team would have?

 

So let's have the statistics.  Come on, Tanki, set up a couple counters at the end of each game and tally the number of players and the final score and let's see just how bad this actually is.  My bet is that when the game is a blowout, it's mostly because the losing team had fewer players.

 

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So what is your idea? To have Tanki publish information about how many battles end in a "blowout"? That's not going to be useful in any way - it would just satisfy some players' curiosity and fuel more criticism towards developers.

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Unfortunately this game is marketed towards younger players. Some will rage quit and then some will just get bored or distracted and leave. Both lead to the problem of players ditching battles. Ultimately as long as most players are young and there is no cost of entering battles, this will happen

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