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Matchmaking, Missions and Non-Buyers


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<I’m playing catch up with this thread>

 

Back to combos, when we don’t k ow which map we will play, players will fall back to the more usable combos. Medium hulls will be everywhere while heavy hulls will become rarer. Midrange turrets will increase while long range turrets will diminish in popularity.

 

Sure users can change equipment, but in 10 minute battles, a garage visit wastes precious time.

 

IMO Tanki is actively killing the diversity of the game which made it interesting. Sure there are PRO battles, but every update and event discourages players from going there.

 

Okay this isn’t what I came here to say. I wanted to give some advice to newer players. The short version is that you don’t need two combos. You just need two turrets and a medium hull. Why? There is no such thing as a protection module against a hull, and a single medium hull is good enough for all of these conformed maps. Get Hunter so you’ll be ready for mobile. That’s my Hull recommendation.

 

For turrets I recommend a new user get Isida - it’s a very short range turret, but so many engagements are close range. You’ll be good. Ricochet, Firebird, and Smoky all make good choices for secondary turrets at low ranks. Avoid Twins until M2 when you can get the stable plasma alteration. And by M2 you’ll want to add Thunder to your arsenal. Thunder is deadly at M2 with MUs, but be ready to abandon it at M3 because of modules.

 

Don’t even think about buying niche turrets like Striker and Vulcan, which will all but disappear from battles lower than Legend.

 

That brings me to another point Legends. New players cutting their teeth on this system are going to be in for a rude awakening when they encounter Legends who grew up with the old. The old Legends (see what I did there?) will have heavy hulls which newer high ranks won’t be prepared to deal with.

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I can't afford to abandon missions right now because I know how rewarding they are.. but boy do I want to leave them lol

Dude, it takes 5-10 minutes to complete one mission.

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When many players are laying the game the MM system will be able to fill games mostly with similar players. During times when few are online the MM system will have to place a wider range of players into the same battle. As for a noobs go it is good for a game to give players room to learn. But at some point it is up to noobs to stop being noobs.

 

As the line from the movie Cloud Atlas goes, "The weak are meat and the strong do eat".

lets discard "noobs" for now - either they learn and get better, or don't. That's mostly under their control.

 

Rank spread when assigning players to teams through MM is another matter.

Too wide and MM will fail as players with lesser equipment will just be cannon fodder for the stronger ones even if teams are balanced.  They won't earn many rewards, could become frustrated, and leave the game altogether.

 

It's better to have a 7 vs 7 battle of ~ ranked players than to throw in 6 more players that are >> ranked, solely to make the battle 10 vs 10.

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Dude, it takes 5-10 minutes to complete one mission.

I know right. :lol:

 

I simply don't like doing them. This is why I love the new chain system. The pressure is off now.

From the point of logging in; I can just start doing the battles I like.

 

The only missions I finish are part of the XP and crystals I gain during playing.

I skip box missions and I absolutely skip DM missions.

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lets discard "noobs" for now - either they learn and get better, or don't. That's mostly under their control.

 

Rank spread when assigning players to teams through MM is another matter.

Too wide and MM will fail as players with lesser equipment will just be cannon fodder for the stronger ones even if teams are balanced.  They won't earn many rewards, could become frustrated, and leave the game altogether.

 

It's better to have a 7 vs 7 battle of ~ ranked players than to throw in 6 more players that are >> ranked, solely to make the battle 10 vs 10.

 

That was basically my comment on noobs. It's just that I'd just re-watched Cloud Atlas. :

 

With MM my reading of TO's intent is this. During times of high use you'll see games filled with tanks w/in 1-2 ranks of each other. During periods of high use the MM system will have widen the net to fill out teams. I do not think MM will go strictly by rank but rather by Rating Number.  Rating numbers depend much on the rank but not entirely. So even during the highest use there will be some variation in ranks.

 

Your idea to kick off games as 6v6 or so is interesting. I hope TO consideres that idea.

 

The end of the month is near so we will soon find out about MM.

I hope so. I just quit playing again because I was tired of once again finding 2-3 Magnums on every enemy team. Every game is the smee old same old thing ever damn time.

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[...]

I hope so. I just quit playing again because I was tired of once again finding 2-3 Magnums on every enemy team. Every game is the smee old same old thing ever damn time.

There was the time before Shaft and then after shaft. And now this is the era of magnums. MM will not change anything regarding magnum.

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There was the time before Shaft and then after shaft. And now this is the era of magnums. MM will not change anything regarding magnum.

Yes it will. It will do two things which I've mentioned before. So sorry for the repeat.

 

Once a Highways (example) map is created after the re-boot that maps will not persist all 24 hours thus reducing the chance for me to find another map occasionally. The last hours of the day will not see 2 Brest 4 Highways and a Silence map among the 12 available CTF games every single day/

 

If I am put into a Highways map each team will not consist of 7 shafts who sought out that map, all competing to shoot up the 2 or 3 enemy tanks who try to snag a flag of cap a point.  

 

No MM wiil not resolve every problem but it will chip away at these. Not everyone finding themselves on Silence will have a Magnum in the garage to swap into. 

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There was the time before Shaft and then after shaft. And now this is the era of magnums. MM will not change anything regarding magnum.

HUGE mistake.

 

And I don't recall the "era" of striker.  Seems to have been by-passed...

Edited by wolverine848
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Yes it will. It will do two things which I've mentioned before. So sorry for the repeat.

 

Once a Highways (example) map is created after the re-boot that maps will not persist all 24 hours thus reducing the chance for me to find another map occasionally. The last hours of the day will not see 2 Brest 4 Highways and a Silence map among the 12 available CTF games every single day/

 

If I am put into a Highways map each team will not consist of 7 shafts who sought out that map, all competing to shoot up the 2 or 3 enemy tanks who try to snag a flag of cap a point.  

 

No MM wiil not resolve every problem but it will chip away at these. Not everyone finding themselves on Silence will have a Magnum in the garage to swap into. 

Ok, I see what you mean. It would reduce it, but you could avoid it now by playing other map less Magnum-friendly. I only play Highway for the Collect boxes and CP capping missions  :ph34r:

  

HUGE mistake.

And I don't recall the "era" of striker.  Seems to have been by-passed...

Yes that was the big surprise, I expect Striker to be the next Shaft but it turned out it is Magnum.  :rolleyes:

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Ok, I see what you mean. It would reduce it, but you could avoid it now by playing other map less Magnum-friendly. I only play Highway for the Collect boxes and CP capping missions  :ph34r:

  

Yes that was the big surprise, I expect Striker to be the next Shaft but it turned out it is Magnum.  :rolleyes:

That is what I do now. I am a US player so my play time is at server reboot / low use.  Half teh games are the same damn three maps I refuse to play on.

 

I do not like DM and ASL mose is a bad joke,.

 

When so much of the game is considered unplayable ... I know you are smart enough to see where that is going.

 

It is not my game. It is not my income.  But I seem to care more than the owners of this game care.

 

Patience

 

Is

 

Ending.

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I didn't say it before, or didn't say it clearly, but MM will make some turrets more favored by non-buyers, and other turrets less.

 

If you like Shaft and only play Shaft you'll have a hard time if you don't have a second turret, the same for Magnum and Striker. I think these turrets will become secondary turrets, favored more by buyers. In general or course, because I have seen some Wasp/Magnums doing well in close combat as well as long distance.

 

Turrets like Rico, Thunder, Smoky will do better even by themselves. But Fires and Isidas are also needed in maps like Polygon. That's why I say that we need more than one combo for MM, okay maybe not another combo but at least another turret if you can afford it. And of course some modules.

 

The mission change will help us with that, unless TO wants to implement something like drones and make us waste crystals in those too.

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I didn't say it before, or didn't say it clearly, but MM will make some turrets more favored by non-buyers, and other turrets less.

 

If you like Shaft and only play Shaft you'll have a hard time if you don't have a second turret, the same for Magnum and Striker. I think these turrets will become secondary turrets, favored more by buyers. In general or course, because I have seen some Wasp/Magnums doing well in close combat as well as long distance.

 

Turrets like Rico, Thunder, Smoky will do better even by themselves. But Fires and Isidas are also needed in maps like Polygon. That's why I say that we need more than one combo for MM, okay maybe not another combo but at least another turret if you can afford it. And of course some modules.

 

The mission change will help us with that, unless TO wants to implement something like drones and make us waste crystals in those too.

Shaft is a pretty specialized turret and not so versatile at first glance... however; those arcade shots, man I am still amazed how much damage I can deal with them. It's like Thunder's damage only without splash damage, not to forget that Shaft's protection paints are less frequent than Thunder.

 

I believe niche turrets will still be powerful after matchmaking. What might be unsuitable for that specific map will pay itself off in fewer protections.

 

I think it'll pay off when you can get around a turret's quirks and make it work in the stupidist map choices; although to some extent. :lol:

Like you said, the general situation will be less Shafts, that's what I think aswell. One needs to put work and dedication into finding those quirks.

The niche is there to exploit though.

 

 

unless TO wants to implement something like drones and make us waste crystals in those too.

Ah yeah, remember when microupgrades were introduced? At that moment you could upgrade specific parameters. That was the main reason why they designed them in the first place; to upgrade the parameter you liked and that suited your gamestyle.

 

And then they decided to simplify everything and let players upgrade all parameters with each step.

What's the whole point of Microupgrades now? I don't see it...

 

Current microupgrades add nothing but unnecesary difficulty to reach top items. They will test your patience and crystals are easily wasted during microupgrading. If drones will be have the same concept then yes; yet another way to invest crystals. You're never done. :lol:

 

----

 

On the other hand; It's not a bad strategy at all... the game would become pretty boring when everyone could get peak performance items with no room for more progression. This is what keeps players playing games I suppose.

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I dont think we need to have more than one combo because if u have the ability to play a turret like smokey well ,then you will not have much of a problem in any map .for example,u can use smokey in maps like sandbox as well as madness or silence .so i guess having only one combo will do,i use only hunter smoky and have m0.10at this rank.however i find your post extremely helpful and informative.i am also happy with joining the forum.thanks tanki  :)  :).

Edited by Viking4s
please refrain from using upper case letters
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I dont think we need to have more than one combo because if u have the ability to play a turret like smokey well ,then you will not have much of a problem in any map .for example,u can use smokey in maps like sandbox as well as madness or silence .so i guess having only one combo will do,i use only hunter smoky and have m0.10at this rank.however i find your post extremely helpful and informative.i am also happy with joining the forum.thanks tanki  :)  :).

What will you do as you rank up and play more "normal" battles where you do your missions?  Sandbox and maps those size are not mission-available.

 

And as you rank up and face enemies with 25%-50% protection against your 1 turret - you will find it much more difficult to destroy them.

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I think Shaft is one of the most affected.

 

What would be the second turret for Shaft users?

I am a Shaft user. I can use Isida or Ricochet in small maps.

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I was skeptic about the matchmaking aswell. But it'll be 600 times better than finding a match to join the winning team to get atleast a decent reward.

 

Currently 80% of the games I see are blowout battles. Especially on my favorite mode CTF. The outcome is already decided after the first flag. Players start leaving and one side will dry out. I don't blame them for it..

 

I do it aswell. It's either that or wasting damn supplies and crystals only to get spawn killed all over.

 

MM won't be perfect. We'll just have to wait and see what they'll come up with. I would've liked a map filter to solve unsuitable equipment for that specific map.

 

I am doing my best to give it the benefit of the doubt hoping that it comes a long alright within the next few weeks....but its rough when playing on my alt and it puts you in an m3 battle when you have m1.....

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I haven't actually tried to start a new non-buyer account for a long time, but I feel like with all these mission rewards, double battle funds, discounts and other bonuses it's already not too hard to have two top-tier combos throughout your career, and maybe even a couple modules. It all depends on how much you play. If you only play 2-3 battles a day just to complete missions, then you will have enough supplies (and crystals for supplies) in order to use them almost non-stop in every game, meaning that you can get the most crystals per unit of experience and stay competitive by upgrading your equipment in time.

 

But if you want to play more often (more than 1 hour per day), then you will either have to refrain from using supplies so much, or spend real money to buy enough supplies in order to stay competitive.

I did start a non-buyer acc recently while I was in a break here. Easy to play  / rank and I even have a higher kd on the non-buyer than on another buyer account. And playing with easy hull and no protection. Extremely easy to pick up drugs from the ground and using the overdrive is enough. I really don;t get it why people keep complaining. There are plenty of pro battles non drugs at any ranks already. This kind of complaint won't deserve any bother really. This is just another useless topic and I have no idea what's Issimo's concern about game's economy here.

Edited by Generalissima_re
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I think Shaft is one of the most affected.

 

What would be the second turret for Shaft users?

all matchmaking maps are big maps so... shaft is affected in a good way.

 

anyway from what i noticed, shaft user's most common secondary turret is isida... when there's enemy snipers bothering them too much they change to isida to heal other shafts..

 

 

it's only those shafts who spend every day of their miserable lives camping in brest/highways who face a problem.

Edited by GuidoFawkes

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I did start a non-buyer acc recently while I was in a break here. Easy to play / rank and I even have a higher kd on the non-buyer than on another buyer account. And playing with easy hull and no protection. Extremely easy to pick up drugs from the ground and using the overdrive is enough. I really don;t get it why people keep complaining. There are plenty of pro battles non drugs at any ranks already. This kind of complaint won't deserve any bother really. This is just another useless topic and I have no idea what's Issimo's concern about game's economy here.

I usually have 2 hulls, 3 turrets and some modules in my accounts, so I was ready for Matchmaking before it was an idea.

 

I talk about the economy to make calculations.

 

This topic idea was to talk about how to be prepared for matchmaking, since I created it weeks ago, and now we can talk about how to do well in matchmaking in relation to our equipment. The topic is hopefully for the benefit of others, because like I said I' m prepared, and I am doing well.

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I usually have 2 hulls, 3 turrets and some modules in my accounts, so I was ready for Matchmaking before it was an idea.

 

I talk about the economy to make calculations.

 

This topic idea was to talk about how to be prepared for matchmaking, since I created it weeks ago, and now we can talk about how to do well in matchmaking in relation to our equipment. The topic is hopefully for the benefit of others, because like I said I' m prepared, and I am doing well.

And what's the conclusion so far?

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And what's the conclusion so far?

My idea is that for Matchmaking we need at least two combos and some modules, but others say only a second turret is needed. This is for non buyers of course.

 

In my accounts I have 1 long range, 1 medium and 1 close turret; and 2 hulls, either light and medium, or medium and heavy.

 

But since Tanki is about to change Modules and add Drones, we may need to revaluate everything, because we'll have to spend on Drones too. In other words it's better to wait and see until those updates are implemented and the prices shown to have a better idea. All my personal opinion.

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I did start a non-buyer acc recently while I was in a break here. Easy to play  / rank and I even have a higher kd on the non-buyer than on another buyer account. And playing with easy hull and no protection. Extremely easy to pick up drugs from the ground and using the overdrive is enough. I really don;t get it why people keep complaining. There are plenty of pro battles non drugs at any ranks already. This kind of complaint won't deserve any bother really. This is just another useless topic and I have no idea what's Issimo's concern about game's economy here.

 

I'm guessing you didn't get by Warrent officer on you're FTP account?  Its starts off pretty easy but the players that stick it out start buying and its a different story. 

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