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Twins Nerf


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Twins isnt much of a threat  until lieutenant Major

No one really cares about game balance before Marshal tbh...

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If twins were to retain it's impact force, it would need a huge recoil from firing, which could work and make sense at the same time. The damage needs a slight nerf tbh. I feel like its DPS is way too high for a turret that cannot be caught off-guard without ammo.

DPS nerf would make Twins useless. Impact force nerf would just make it less annoying and less noobish. Currently, Twins can just rush against enemy and rely on impact force.

 

Recoil increase? You would make Wasp Twins even more vulnerable to flipping. It would basically flip every time Wasp aims sideways (good for parkourists?)

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DPS nerf would make Twins useless. Impact force nerf would just make it less annoying and less noobish. Currently, Twins can just rush against enemy and rely on impact force.

 

Recoil increase? You would make Wasp Twins even more vulnerable to flipping. It would basically flip every time Wasp aims sideways (good for parkourists?)

You make this sound like it would be a bad thing... ^_^

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DPS nerf would make Twins useless. Impact force nerf would just make it less annoying and less noobish. Currently, Twins can just rush against enemy and rely on impact force.

 

Recoil increase? You would make Wasp Twins even more vulnerable to flipping. It would basically flip every time Wasp aims sideways (good for parkourists?)

Twins a year ago had 2x less DPS and was still viable somewhat. You are actually stupid if you try using wasp twins. 

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Twins a year ago had 2x less DPS and was still viable somewhat. You are actually stupid if you try using wasp twins.

I do not use Twins often and when I use it, I take Viking.

 

2* less DPS? Like really? When were Twins buffed so much?

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Look you have to nerf twins... I can't even turn my hull half the time when getting attacked. And when I turn my turret there that's the second I die.


Let's all be thankful the m0 sucks

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thunder at lower ranks is also

op with double damage hornets are one shotted and these

thunder druggers dominate all

matches

Exactly. Magnum and Thunder need damage nerf, Twins need impact force nerf.

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Exactly. Magnum and Thunder need damage nerf, Twins need splash nerf.

spash ?

do you mean impact force nerf ?

 

rico needs that too , along with a damage nerf.

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Look you have to nerf twins... I can't even turn my hull half the time when getting attacked. And when I turn my turret there that's the second I die.

Let's all be thankful the m0 sucks

lol i finished with 300 points with a K/D above 1 with m0 twins on my main account. 

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The 5 OP turrets in the game:-

 

5. Ricochet

4. Smoky

3. Twins

2. Thunder

1. Magnum

 

ALL OF THEM DESERVE A NERF.

Use Twins you'll know how OP Ricochet is!

 

Use Smoky you'll know how OP Thunder is!

 

Magnum basically is OP :D

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spash ?

do you mean impact force nerf ?

 

rico needs that too , along with a damage nerf.

Yes, I meant impact force nerf xD

 

Pls do not nerf Rico damage it is my only M2 turret, nerf impact force by 10% instead xD

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Under review

 

At high ranks Twins is mostly nerfed by a massive amount of protection modules, but I agree that it needs an actual nerf since not everyone has a 50% Twins module. It's definitely one of the top 3 most powerful turrets at the moment, based on raw stats.

Twins with alterations is the most expensive turret out there...it should be more powerful than it is for the amount invested.  Twins has taken two major nerfs already since the paint separation with no buffs and on top of that it got horrendous splash damage that does almost nothing to enemies but self destructs in a heartbeat without an alteration.

 

Straight face to face shoot-out from a non-splash distance...no driving and all things being equal:

 

Rico vs Twins of = MU/hull/rank (all ranks)  Rico will win

Thunder vs Twins = MU/hull/rank (all ranks)  Thunder will win

Firebird vs Twins = MU/hull/rank (all ranks)  Firebird will win

Freeze vs Twins = MU/hull/rank (all ranks)  Freeze will win

Hammer vs Twins = MU/hull/rank (all ranks)  Hammer will win

Magnum vs Twins = MU/hull/rank (all ranks)  Magnum will win

Isida vs Twins = MU/hull/rank (all ranks)  Isida will win

Vulcan (if allowed to spin-up) vs Twins = MU/hull/rank (all ranks)  Vulcan will win

Shaft (if allowed to sight) vs Twins = MU/hull/rank (all ranks)  Shaft will win

Striker (if allowed to sight) vs Twins = MU/hull/rank (all ranks)  Striker will win

Smoky vs Twins = MU/hull/rank (all ranks)  Twins will win (Smoky can win with a good critical shot)

Rail vs Twins = MU/hull/rank (all ranks)  Twins will win (Rail's second shot is too slow)

 

Where is the Over Power?  The only two turrets Twins can kill in a face to face is Smoky and Rail...and in a real battle, Smoky can get in that critical damage shot, especially in higher ranks.   Rail, Rico, Thunder, and Smoky are the turrets that kill Twins the most.  The power of Twins only comes from it's ability to fire continuously...and without the alteration this is as bad as it is good.  It is actually an UNDER-POWERED turret...it is just relentless and usually overly aggressive in the right hands.  It is not Twins that makes Twins seem OP, but the aggressive Twins players.  It would be very wrong to nerf Twins just because they kill you frequently.  Think more of nerfing Rico or Thunder or Magnum.

 

I use Twins and get slaughtered by Rails all the time...probably more than any other turret, yet in a face to face Twins will win...the problem with Rails is they are players that know how to use the turret.  Twins players have learned to overcome the turrets shortcomings and the style of play is what makes Twins seem OP...JUST LIKE RAIL.  Neither Twins or Rail need a nerf...they need less effective players.

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You can compare turrets based solely on firepower. Twins has other significant advantages, such as no need to reload (important when battles have supplies), being able to quickly switch between enemies, constant damage (rather than single high dmg shots with long reload) and significant knockback. Taking all this into account, I'd say that Twins is somewhere in the middle at the moment.

 

By the way, I'm not sure if I still agree with my July statement about Twins' power. It's good, but not really OP.

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May I ask why this is not relegated to "Lets discuss Twins"?

Some ideas which do fit into larger "category" topics are still allowed to stay separate if they are particularly well formulated, and/or have a lot of potential for discussion, and/or propose a very interesting/original concept.

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"Twins" in higher ranks suffers of the high amount of protection modules , but somehow it still dominates in battles .

however , I have tried twins M2 (it cost me 60k and I did not even like it  :(  :( ) ,anyway I really didn't like it , I couldn't do any good except in polygon CP PRO , I had to deal with the slow projectile speed and the splash damage but I guess it's just not my playing style . however playing against twins is a pain , it continuously knocks my aim off and the damage is high , I'm not sure whether it actually needs a damage nerf but it doubtlessly needs an impact force nerf .

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