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Pass on overdrive charge to your replacement when you leave


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so if you leave a battle before it ends whatever overdrive charge you have will be transfered to whoever the system puts into the battle to take your place.

so if i leave the battle with 50% charge then the guy who joins to take my place will have 50% charge the moment he enters.

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so if you leave a battle before it ends whatever overdrive charge you have will be transfered to whoever the system puts into the battle to take your place.

 

so if i leave the battle with 50% charge then the guy who joins to take my place will have 50% charge the moment he enters.

Seems pretty fair, because sometimes MMS puts me in a battle where it's almost ending and like 75% of the enemy team uses their overdrives 

it always puts me on the losing team because they know that I can carry them up

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OverDrive is set up to be earned by points and healing (isida). That's why the winning team gets it more often than the losing team and why a team being spawn killed rarely gets it. 

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OverDrive is set up to be earned by points and healing (isida). That's why the winning team gets it more often than the losing team and why a team being spawn killed rarely gets it. 

Which is why OD is broken.   It makes a losing team lose by a wider margin.   Makes "comebacks" almost impossible.

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Which is why OD is broken.   It makes a losing team lose by a wider margin.   Makes "comebacks" almost impossible.

I'm not saying I like it that way, just saying that's the way the wise, mighty and all-knowing powers-to-be deemed it fair. 

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