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Stop the bad shooting physics


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Unfortunately this can't be fixed since it's caused by lag, and lag cannot be removed since it depends on the player's own internet connection. The reason your shot doesn't deal damage is because on your screen you were still alive when you made the shot, but on the Tanki's server side you were already dead and your computer is displaying a slightly delayed image. The other player never saw you shoot.

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I've seen this in reverse. I'm shooting at a Magnum in close combat. It gets off a shot, tank dies, I receive damage after tank is gone. All this seems to happen within a split second. That tells me that even though the tank is dead, the ammo is still alive. It should be that way with any turret. Let's say, for instance, you're in close combat with Twins. You kill the tank, but the ammo sent just as the tank dies is still active. You receive damage. I've had the same experience with Ricochet. 

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I have seen striker doing triple kill without any splash damage. Rocket literally goes forward, deals damage and continues going. Really stupid.

Are you talking about one rocket doing a triple kill or a salvo? I've seen double kills with one rocket. The rocket whizzes by the first tank that has low hp, killing it and landing square on a tank next to it or a little behind and off to the side a bit. I'm not sure why a rocket that is clearly a miss, can whiz by a low hp tank and kill it. I suppose it's because the rocket is traveling so fast it generates a heat field around it.

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I've seen this in reverse. I'm shooting at a Magnum in close combat. It gets off a shot, tank dies, I receive damage after tank is gone. All this seems to happen within a split second. That tells me that even though the tank is dead, the ammo is still alive. It should be that way with any turret. Let's say, for instance, you're in close combat with Twins. You kill the tank, but the ammo sent just as the tank dies is still active. You receive damage. I've had the same experience with Ricochet. 

It's definitely true for all turrets where the round doesn't hit instantly, but it's kinda glitchy and unpredictable, especially if we're talking about split-second timing and if the players have high ping. 

Im saying about single rocket, it literally misses tank by like 5% of tank size and it deals damage and simply continues flying. Also happens with rico and magnum

Never ever had that happen in all my many hours of playing with either of these three turrets. I really thing you might be mixing something up. If you visibly missed a tank that YOU were shooting, then the round never deals damage (unless it's splash).

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Never ever had that happen in all my many hours of playing with either of these three turrets. I really thing you might be mixing something up. If you visibly missed a tank that YOU were shooting, then the round never deals damage (unless it's splash).

I've seen double kills from Striker several times, just as I described it, but not triple kills, though it seems feasible. I've died many times with a Striker rocket whizzing by me when I'm at very low health. When Stiker first came out, players were asking about this phenomenon. I think the answer given had to do with friction generating heat round the rocket. I don't recall this happening with Mag or Rico.

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I've seen double kills from Striker several times, just as I described it, but not triple kills, though it seems feasible. I've died many times with a Striker rocket whizzing by me when I'm at very low health. 

A double or triple kill is easily possible if the splash damage of a rocket hits multiple tanks. It's also fairly common to have a rocket deal damage to you without actually hitting you (this is due to lag, and the rocket actually did hit on the striker's screen), but I have never seen a rocket fly past someone and completely miss them, deal damage and still continue onwards to kill another tank further away.

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A double or triple kill is easily possible if the splash damage of a rocket hits multiple tanks. It's also fairly common to have a rocket deal damage to you without actually hitting you (this is due to lag, and the rocket actually did hit on the striker's screen), but I have never seen a rocket fly past someone and completely miss them, deal damage and still continue onwards to kill another tank further away.

Last time I saw this happen was about 2 weeks ago on Brest. I came out of the building after respawning and noticed our Shaft with very little health left. I took a big hit from the enemy Shaft (his laser was hidden). The enemy Striker shot one rocket. It flew past our Shaft, killing him and hit me. No splash. I saw the rocket coming but my Titan was too slow to evade it. 

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Declined

 

Unfortunately this can't be fixed since it's caused by lag, and lag cannot be removed since it depends on the player's own internet connection. The reason your shot doesn't deal damage is because on your screen you were still alive when you made the shot, but on the Tanki's server side you were already dead and your computer is displaying a slightly delayed image. The other player never saw you shoot.

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