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What are your favorite matchmaking modes?  

58 members have voted

  1. 1. What are your favorite matchmaking modes?

    • TDM
      20
    • CTF
      36
    • CP
      29
    • RGB
      9
    • TJR
      19
    • SGE
      15
    • ASL
      8
  2. 2. What are your least favorite matchmaking modes?

    • TDM
      12
    • CTF
      7
    • CP
      4
    • RGB
      19
    • TJR
      21
    • SGE
      20
    • ASL
      25
  3. 3. How satisfied are you with the current state of matchmaking?

    • Very satisfied
      1
    • Satisfied
      7
    • Neutral
      7
    • Unsatisfied
      13
    • Very unsatisfied
      29
    • I don't play matchmaking battles
      1


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On 2/9/2026 at 6:14 PM, Guest1 said:

Seems like nickname says a lot about you

do you even know what hypersomnia disorder even is lol

 

On 2/9/2026 at 6:14 PM, Guest1 said:

Those buffs are to balance current tanki online meta.

balancing OP stuff by introducing even more OP stuff is just power creep and not some balance.

 

On 2/9/2026 at 6:14 PM, Guest1 said:

Many new mechanics are without countermechanics.

so freeze removes crit damage now.
1. crit damage in end game is almost worse than normal damage

2. armadillo.

AP removes excelsior buffs.

so just -30% damage to turrets because a status effect called ARMOR PIERCING is applied? How does that make any sense? And gee if only there was a status effect that reduced not only excelsior damage but all bonus damage when inflicted... it could even slow enemies down like a mini stun... if only there was such effect...

And how would that work for hulls? Does pulsar shaft critting you for 10 damage just removes 30% of your HP if you use excelsior? And now AP can only be removed by a repair kit even if the effect itself is long gone? Why it gets this special treatment? Make everything permanent so if you get stunned you just get soft locked until someone kills you.

On 2/9/2026 at 11:46 AM, Guest1 said:

(not only bonuses, but also basic boosted armor and boosted damage)

so just EMP but now you take 50% more damage and do 50% less damage to everyone on top? Sounds great.

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On 2/9/2026 at 9:44 PM, Guest1 said:

Seems like nickname says a lot about you. Those buffs are to balance current tanki online meta. Many new mechanics are without countermechanics.

Doesnt mean you have to buff everything else to match the overpowered ones. You can also nerf the latter to match the rest of the augments and gameplay.

  • Agree 1

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On 2/9/2026 at 4:14 PM, Guest1 said:

Those buffs are to balance current tanki online meta. Many new mechanics are without countermechanics.

The devs have no concept of balance. They know that as a written word it exists, but using the actual meaning of the word in their well conceived scam (so sorry-game) as a method of countering the OP nature of certain "mechanics" within the game, would be counter productive to what they want to achieve. Removing players cash from them as quickly and as effectively as possible.

Basically there is and never has been, any balance at all, "EVER" 

The only constant in TO is the devs ability to truly HACK players on a regular basis, they are experts at that. Oh yeah, and become deaf, dumb and blind all at once when players complain about the severe shortcomings of their precious money maker---ie...getting kicked from battle for no reason on a regular basis...doing no damage, on a regular basis...loading time goes haywire...you refresh and get kicked from battle, etc, etc +infinity.

Never seen you on here before-----welcome to the slaughter house - were the meek and the sheep come as a final resting place to find solitude from hazels death maps.

On 2/9/2026 at 4:27 PM, Hypersomnia said:

do you even know what hypersomnia disorder even is lol

The fear of all hazels.

 

On 2/9/2026 at 4:27 PM, Hypersomnia said:

balancing OP stuff by introducing even more OP stuff is just power creep and not some balance.

Agree.

@Guest1 Don't know you so I will be gentle. I imagine you mean well.

If you must comment about game mechanics/balance, be aware that there are those who will take apart any and all ideas, if they, DO NOT MAKE SENSE.

Just saying like.

Edited by POWER-OF-ONE
Kindly refrain from such statements

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@POWER-OF-ONE I know and don't focus on them

 

@Hypersomnia I mean excelsior is disabled after critical shot and overdrives only, not gauss salvo, shaft aiming shot and scorpion warheads, where this effect will be applied anyway. And I didn't want to nerf everything, it should be enough.

I also was too hurry about excelsior disabled after AP is gone, ok.

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Hey guys, me and my buddy want to queue together but whenever we do we always, and I mean ALWAYS only get queued up with lobbies completely full of legends. I’m a lieutenant colonel and he is a commander. He doesn’t even play against legends when he plays by himself and I’m a much lower rank than he is. Why doesn’t the game queue us with ranks around our own ranks. It seems to just throw us in with maxxed out accounts every time. 

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My suggestion is to introduce a ‘Local Server’ or ‘LAN’ option within PRO battles. When enabled, this mode would not grant any experience (EXP), but it would allow players to host battles on a local computer or local network. This feature would significantly improve ping and provide a smoother gameplay experience when playing over a local connection,

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You mean to say your system can host a mini server with electron clients web sockets matchmaking ability, and store the temporary data?

give-me-money-no-money.gif

(Can I get some RAM pls)

  • Haha 1

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i mean, its just an option only for pro-battles, for downloading resources, pc will source them from real server, but game will be played on local servr,
for example to PCs players sitting next to each other, can play railgun masters on LAN with lowest ping, just like in other gams i.e COD , we can create local server game, and play on it,

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On 6/28/2025 at 8:54 PM, Mr.Blitz said:

Let’s be real.. the current crystal reward system is broken.

It punishes tactical, skill-based players and rewards brainless gameplay like running into the point over and over. In several matches, I’ve scored 30+ kills with only 1 or 2 deaths. I’ve killed multiple Juggernauts in a single match. I carry the team, I dominate the battlefield, and yet I walk away with a few hundred crystals while players who died 20+ times get 3–4x more. 

Does this mean that you get a higher reward if you die many times on the battlefield?
 

Examples from my own games:

– 37 kills / 2 deaths = 1177 crystals
– 29 kills / 1 death = 737 crystals

Meanwhile someone with 18+ deaths and lower kill count gets over 3000 crystals because they sat on the point like a bot. How is that even close to fair?

This is not just unbalanced, it’s insulting to skilled players.

 

NOW LET's TALK ABOUT REALITY FOR NON-PREMIUM PLAYERS:

  • We don’t get doubled crystals

  • We get no extra bonus for performance

  • We grind for hours just to afford a single drone or (whatever) upgrade

  • It takes tens of thousands of crystals just to level up ONE module

  • The system is designed to slow our progress to keep us playing longer

And worst of all? Even if we play 10x better than the rest of the lobby.. we still get short-changed.

 

? Logic:

  1. Shouldn’t the guy with the most kills, highest accuracy, and best K/D get the highest reward?
  2. Shouldn’t Juggernaut kills, killstreaks, zero-death matches, or MVP status actually count for something?

Instead, we’re stuck with this outdated formula that barely differentiates between skilled play and average participation.

 

THIS IS MINE SUGGESTED SOLUTION: Performance-Based Crystal Rewards

The game should reward performance, not passive participation. Here’s a simple proposal:

  • Tank Kill: 100 crystals (per tank destroyed)

  • Juggernaut Kill: 300 crystals

  • Killstreak Bonuses (5/10/15): 200 / 400 / 800

  • No deaths in match: 500 crystal bonus

  • K/D Ratio above 10: 800 bonus

  • MVP (top 3 performers): +25% of total

  • Match victory bonus: +15%

  • Objective-based rewards: still included, but not the main source

Premium users can still get their x2 ? that’s fine. But non-premium players who play smart, survive, and dominate should not be left behind.. give us something that makes sense for our grind. It’s not a “free-to-play” model when you're giving players free-to-suffer mechanics.

 

Tanki is a skill-based game.. Then why does the system reward us like we’re bots?

We don’t mind grinding.. but we want respect for the way we play.. This isn’t just about crystals.. It’s about fairness, respect and making the game rewarding for those who actually take the time to master it. If a player with 29 kills and 1 death is getting less than someone who died 27 times, then the system is fundamentally flawed. We don’t want handouts... We want recognition for the skill, precision and strategy we bring to the battlefield. Either you start rewarding actual effort and performance, or you’ll continue losing players who are tired of being ignored just because they don’t swipe a card.

I am not begging, I am demanding what is fair for everyone!

Fix the system.

Respect the grind.

Reward the skill. 

Respect your most dedicated players. ?️

 

On 7/19/2025 at 12:02 AM, Dumbledore6969 said:

Topic merged

im sorry but i fail to see why you merged that topic into this one. now the entire conversation seems out of place. it doesn't make sense. it took me so long to find the original post.

it could have easily been a new topic within "game discussion" if you didn't want it to remain in "ideas & suggestions".

there _has_ to be a better way to go about this. and i vaguely remember suggesting that if mods are merging topics/posts, they should specify where the original thread is from. and if it's a topic, then the title should also be mentioned.

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