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Which turret drugs the most?


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Which turrets drug the most?  

37 members have voted

  1. 1. Which turrets drug the most?

    • Firebird
      11
    • Smoky
      7
    • Railgun
      7
    • Striker
      3
    • Thunder
      7
    • Twins
      12
    • Ricochet
      3
    • Magnum
      3
    • Freeze
      10
    • Hammer
      6
    • Isida
      8
    • Vulcan
      6
    • Shaft
      3


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I didn't realise my turrets decided for themselves if they were going to drug or not!

 

And to think I've been blaming my trigger-happy fingers all of this time...

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im sorry are you confusing with wich turret is powerful or wich turret that is more powerful with drugs? because that's not a clear question .

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i am surprised no one voted for vulcan yet

You are right. Imagine Vulcan not using DA and RK... It would not work unless it has that super expensive alt (Modified firing rate) which nobody uses xD

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i am surprised no one voted for vulcan yet

I barely see Vulcans with all 3 supplies activated. I seldom see them use repair kits unless they're using the Incendiary Band alteration. 

 

You are right. Imagine Vulcan not using DA and RK... It would not work unless it has that super expensive alt (Modified firing rate) which nobody uses xD

It is possible to fill your health from almost depleted to full while overheating with Vulcan + any hull. 

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Turrets do not drug. Turrets are not AI and only do what you tell them to. Or what they think you tell them to, which proves their complete inability to drug.

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Exactly, and since many railgunners just activate Double Damage for one shot kills on light and mediums, protection was needed.

key word is Was, now Rail deals hardly any damage and being everyone has protection against it and drugs 24/7 it's useless, I've got a Brigader account that had Rail M3 and High Cal and the unstable one and it's hardly useable

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key word is Was, now Rail deals hardly any damage and being everyone has protection against it and drugs 24/7 it's useless, I've got a Brigader account that had Rail M3 and High Cal and the unstable one and it's hardly useable

The problem with Rail is that it's devastating to the enemy when they are unprotected but as soon as they get protection, Railgun cripples. I don't understand how the devs made that happen. I suggest a good buff in its minimum damage but they would have to also tweak it to keep the XP/BP community alive and balanced. 

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key word is Was, now Rail deals hardly any damage and being everyone has protection against it and drugs 24/7 it's useless, I've got a Brigader account that had Rail M3 and High Cal and the unstable one and it's hardly useable

 

 

 

The problem with Rail is that it's devastating to the enemy when they are unprotected but as soon as they get protection, Railgun cripples. I don't understand how the devs made that happen. I suggest a good buff in its minimum damage but they would have to also tweak it to keep the XP/BP community alive and balanced.

 

Honestly, railgun is fine as is. If less people use railgun, then maybe railgun protections wouldn't be needed as much. We wear protection because nobody likes to be one shotted out of nowhere all the time.

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