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Juggernaut Damage Proof for specific turrets


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I have a very good idea about another way on how to sort of buff up juggernaut without changing any of its parameters. That consists of creating some kind of special modules that only juggernaut can equip to fully get 100% protection from various turrets.

 

A short while ago, I have read a thread about making juggernaut fireproof or freezeproof. Let's face it. Let take this a little further. Making juggernaut "damage proof" against various turrets would be very helpful indeed to increase juggernaut's ability to survive for longer. For example, juggernaut could equip a protection module to protect itself from Striker enemies. I am not sure how many fireproof protection modules developers would decide for juggernaut to equip at the same time, but if this feature becomes valid for juggernaut to find a suitable way to protect itself, then that would really help juggernaut players survive for longer, especially for players with poor juggernaut playing skills.

 

How the juggernaut modules work:

 

The juggernaut modules would not be the same modules that players equip from the garage for other hulls. The full proof juggernaut modules would be 100% fireproof, which means that juggernaut players would never need to micro upgrade them. Also, those juggernaut modules would not be available for purchase from the garage nor the shop. The juggernaut modules would be a rotary selection button which juggernaut players can quickly swap modules from one to the other by using the up and down arrow keys on their keyboard. This feature for juggernaut modules would consist of a selectable button at the bottom of the screen next to juggernaut's overdrive icon. The module icon would have an up and down arrow symbol to indicate to players that protection modules can be changed as many times as you can, during any time during the battle, just with a quick click on the up and down arrow keys.

 

One protection module at a time:

 

Juggernaut players would be able to equip only one 100% full proof juggernaut module by selecting it using the up and down arrow keys respectively.

 

Modules switch:

 

This modules feature would be like a spinning wheel in 2D. This feature behaviour has a mechanic similar to a 2D weapon switch, similar to the weapons switch in Grand Theft Auto series games. Please take a good look at the image below:

 

maxresdefault.jpg

 

A similar interface can be developed for juggernaut's 100% fireproof modules system which juggernaut players can easily switch between protection modules by using the up and down arrow on their keyboard. This interface would be suitable for mobile and PC players. This feature would be best implemented when the new HTML5 version is released with new in-game mechanics.

 

The above image is the weapon switch interface from Grand Theft Auto 5 game for PlayStation 3 and 4 Sony game console.

 

Disable module button:

 

When juggernaut players decide to not use a protection module from a turret, there is a button called "None". When this button is selected, no protection modules are enabled.

 

No modules cooldowns when changing:

 

When juggernaut players switches from one module to another, there are no change cooldowns available. That means that juggernaut players can change and swap their modules for as many time as they want within seconds.

 

Damage proof modules when spawning as juggernaut:

 

When players spawn as juggernaut, the modules switch feature is automatically available for use. The default setting for modules would be set to "None". None is disabled.

 

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Please developers tell me what you think. I hope you like my idea and appreciate with this workaround which I have found for juggernaut fireproof modules system.

 

Thank you.

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Declined

 

Players should be able to use every turret in every kind of battle. How would you feel if you just changed your turret, and then the Juggernaut changes to 100% protection from your turret, leaving you unable to do anything at all? It's not fair.

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Well, I would not care because I would still be able to hunt down and destroy enemies, whilst the cooldown for my turret to change becomes available.

 

My suggestion works only for juggernaut mode, not other game modes.

 

Please note Maf, my suggestion is a full proof turret switch feature that protects juggernaut against only 1 turret at a time.

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Well, I would not care because I would still be able to hunt down and destroy enemies

If you're OK playing JGR mode and only shooting others instead of the Juggernaut, I strongly recommend you switch to DM. 

 

Either way, devs have a different change planned for JGR more which will make your idea obsolete.

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Well, I do both. I attack the juggernaut and other players too.

 

Please Maf can you tell me what kind of ideas developers are planning for juggernaut? I hope that idea is about buffing up juggernaut's armor and turrets.

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Well, I do both. I attack the juggernaut and other players too.

 

Please Maf can you tell me what kind of ideas developers are planning for juggernaut? I hope that idea is about buffing up juggernaut's armor and turrets.

They hinted that the mode will be changed so that it will be like TDM - players cannot shoot each other and only attack Juggernaut. I assume this means that Juggernaut will also face some changes in order to survive better. But keep in mind that none of this is confirmed and I have no idea when it will happen, or if it will happen at all.

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Thanks for the hint Maf. I hope that developers will make juggernaut into a team mode so that juggernaut has more chances of surviving. That is one of the possible workarounds which can be made. It would be fun and also funny to see Isida team mates heal juggernaut players for the first time.

 

One of my most successful written threads is the one with the gold paint and its protection shield that weakens everytime a shot is fired at the juggernaut's shield. You can read it again here: http://en.tankiforum.com/index.php?showtopic=374477

 

I hope that my idea on the gold paint with the protection shield for juggernaut gets implemented like I hope it to be.

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