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Improving the economy


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I know there was a declined post 2 days ago about economy.... but... i've thought about the idea again and i've improved it a little bit to be suitable for the game and now it's completly different:

Shop

Small Changes to the Shop:

  • Crystals prices in the shop will be raised.. ( the most important point )
  • Product kits won't unlock earlier, they will unlock at the rank they unlock in garage.
  • 1500 Supplies kit will be removed and won't even be moved to the garage.
  • Drones kits will be unlocked when the drones inside the kits are available for purchase for player in the garage.
  • Protections kits will be unlocked when the protections inside the kits are unlockable and available for purchase in the garage.
  • The batteries will be unlockable in the shop when it is unlocked in the garage.
  • Reducing the amount of crystals in bundles.
Some of these might be already in the game, but anyway these things should be in the game if u want to improve..

 

Garage

Crystals will be the currency used to buy things that influences your power , while other things in the shop will be with tankoins except Premium and some bundles.

  • We'll have product kits working as they do now, and 100 Supplies kit the same thing...
  • Protection kits will be added to Product kits rotation in the garage and every two weeks we'll be having a new protection kit.
  • Product kits will be available till legend rank ( to be free to buy at any time )
  • Supplies won't change , they will be bought in the garage with the same way.
  • MU steps prices will be raised because they are so easy for buyers.
Challenges

=========

Actually , the problem is not in the battle pass .... But in Premium!

Yes , the time is not enough for a non-Premium player to finish the challenge even if he has battle pass without premium or he needs to be top 1 every battle and it's not easy if he's a non-buyer so if a normal player wants to finish the challenge he needs to neglect his whole life and stay on tanki 24/24, so !

  • Challenges will last for 1 month and half
  • There will be 100 tiers. ( For more adventure )
  • Stars needed to finish the challenge are 2000 stars.
  • Rewards needs to be attractive , so the player gets encouraged to finish challenges and if he has tankoins ,, also buy the battle pass
I know , this might not remove pay-to-win, but i am sure the game will be improved a little bit when a new big amount of players comes out. You might find some of these in the game , but actually i suggest to implement at least 50% of this idea...

So What do you think about it?

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You do know that supplies are a main source (if not the main source) of devs revenue, right?

 

Protection kits sounds like an interesting concept.

 

Challenges duration do not need to increase, battles are already badly balanced enough as is, challenges as they are right now make them even more unbalanced.

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You do know that supplies are a main source (if not the main source) of devs revenue, right?

Protection kits sounds like an interesting concept.

Challenges duration do not need to increase, battles are already badly balanced enough as is, challenges as they are right now make them even more unbalanced.

Non premium players need to play 24/24 hours to finish the challenge.. or just as u said tanki needs challenge tasks instead of stars earning

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Non premium players need to play 24/24 hours to finish the challenge.. or just as u said tanki needs challenge tasks instead of stars earning

Non-premium players are not expected to finish the challenge.

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Non-premium players are not expected to finish the challenge.

I can have the battle pass but it becomes useless because there is no premium..

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I personally think that challenges are too short as well. One and a half months for challenges are odd. The problem is that challenges are meant to be monthly challenges. For example, the October 2019 challenge which is the current ongoing challenge, will last for the whole duration of the October 2019 month.

 

When challenges were first released in January 2019, I have suggested to have yearly missions, or in other words, "yearly challenges" which would consist of an ongoing challenge that lasts for a whole year.

 

So, to my perspective point of view, you idea fits in for all the other suggestions for the shop and garage, but not for challenges.

 

I agree that it is not fair for players to be hooked on their computer 24/24/7 to complete challenges. Something must be done about that.

 

Overall, your idea is great and I agree with it. Tanki Online's economy must improve, and players must earn good enough crystals and Tankions to be able to buy equipment and upgrades without the fear of not having enough crystals/Tankions to buy the items. Non-buyers must be able to spend their crystals and Tankions to buy shop and garage items.

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Non-premium players are not expected to finish the challenge.

That's just not right. TO doesn't expect non-premium players to finish the challenge, just because they didn't buy the premium? Shouldn't the battle pass have to be enough to get double stars?

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Declined

The Shop system has undergone a few changes recently, so this idea is no longer applicable.

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Archived

This topic is now archived and is closed to further replies.

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