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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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1 hour ago, wolverine848 said:

Big maps would be fine IF... they were 10 min battles.

FINALLY got placed on Skylark and it was awesome.  I love that map.

Skylark is fine. Berlin and Massacre? Nasty

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So the supercharge effect will be added soon.  Jug could be invincible with an Isida-Hornet next to it. TJR would be more broken than ever.

 

 

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13 minutes ago, TWICE said:

So the supercharge effect will be added soon.  Jug could be invincible with an Isida-Hornet next to it. TJR would be more broken than ever.

 

 

Bro if I read this correctly, did it just say added stun, burn, and emp for wasp bomb??

Edited by MysticBlood

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13 minutes ago, MysticBlood said:

Bro if I read this correctly, did it just say added stun, burn, and emp for wasp bomb??

Yes, we have some discussion about Wasp bomb in the announcement thread.

 

 

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6 hours ago, TWICE said:

So the supercharge effect will be added soon.  Jug could be invincible with an Isida-Hornet next to it. TJR would be more broken than ever.

The juggernaut gets 20 seconds of near-invincibility under Titan's dome, so being healed by an easy-to-destroy Isida Hornet for seven seconds doesn't seem like that big of a deal.

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Would you rather: You have access to protection modules but then your opponent does the same thing?

Or neither you and your opponents have modules to protect against each other?

Edited by FrozenRailgun
Clarify
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19 minutes ago, FrozenRailgun said:

Would you rather: You have access to protection modules but then your opponent does the same thing? Or neither side have access to modules?

Lets go with option 2 XD

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Just now, FrozenRailgun said:

You mean neither you and opponent have modules to protect against each other?

Nah I changed my mind Ima go with option 1

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Just now, ThirdOnion said:

The juggernaut gets 20 seconds of near-invincibility under Titan's dome, so being healed by an easy-to-destroy Isida Hornet for seven seconds doesn't seem like that big of a deal.

What if the juggernaut spends 20 seconds under the titan dome....

And then afterwards, the Isida Hornet will fully heal it for 7 more seconds.....

Giving the Juggernaut 27 seconds of invincibility?  

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1 minute ago, Tanker-Arthur said:

What if the juggernaut spends 20 seconds under the titan dome....

And then afterwards, the Isida Hornet will fully heal it for 7 more seconds.....

Giving the Juggernaut 27 seconds of invincibility?  

Wow almost 30 seconds of invincibility, rip Team juggernaut mode

Edited by MysticBlood
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Just now, MysticBlood said:

Wow almost 30 seconds of invincibility, rip Team juggernaut mode

And then a Dictator Isida uses overdrive near the Juggernaut and Titan....

Giving the Juggernaut 3 more seconds of invincibility from the Isida....

Then the Juggernaut has it's overdrive fully recharged and it uses it when it's at low health.....

Then by the time it's health falls again, the Titan has it's overdrive charged up....

And the cycle repeats.

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1 hour ago, yellowghetto said:

So... Was Gauss's splash change a bug or a change??

I guess the nerf was intentional, but buyers had made some serious complaints (maybe warning for legal action).  They have no choice but to add back the splash.

 

At the end of the day, some players had paid a good deal of money for EMP Gauss.  They can't simply remove one of its features without any documentation.

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37 minutes ago, TWICE said:

(maybe warning for legal action)

LOL.  The rules allow TO to alter items any time they want.  Players have to agree to the terms before they get an account.

Edited by wolverine848
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16 minutes ago, wolverine848 said:

This is crap.  The rules allow TO to alter items any time they want.  Players have to agree to the terms before they get an account.

Alternativa can't run away with those agreement/disclaimer.  Some countries have consumer laws to safeguard buyers of goods and services against unfair practices.

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2 hours ago, Tanker-Arthur said:

And then a Dictator Isida uses overdrive near the Juggernaut and Titan....

Giving the Juggernaut 3 more seconds of invincibility from the Isida....

Then the Juggernaut has it's overdrive fully recharged and it uses it when it's at low health.....

Then by the time it's health falls again, the Titan has it's overdrive charged up....

And the cycle repeats.

 

19 minutes ago, wolverine848 said:

More efficient than 7 Titans and 1 Dictator?

You need at least 2 Dictators in case one of them becomes Jug.

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I don't think Tanki is afraid from the buyers, they did close a game completely (Tanki X) with its buyers/players, you think they're afraid from nerfing EMP Gauss...!

Honestly buyers get it from containers not from a special bundle..

But guys wait ! most of the Augments in the Wiki now are updated, but EMP Gauss is untouched.   So Tanki haven't changed its description because it was a bug (supposing), that means it still have 14m radius of EMP.  Which is higher than stock Gauss now ?

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5 hours ago, TWICE said:

I guess the nerf was intentional, but buyers had made some serious complaints (maybe warning for legal action).  They have no choice but to add back the splash.

 

At the end of the day, some players had paid a good deal of money for EMP Gauss.  They can't simply remove one of its features without any documentation.

Where is the source of your claims from?

Links, screenshot, or video???

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31 minutes ago, asem.harbi said:

I don't think Tanki is afraid from the buyers, they did close a game completely (Tanki X) with its buyers/players, you think they're afraid from nerfing EMP Gauss...!

Honestly buyers get it from containers not from a special bundle..

But guys wait ! most of the Augments in the Wiki now are updated, but EMP Gauss is untouched.   So Tanki haven't changed its description because it was a bug (supposing), that means it still have 14m radius of EMP.  Which is higher than stock Gauss now ?

EMP Gauss was sold in bundles at the beginning.

 

 

24 minutes ago, yellowghetto said:

Where is the source of your claims from?

Links, screenshot, or video???

I GUESS ...

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