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Ideas for Hulls and Overdrives!


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Hi folks;

Many players have suggested to bring back the ancient Isida vampire effect. Since this would be reverting a change, it was not accepted. However, players have still been coming up of ways to restore this feature in a limited way. I found these two ideas that were marked valid:

Spoiler

 

I have a similar idea. Many long-ranged turrets are OP with Viking OD, and melees don't have that ability. Especially with Isida that you can only due damage to one player at a time. Also, the biggest downside of Viking OD besides for its reload time, is that it does little to defend you, and doesn't help your health.Therefore I am suggesting that Isida should have vampire effect to a certain degree while using Viking OD.

I understand that maybe in such an update Isida's Viking OD rte is lowered slightly, and the healing might come after the OD ends, however, the idea itself should somehow be implemented.

Thank you, and please leave your thoughts below.

 

 

 

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5 hours ago, ILiveOnTheChatBox123 said:

Many players have suggested to bring back the ancient Isida vampire effect.

Yeah, isida is too weak. look at my second idea:

 

1 hour ago, Thiedes said:

Doubt it'll happen since from what i know, developers don't want to re-introduce feature in any form.

i'm sad to hear this ? why don't they realize that isida is too weak?

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3 hours ago, Thiedes said:

Doubt it'll happen since from what i know, developers don't want to re-introduce feature in any form.

It is or about 14 seconds per game! No one becomes OP from 14 seconds! All ODs are OP anyways!

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2 hours ago, ILiveOnTheChatBox123 said:

It is or about 14 seconds per game! No one becomes OP from 14 seconds! All ODs are OP anyways!

Well, thatis true that isida is weak, for many reason, and it can only damage to one tank. Needs a buff, and not just the OD, but the turret itself. About the OD, what about a spec ability to damage more tanks?

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6 hours ago, Thiedes said:

Doubt it'll happen since from what i know, developers don't want to re-introduce feature in any form.

They added twins self damage and then made alteration to stop it, can you not see the pattern?

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4 hours ago, mjmj5558 said:

i'm sad to hear this ? why don't they realize that isida is too weak?

Because ponytail boy hates teamwork. He loves moshpits though.

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7 minutes ago, CabbageRoll said:

They added twins self damage and then made alteration to stop it, can you not see the pattern?

 

They nerfed rail's damage-per-shot and later added LCR alteration. A similar thing went with freezer as well. There's a chance that they'll add a self-healing augment to isida, but I don't understand why it's this late. Maybe, they just don't want to. Tanki project is dying anyways. That recent augment update made it more quick 

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32 minutes ago, featwasath said:

There's a chance that they'll add a self-healing augment to isida, but I don't understand why it's this late.

Oh I don't know, maybe the quote below will explain this.

38 minutes ago, KillerDiesel said:

Because ponytail boy hates teamwork. He loves moshpits though.

 

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58 minutes ago, KillerDiesel said:

Oh I don't know, maybe the quote below will explain this.

 

 

1 hour ago, KillerDiesel said:

Because ponytail boy hates teamwork. He loves moshpits though.

 

Well, there are higher positions than him. Alternativa can do things if they really wants 

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4 hours ago, featwasath said:

They nerfed rail's damage-per-shot and later added LCR alteration. A similar thing went with freezer as well. There's a chance that they'll add a self-healing augment to isida, but I don't understand why it's this late. Maybe, they just don't want to. Tanki project is dying anyways. That recent augment update made it more quick 

They consider vampirism unbalanced.

not that it's ever stopped them before - see FireImmunity+IncendiaryBand  or  Hornet-OD+anyhighdamageturret.

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If I were a dev, I would propose:

1. Give back a weaker version of the original self heal

2. Slight nerf to the damage output

3. Decrease energy expenditure for damaging

4. 20 exp for a complete heal

5. Add a nostalgia option to have the original isida beam into the game (the one that looked like a taser)

 

The original version was OP... a melee heal gun that outclasses both firebird and freeze in 1 v 1s. If we kind of return it to its former glory while I think that is suitable.

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12 hours ago, wolverine848 said:

They consider vampirism unbalanced.

not that it's ever stopped them before - see FireImmunity+IncendiaryBand  or  Hornet-OD+anyhighdamageturret.

 

Maybe developers have something personal against isida, who knows 

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21 minutes ago, At_Shin said:

nah, i like overdrives. They give a thrill while using them. 

the main reason everyone started drugging so much is because of overdrives .id vote to remove them permanently along with drones

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47 minutes ago, mjmj5558 said:

I think only spawn protectioj ignore should be taken away from hornet, nothing else. 

You wouldn't happen to use hornet... and maybe a high-damage turret would you?

Cuz if so, I'm surely that's probably just a coincidence... right?

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Mammoth should not get invincibility back. That would be too much and players would complain again saying that it is too OP. Instead, it should be given full burning and freeze immunity and probably an additional double armor on top of the already equipped double armor.

Titan's OD doesn't need a buff. It's already strong as it is and game breaking. Any smart titan user can drop a perfect OD around a siege point or right in front of the enemy's base and control the game.

Hornet's OD needs reduced time in addition to having its full nullification of modules and double armor be reduced into only reducing double armor into "quarter armor" and cutting protection modules in half.

Dictator's OD needs to eliminate the mine. 

Viking's OD needs to charge up quicker but be slightly nerfed in terms of hit speed.

Wasp's OD should charge up slower, deal less damage to farther enemies, but have it's area increased

Hunter's OD should not force players to drop flags or the rugby ball. 

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7 minutes ago, Alklines said:

Can you say why, if you care to explain? 

Personally, I think Dictator's OD is easily the most balanced one in the game. However, the part I dislike the most about it is the ability to get everyone around the user to lay a mine. If you've seen many of my forum posts throughout the year regarding the mine, you will know that I absolutely hate mines and think that they should be removed from the game. I hate them because with the limited places a tank can drive, players shouldn't be worried about stepping into a mine and then instantly dying. Having an entire team drop a mine from a Dictator OD can become extremely troublesome since those mines can be used to defend a flag or just make it impossible to drive past an area. Plus, very often, these Dictator OD's lay mines in random places in the map, and I will end up dying out of nowhere.

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