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Smoky's Explosive Rounds Augment


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Hey guys, I know it's a bit early and the Explosive Rounds Augment/Alteration for Smoky has been recently released.....

But does it do self-damage if you shoot an object too close to you?

Because with every explosive thing in Tanki....

  • Thunder
  • Striker
  • Magnum
  • Gauss
  • Twins
  • Ricochet's Destabilized Plasma
  • Terminator's Rocket Salvo

...they all do self-damage if they hit an object too close to them.

Below, it doesn't say whether or not Explosive Rounds does self-damage....

explosive.jpg

 

So I'm wondering if the info was just left out, or does the augment/alteration really do no self-damage? ?

Edited by Tanker-Arthur

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Splash damage always bring self-damages. It is good to check though.

Bouncing ammunition also self-damage, so it is most likely that rubberized smoky augment do self-damages too. If the the trajectory allows it, only one bounce and minimum angle 5%, so i=unlikely to happen.

Edited by Tokamak

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15 hours ago, Spy said:

I tested it out my self, and yes, in case you shot an object too close to you, you deal self-damage.

13 hours ago, Tokamak said:

Splash damage always bring self-damages. It is good to check though.

Ohhh okay. Nice to hear it's consistent with other splash effects. ?

13 hours ago, Tokamak said:

Bouncing ammunition also self-damage, so it is most likely that rubberized smoky augment do self-damages too. If the the trajectory allows it, only one bounce and minimum angle 5%, so i=unlikely to happen.

Yeah I kinda figured XD

8 hours ago, thunderhunter123 said:

I think they will still add the "cons" of each new Smoky Augment onto the Wiki later.

Probably. I've noticed they went into detail with some of the other alterations, like Freeze's Corrosive Mix.

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