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Equipping Multiple Hull Augments


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30 minutes ago, MrCruise said:

Hey, I just wanted to say that many of us have spent a lot of money in order to obtain those items (AP Augments, Gauss E.Salvo, Vulcan Rubb.Rounds, Hull augments, Crisis). They should have never introduced them in the game if they were going to remove them. Once they do it, there is no going back! Unless they offer to give us some kind of a refund in the form of Tankoins at the very least, which they are never going to do!

If you have any other ''brilliant'' solutions, just.., please don't!

I get tired by repeating my sentence but as this farce posts wont end I wont stop..

The OPs you mentioned if they're ruined the game as the developers introduced them, should we just kept silent and say oh that's happened? If I want to promote the game for one of my friends, will I say to him hey please hear me I invite you to a game where there are many OPs thing, but you should play and accept them as they happened and no way to reverse that?!!  Will my friend hear me and will give me a chance to test the game?? Or just will slap me about this?

You when you say they happened so they couldn't be removed, you like to gagging us and give the developers an excuses about their actions!! They who did that and it's their fault and if this haven't changed we will leave, or we should to give them excuse and bearing it just because it's happened?

Fyi, every game should generate a good environment for players. And if there wasn't a fun in the game, the players wont play. No one thinks about what happened or what the developers did.. Even if the developers did their best to make the game awesome and balanced but they failed, No one will play the game. And if a game doesn't give a care about the balance and the players liked it they will play it. So we're not here to give developers excuses even if they working with a loss. We search for our enjoyment, so things like (AP Augments, Gauss E.Salvo, Vulcan Rubb.Rounds, Hull augments, Crisis) should be removed or must anything to be done about them.

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Ok. Fine. Time to be sent to Brazil multiple times and the Newspaper banished ?

I don't exactly like my idea, let's be fair. But let's think of it this way. Tanki "created" the problem of tons of status effects and the augments that go along with it (creating the annoying armor piercing, stun, and emp augments that cause stuns, burns, emps, and everything every other second). Trying to undo their decision would be the better and less probable idea (as it would be very difficult to implement). Instead, I would want to work towards the slightly more probable "solve + justify" stage of creating the problem - that is equipping more resistance and immunity augments.

(Alternatively, MM could be made like Hard Format equipment restrictions (no status effect augments, freeze and fire work as normal), etc. But how probable is that? Just as improbable as undoing the creation of a problem)

Hopefully that made some sense into the reason I even made this idea. ¯\_(ツ)_/¯

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24 minutes ago, Person_Random said:

Ok. Fine. Time to be sent to Brazil multiple times and the Newspaper banished ?

I don't exactly like my idea, let's be fair. But let's think of it this way. Tanki "created" the problem of tons of status effects and the augments that go along with it (creating the annoying armor piercing, stun, and emp augments that cause stuns, burns, emps, and everything every other second). Trying to undo their decision would be the better and less probable idea (as it would be very difficult to implement). Instead, I would want to work towards the slightly more probable "solve + justify" stage of creating the problem - that is equipping more resistance and immunity augments.

(Alternatively, MM could be made like Hard Format equipment restrictions (no status effect augments, freeze and fire work as normal), etc. But how probable is that? Just as improbable as undoing the creation of a problem)

Hopefully that made some sense into the reason I even made this idea. ¯\_(ツ)_/¯

I myself didn't criticized your idea and I see it's a valid as I show in my first post.

I said I agree with you that the Farce status effects ruined the game too much and even the buyers get hurt with them, no need of them in real.

But I even want buyers to suffer with us in the farce status effectsSmiling Face with Hearts I want we all to suffer and pain togetherThumbs Up

But I also haven't criticized you as you also get hurt by this Farce, and you suggest for a valid idea to take an advantage.

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Person_Random suggested the idea to allow players to equip  multiple hull augments at the same time, due to the increase of status effect augments. While Sacrifice think that this will makes buyers because more op as non-buyers cannot make use of the status effects from overdrive to kill buyers anymore.( And this will increase the gap between buyers and non-buyers). I have a solution to solve this problem. After allow players to equip multiple hull augments, divide it into two kinds of hull augments, main hull augment and sub-hull augment(s)(sorry that my English is bad, I don't know how I should call it, but hope you get what I mean:) )  Main hull augment works exactly the same as the hull augments we have now. Only 1 main hull augment can be equipped at the same time. And for sub-hull augment(s), if 2 hull augments equipping at the same time is allowed, then only one sub-hull augment can be equipped at the same time - second hull augment. If 3 hull augments equipping at the same time is allowed, then 2 sub-hull augment can be equipped at the same time - second hull augment and third hull augment. Sub-hull augments only prevent you from getting negative status effects which are from turret augments, that means you will still get status effects from overdrives and turrets like firebird and freeze even if you equipped the corresponding immunity augment. And for Lightweight Construction and Heavyweight Construction, they can only be equipped as the main hull augment.

In this way, players can handle the increase of status effect augments, and also not increasing the gap between buyers and non-buyer.

 

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On 2/24/2021 at 3:05 AM, Person_Random said:

Forum mods here trying to decide whether to ban me from the forum or book me a ticket to Brazil... ?

 

jokes on you, we are about to do both

joking lol

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I say the game is fine as it is, but the devs would need to fix some  augments and drones like defender or crisis. I say the main issue would be augments that need re-adjusting but other than that, the base stats for all hulls turrets and some drones are okay balance wise.

 

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I actually like the idea of being able to equip multiple hull augments. However, I think they should share slots with protection modules. So you would be able to equip up to three hull augments simultaneously, but wouldn't be able to equip any protection modules to compensate. This could also be decent way to nerf combos like Heat Immunity + Incendiary Band, forcing them to give up one protection slot.

On 2/28/2021 at 2:51 AM, mjmj5558 said:

Yes - from your POV, it's irritating to have multiple status effects, but don't forget about these:

-if you can equip multiple immunities, you can completely disable some ODs - hunter and hopper.

Well, you can equip a single immunity and disable the main effect of Hornet's OD, so I don't think this is an issue. Besides, no OD can be completely disabled by immunities - Hunter can still deactivate bombs and dome generators, Hopper can still jump, and Hornet still has radar.

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20 hours ago, YauChiHim said:

 

Topic merged,

Kindly keep discussion of a particular topic within that topic itself, It's easier for players to continue discussing the same topic in a single topic rather than in two. 

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On 3/1/2021 at 5:44 PM, ThirdOnion said:

Hunter can still deactivate bombs and dome generators

Well, that's a pretty weak OD then. Relegated to disabling two ODs that have to be already placed.

Compared to... what Viking can do?

Even Dictator's OD would seem god-like compared to Hunter OD if players equipped EMP & Stun protection.

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I think that Person_Random's idea can be tweaked a bit. Instead of equipping any 2 (or 3) hull augments, we should be able to equip a Status Effect protection augment (AP Immunity, Heat Immunity, or Heat Resistant, etc.) AND a Tank Construction augment (Heavyweight or Lightweight construction.)

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2 minutes ago, yyang_tanki said:

I think that Person_Random's idea can be tweaked a bit. Instead of equipping any 2 (or 3) hull augments, we should be able to equip a Status Effect protection augment (AP Immunity, Heat Immunity, or Heat Resistant, etc.) AND a Tank Construction augment (Heavyweight or Lightweight construction.)

I was thinking the same, but having one Immunity slot and one Resistance or Construction slot

So having Heat Immunity wouldn't make having Heat Resistance useless because you could use Heat Resistance with another Immunity

But two Immunities? NO

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47 minutes ago, yyang_tanki said:

AND a Tank Construction augment (Heavyweight or Lightweight construction.)

40 minutes ago, SporkZilla said:

but having one Immunity slot and one Resistance or Construction slot

I feel like you neglected the Heavy Weight in MM, it's a really powerful and OP.  You can push players from taking the flag/rugby ball, or gold boxes or nuclear boxes. You can push the enemies to capture the flag in Assault or to steal the flag in CTF, or even pushing your mult teammates that restricting you from capturing.

YOU can have a high stability and your aim hardly can be pushed by any turret, especially with light hulls like Viking.. And also if you are in Juggernaut with Viking OD, Juggernaut can hardly ruin your aim even with its OD.      With Heavy Weight you're walking like if there is no one in the battle, you don't care about any obstacle as you can easily push anything.

Not to mention its effectiveness and farce'ness in Parkour maps ?‍♂️?‍♂️ Disgustingly annoying

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1 minute ago, asem.harbi said:

I feel like you neglected the Heavy Weight in MM, it's a really powerful and OP. 

No I have not. Heavyweight Construction is my most used hull augment by far. I know how powerful it is. My suggestion is only to act as a median, since I agree with Person_Random's opinion for multiple hull augments, but her opinion is a bit extreme. My suggestion balances that out.

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1 hour ago, yyang_tanki said:

I think that Person_Random's idea can be tweaked a bit. Instead of equipping any 2 (or 3) hull augments, we should be able to equip a Status Effect protection augment (AP Immunity, Heat Immunity, or Heat Resistant, etc.) AND a Tank Construction augment (Heavyweight or Lightweight construction.)

Many players only have 1 augment per hull.  Allowing two (or more) gives buyers a massive advantage.

Better to have one slot and make the players choose which one to equip.    It's a strategic decision.

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2 hours ago, wolverine848 said:

Well, that's a pretty weak OD then. Relegated to disabling two ODs that have to be already placed.

Compared to... what Viking can do?

Even Dictator's OD would seem god-like compared to Hunter OD if players equipped EMP & Stun protection.

Except Dictator's OD + Stun Immunity fully counters Hunter's Overdrive....

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17 minutes ago, Tidebreaker said:

Except Dictator's OD + Stun Immunity fully counters Hunter's Overdrive....

I say dictator emp is better since the supplies wont get disabled and practically dictator has no weakness with its od at the point. but it depends on the user if they would use stun immunity or not on dictator. for my preference I would use emp for dictator..

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31 minutes ago, Tidebreaker said:

Except Dictator's OD + Stun Immunity fully counters Hunter's Overdrive....

Does it?

When my Hunter gets zapped by another Hunter I lose the OD charge.  Why would Hunter be singled out for that?

Anyway, you are reinforcing my point - Hunter OD would be almost useless.  And the enemies would not even need to have OD ready - unlike your example.

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12 minutes ago, MysticBlood said:

I say dictator emp is better since the supplies wont get disabled and practically dictator has no weakness with its od at the point. but it depends on the user if they would use stun immunity or not on dictator. for my preference I would use emp for dictator..

That's what I keep equipped (mind u that's all I got).

Immune to the attack that takes away the bonus your OD gives you. Plus it protects my Defender bonus.

If I need stun immunity (fighting the stupid hoppers) I'll be using Hunter after this Challenge. ?

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6 minutes ago, wolverine848 said:

That's what I keep equipped (mind u that's all I got).

Immune to the attack that takes away the bonus your OD gives you. Plus it protects my Defender bonus.

If I need stun immunity (fighting the stupid hoppers) I'll be using Hunter after this Challenge. ?

Imagine people using this combo as the next meta... XD

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5 hours ago, wolverine848 said:

Well, that's a pretty weak OD then. Relegated to disabling two ODs that have to be already placed.

But again, Hornet's OD already becomes effectively useless when AP Immunity is equipped, so there's already a precedent for disabling ODs with immunities.

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Whichever way you go one thing remains certain, P2W will have a field day.

3 hours ago, wolverine848 said:

Many players only have 1 augment per hull.  Allowing two (or more) gives buyers a massive advantage.

Better to have one slot and make the players choose which one to equip.    It's a strategic decision.

@wolverine848 has the best solution, although i disagree with the idea as a whole.

Like i said in a earlier post, this is not the best thought out idea, and would give P2W players a advantage bigger than they already have.

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1 hour ago, ThirdOnion said:

But again, Hornet's OD already becomes effectively useless when AP Immunity is equipped, so there's already a precedent for disabling ODs with immunities.

Well continuing a bad precedent is not good though, is it?  Just completely frustrating for the player who has a useless OD.

The whole idea of status effects is a poor one IMO.  They should have just done a proper nerf on the hornet OD and we wouldn't be in this mess.

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5 hours ago, wolverine848 said:

When my Hunter gets zapped by another Hunter I lose the OD charge.  Why would Hunter be singled out for that?

When using Stun Immunity, this literally doesn't happen. You just keep zapping them right back, allowing you to counter their OD fully. The Stun Immunity available in this Challenge is easily one of the best hull augment combos in the game.

As for Dictator. Keep in mind, Stun Immunity allows you to activate your OD right back, which nullifies the EMP effect entirely. Even if you don't have it on hand, circle the Hunter, as the total EMP duration is brought down from 8 seconds to 5 seconds, which is a significant difference. Besides, the cold effect is actually pretty useful for slowing people to permafrost, almost being like a Hunter of its own. As long as you move around well, you should 90% of the time win with your OD, and should have a decent chance at surviving without your OD ready.

5 hours ago, wolverine848 said:

Anyway, you are reinforcing my point - Hunter OD would be almost useless.

It's pretty funny to taunt Hunter users who target their OD mindlessly on you with either Hunter or Dictator. Unfortunately, the same can't be done to Vikings...but that's a story for another time.

5 hours ago, MysticBlood said:

I say dictator emp is better since the supplies wont get disabled and practically dictator has no weakness with its od at the point. but it depends on the user if they would use stun immunity or not on dictator. for my preference I would use emp for dictator..

EMP Immunity seems good on paper, until you remember that the Stun effect got buffed to disable supply activation. That was the sole argument for which EMP could be better for Dictator, as you could use a Repair Kit in the middle and significantly increase your chance of survival.

Meaning that when you get Stunned by Hunters of Hoppers nowadays, you're significantly more vulnerable than you would be with Stun Immunity, even though Hunters also apply the EMP effect. If you want a good hull to use EMP Immunity with, I recommend either Ares or Mammoth instead.

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  • Head Administrator

Declined

At this point, I feel like this idea would benefit buyers much more than non-buyers, which is not what we are looking for.

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