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update (supplies)


DarkPredator

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since 2016 as i know it , supplies wasn't as common . Now! supplies have totally lost its value and its like " no supply cant kill , no supply games dead " its become ... cant even explain it. ufffff disgusting absolutely disappointing. after 2018 i went on holiday, so i was of 2 years and came back online 2020.

i was totally confused, so many changes. took me long then understood everything, after realizing the changes somethings impressed me when others disappointed me.

The idea that i want to share is :

number 1. :

increase double armors capabilities.

increase speed boosts capabilities.

increase speed boosts price.

increase double armor price.

increase double damage price.

increase repair kit price.

decrease the amount of double armors players earn ( containers etc. )

decrease the amount of speed boosts players earn ( containers etc.) 

decrease the amount of double damages players earn ( containers etc.) 

decrease the amount of repair kits players earn ( containers etc.) 

number 2. :

my actual idea . the problems i used to face is when i shoot an opponent , about to kill him he activates repair kit. players right now are relying on supply kits. i suggest a sepperation between two. section one : repair kit and double armor and section two double damage and speed boost.

section 1 .labeled defense mode 

section 2 . labeled attack mode 
press A to activate attack mode    just remember its a short cut.

press D to activate defense mode    just remember its a short cut.

you can press numbers if you like but bare in mind if you press to activate a certain supply , according to the supply to chose it turns on the mode according. until the supply finishes you can't activate the Opposition. this way it will challenge players. you can activate mine when ever you want.

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  • Head Administrator

Declined

Under review

So basically you want to make supplies stronger?

 

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With this, the only thing you can get is that buyers will still have a lot of supplies while everyone else will run out of them. Also, a lot of people has thousands of supplies in their garages, so making this woupd mean that the new players have a disadvantage. 

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13 hours ago, mjmj5558 said:

With this, the only thing you can get is that buyers will still have a lot of supplies while everyone else will run out of them. Also, a lot of people has thousands of supplies in their garages, so making this woupd mean that the new players have a disadvantage. 

AT one point it will all run out. and the buyers , i suggest that supplies aren't for purchase , either way its not common and it wont be valueless.

decrease amount of supplies from container didn't i?

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15 hours ago, Spy said:

Under review

So basically you want to make supplies stronger?

 

yeah 

stronger , rare and valuable.

only speed boosts and double armors should get stronger not the other two 

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1 hour ago, DarkPredator said:

yeah 

stronger , rare and valuable.

only speed boosts and double armors should get stronger not the other two 

Yoo, actually, I had an idea for boosted armor and boosted damage.

Boosted armor could increase the weight of your hull, making you harder to be pushed and for boosted damage, it will increase the impact force. These stat increases as well as extra armor and damage.

Logically, this makes sense, but balance wise, I'm not exactly sure.

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We don't want to make supplies too strong.

Also, we don't want to make supplies harder to get than now.

Or else players will get more mad.

 

Supplies can give double the effect of Damage and Defense when you use a Drone that is 20/20 Max Upgraded.

We get a good amount of supplies from Containers, Weekly Containers, the Challenge, and other areas already.

Decreasing this can make more complaints that Buyers are going to get even more stuff then F2P players.

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18 hours ago, Emeraldcat345 said:

Yoo, actually, I had an idea for boosted armor and boosted damage.

Boosted armor could increase the weight of your hull, making you harder to be pushed and for boosted damage, it will increase the impact force. These stat increases as well as extra armor and damage.

Logically, this makes sense, but balance wise, I'm not exactly sure.

And speed boost could make the tank lighter and faster stats but less health and double armour could give more health but less speed because its heavier

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3 minutes ago, destroyer21873 said:

And speed boost could make the tank lighter and faster stats but less health and double armour could give more health but less speed because its heavier

I think that would alter the supplies too much which ultimately ruin the balance of the game. Heavy and light weight augments exist and drones as well so I don't believe we need anything else to replicate their effects. Though I do understand what you mean. 

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20 hours ago, DarkPredator said:

yeah 

stronger , rare and valuable.

only speed boosts and double armors should get stronger not the other two 

How you think you are gonna be able to destroy enemies when DA is boosted but DD is not?

Supplies have been around for years, so not sure why you are having a problem with them now.  DD and DA cancel each other out, so they are moot.  Maybe your Drones need upgrading?  ... since their MU directly affects the power of your supplies...

Also, supplies affect all the drones that consume extra supplies - now they would all need re-work as well.

In any event - they are not going to completely re-design the economy because you are struggling with supplies.

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26 minutes ago, destroyer21873 said:

And speed boost could make the tank lighter and faster stats but less health and double armour could give more health but less speed because its heavier

This is what hull augments should have been designed for - to modify the characteristics of the hulls.

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Like a lot of people, I've been playing for a while, which means I've lived through a LOT of changes the devs have made to the game - some of which I like, some of which I really don't - but one of the changes I actually like is the current availability of supplies. 

Drugging/supply usage used to have a stigma around it, especially at lower ranks, and - paired with the challenge of actually owning supplies, as they weren't handed to you in the hundreds as they are now - this meant that a large amount of players had almost none. This created a huge imbalance in the game between people with supplies and people without. Even though I was a buyer (buyer-degenerate since 2013 lmao) I still refused to drug on any of my accounts. Like, ever, even when things started to change and supplies became more common through the addition of containers, because I saw it as a horrible thing. Making supplies, the source of so much of my previous frustration, so readily available? It was only a few years ago that I realised it was actually a great thing.

Now, supplies are a fun addition to the game, adding to the complexity and strategy of every battle. No more stigma around it, and less of an imbalance toward f2p players and buyers. Increasing their power further and making them rarer will bring back that old soul-sucking imbalance. 

So... personally, I think it's a terrible idea. Just my two cents or whatever 

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2 hours ago, wolverine848 said:

This is what hull augments should have been designed for - to modify the characteristics of the hulls.

 

2 hours ago, wolverine848 said:

How you think you are gonna be able to destroy enemies when DA is boosted but DD is not?

Supplies have been around for years, so not sure why you are having a problem with them now.  DD and DA cancel each other out, so they are moot.  Maybe your Drones need upgrading?  ... since their MU directly affects the power of your supplies...

Also, supplies affect all the drones that consume extra supplies - now they would all need re-work as well.

In any event - they are not going to completely re-design the economy because you are struggling with supplies.

supplies right now have absolutely lost its value ,more common then ever before so the only way to fix it is to apply my idea " defense mode and attack mode ".

every time players always relying on supplies, i've got supplies pilled up like never before and every time forget to use them. and you know what i can't any more , what use will restraining from using supplies will only cause me loose . 

defense and attack mode will separate the player using DA + RK and DD + SB. this way is either you choose to die and take along with you enemies to the graveyard or sit there defending your self and your team mates. its a hard choice and will also balance the game .

@wolverine848  your always complaining about game balance. 

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3 hours ago, thunderhunter123 said:

We don't want to make supplies too strong.

Also, we don't want to make supplies harder to get than now.

Or else players will get more mad.

 

Supplies can give double the effect of Damage and Defense when you use a Drone that is 20/20 Max Upgraded.

We get a good amount of supplies from Containers, Weekly Containers, the Challenge, and other areas already.

Decreasing this can make more complaints that Buyers are going to get even more stuff then F2P players.

not saying to make supplies OP just a little upgrade.

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49 minutes ago, DarkPredator said:

your always complaining about game balance.

If everyone has enough to use and never run out - how are they a problem?

Who cares if they have been de-valued?

Supplies are the LEAST of the issues with game balance.

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If Drones weren't exist, I will agree. But now with Drones.. Any nerf to Supplies is a direct buff to Drones?

The only buff Supplies need is increasing the active time. Also though I disagree with the buff of DA in expense of DD, I see this is a contradiction.. You already complain about RK because of hardness of killing the enemy, while you want to buff the DA !

On 7/15/2021 at 4:37 PM, DarkPredator said:

the problems i used to face is when i shoot an opponent , about to kill him he activates repair kit

 

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Listen, anything and everything we hope for will get rejected or abused by buyers who will just destroy the game so I don't recommend this idea but it does look cool

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19 hours ago, wolverine848 said:

If everyone has enough to use and never run out - how are they a problem?

Who cares if they have been de-valued?

Supplies are the LEAST of the issues with game balance.

First you sort out the small problems then the big, easy first hard last.

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1 hour ago, DarkPredator said:

First you sort out the small problems then the big, easy first hard last.

Supplies are the last string for F2P players to fight against the buyers. If we started sorting the problems by nerfing the supplies firstly and keeping Drones & EMP Gauss and such Augments as a secondary thing to solve.. F2P players will struggle alot. So in this, I see sorting the biggest problems first is the best solution.

On 7/18/2021 at 10:33 PM, thunderhunter123 said:

Supplies can give double the effect of Damage and Defense when you use a Drone that is 20/20 Max Upgraded.

What a logic!! If Supplies can give the double effect with Drones that means Drones are strong, not Supplies?

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23 hours ago, DarkPredator said:

supplies right now have absolutely lost its value ,more common then ever before

Why do you think that this is an issue?

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56 minutes ago, DarkPredator said:

not saying its a big issue just really bothers me and want it to updated.

I'm not asking whether it's a big issue. I'm asking why you think it's an issue at all.

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On 7/19/2021 at 4:44 PM, frezeandvik said:

What a logic!! If Supplies can give the double effect with Drones that means Drones are strong, not Supplies?

Yeah, I think it basically means that the Developers want players to use Drones and their Batteries, in order for us to be able to activate the full double damage and double armor.

This makes us use up batteries and supplies, so we need to buy both again and again. This adds in more ways for the developers to probably get more gameplay, to collect more supplies and batteries, and people buying the battle pass possibly to add supplies and batteries. They can also find ways to get Crystals and buy more supplies.

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