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I am proposing a new turret catagory called medio largo while that name might not suit i think there should be another catagory. ( it means medium-long in spanish)  As u now guass, rail, and magnum are considered long range turrets. But i beg to differ with that. Guass while it does have a very long range in sniping mode, can have differentuating in damage while using normal firing. Rail is the same way, it has a long range but the damage can range from, a thousand or 2 at close range, to a hundred or 2 at far range. Magnum is kinda inbetween, It could be argued that it is long range or not, but i would keep it in long range. it is an artillary gun and it is pretty much used for long range battles. Anyway, hay do u think?

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Long range turrets are considered long range because railgun or magnums damage doesn't go down at that range.

For gauss and shaft, their sniper modes are used most of the time, and their damage while sniping doesn't go down at that range.

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2 hours ago, artc said:

I am proposing a new turret catagory called medio largo while that name might not suit i think there should be another catagory. ( it means medium-long in spanish)  As u now guass, rail, and magnum are considered long range turrets. But i beg to differ with that. Guass while it does have a very long range in sniping mode, can have differentuating in damage while using normal firing. Rail is the same way, it has a long range but the damage can range from, a thousand or 2 at close range, to a hundred or 2 at far range. Magnum is kinda inbetween, It could be argued that it is long range or not, but i would keep it in long range. it is an artillary gun and it is pretty much used for long range battles. Anyway, hay do u think?

Most players use sniping with Gauss, so no need.

Rail - does not perform as you suggest.  It's damage output is not affected by range at all.

Magnum - as you say is artillery.  So... long range.

 

Really don't see a need for medium-long range category.

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