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The mini-game starts tomorrow! & «RetroFuture» skins


Marcus
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3 minutes ago, tank7 said:

I did not have energy left from previous mini-game as I am f2p , so the reason is something else and yes  everyone should be on level ground.

Then it may be some external bug, but it happened to specific players only.

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9 minutes ago, Slayer-KURD said:

they removed my 4th module slot that i bought because of the bug that happened yesterday?

Known issue, has been forwarded.

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1 minute ago, fghjkl54 said:

lazy to read all posts ? so

may i know what happened?

Some players got their 4th slot removed after they reached the positions between Checkpoint 1 and Checkpoint 2, even though they had 4th slot already. Same with crisis and armadillo.

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On 4/12/2022 at 2:07 PM, Master_Scope said:

This is just a rough estimate  

(does not include energy from golds and assumes you roll the mean of the dice every time (2)

From completing all daily + special missions you get 552 energy (not including premium mission)

(12 [no. energy from daily missions] x 26 [no.days of event] = 312

(6 [no. special missions] x 40 [no. energy from special missions] = 240

240+312:

Gives you 55 turns (552/10)

For the first checkpoint there is 23 steps and 3 meteorites 

  So about 2 will pull u back

Lets say they both pull u back 2 spaces (-4) and you roll a 2 every time (to make it more simple(also its the mean of the dice roll))

 

23+4 = 27/2 = 13.5 turns so about 140 energy to reach first checkpoint

Idk the amount of steps/meteorites for the other checkpoints but i think its safe to assume the average player can reach the 2nd checkpoint and a lucky player can reach the 3rd checkpoint with the remaining 412 energy left (41 turns)

 

Ok, genius! Do the math for, when or if dice rolls only 1 step ahead every time !?!?!?

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