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Good!, This topic will be easy to understand!

We all know container rewards!, but how about making these random rewards? For example:

Blue Light (Rare): 100 Repair Kits, 10,000 Crystals (Colors & Other Unimportant)

Idea: randomly change the value of a crystal and a supply such as: 6000 to 12000, Second example: 60 ~120 repair kits. where there is a possibility of getting random values, 

So the rarity types of containers will remain but will add some randomness in the amount of crystal and supplies.

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Brawl Stars used to have varying amounts of gems in their lootboxes with a small chance to drop initially. They later completely removed gems from boxes and gave everyone a set amount during their progression of the battle passes. They had their (just) reasons for doing this but I cannot remember it offhand, maybe @yellowghetto knows. 

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On 9/8/2022 at 3:02 PM, TheCongoSpider said:

Brawl Stars used to have varying amounts of gems in their lootboxes with a small chance to drop initially. They later completely removed gems from boxes and gave everyone a set amount during their progression of the battle passes. They had their (just) reasons for doing this but I cannot remember it offhand, maybe @yellowghetto knows. 

Supercell removed gems from boxes because of the existence of the brawl pass. 
They didn't like how gems were random from boxes, and with luck some players can afford brawl passes and skins sooner than others. 

The gems are now tied to how much you play the game as they are on the free tier on brawl pass, but they promised to hand them in fair amounts, so it doesn't look like players are losing out on what they had previously.

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On 9/8/2022 at 10:29 AM, Dictator_Haddou said:

Good!, This topic will be easy to understand!

We all know container rewards!, but how about making these random rewards? For example:

Blue Light (Rare): 100 Repair Kits, 10,000 Crystals (Colors & Other Unimportant)

Idea: randomly change the value of a crystal and a supply such as: 6000 to 12000, Second example: 60 ~120 repair kits. where there is a possibility of getting random values, 

So the rarity types of containers will remain but will add some randomness in the amount of crystal and supplies.

clever idea!

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Declined 

A feasible Idea, but now the container reward is changing constantly, with the drop rates of each item whether it be crystals or supplies frequently varying depending on the type of Containers, hence to introduce a random drop quantity or RNG within a specific item, which itself maybe has very few chances of being dropped in your container not only complexes the game in turn of no good returns but would also frustrate players. 

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Containers already are literally just an RNG Box. At least when I open it I know i'll get 1000 crystals and 200 speed boosts and I don't want to get 189 crystals with 142 Speed boosts instead. Would you like an Exotic 500k drop to turn into whatever is the minimum or near minimum from crystal exotic after your update? Instead of 500k you get 254,482 crystals. HORRIBLE IDEA.

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