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Idea to solve the camping players issue in MM or XP/BP battles


Insurge

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Issue:
So, the problem is, whenever we join a battle irrespective of which mode it is, either MM or XPBP, you will finD campers in every corners of the map. I have a solution for this problem.

Solution:
As I've played alotta games and understood their ideology, and as I've been playing this game for years, and I completely understand that this game is different and it's working is also different form other games, so here's what I think would work.
There should be a time frame, it can be 2 mins or 3 mins. If we stay at any place for more than 2 or 3 mins, our tank should self-destruct automatically. I know you guys will think there is a similar idea already in this game called "kick player due to in-activity". But what I said is different, player won't be kicked out, instead they will self-destruct, and relocate.

Conclusion:
I got this idea from various games related to BR i.e, Battle Royal. But the difference is, that there is a circle that shrinks in specific places of the map, and players always need to be in the circle, or else their HP gradually drops and they die. But, in Tanki I understand we can't or might not be able to add the circle feature, but instead we can add this timer idea so the players will always have to be shifting spots, this will result in making the battles more interesting and campers who only care for K/Ds and scores would need to work on their skills and become more participants in the battles other than hiding and stealing their mate's kills, in order to survive, be the last man standing or win the match.

HOPE THIS MAKES SENSE!

CHEERS!

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Under review

How would this solve the problem in any way? If I'm a camper and I'm playing, say, on Highways CTF, I will just move from one side of my base to the other every few minutes to bypass the self-destruction timer.

Meanwhile a defender with Mammoth Freeze will not be able to do their role properly as they'll be getting randomly self-destructed (which will also cause them to lose any mines they placed).

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On 4/27/2024 at 3:26 PM, Maf said:

Under review

How would this solve the problem in any way? If I'm a camper and I'm playing, say, on Highways CTF, I will just move from one side of my base to the other every few minutes to bypass the self-destruction timer.

Meanwhile a defender with Mammoth Freeze will not be able to do their role properly as they'll be getting randomly self-destructed (which will also cause them to lose any mines they placed).

That is a good point, but this point will work on the players who only play as a defender right? But, alot of the times, the match is not even, as some players are buyers and some aren't so in that situation this can make it even.
What if we do the self destruction for XPBp and for MM instead of self destruction, we can just shift the position of the camping player wit-in the premises of his team.

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On 4/27/2024 at 2:44 PM, Insurge said:

That is a good point, but this point will work on the players who only play as a defender right? But, alot of the times, the match is not even, as some players are buyers and some aren't so in that situation this can make it even.
What if we do the self destruction for XPBp and for MM instead of self destruction, we can just shift the position of the camping player wit-in the premises of his team.

There's no way devs will be implementing anything specifically for Railgun battles at this point, especially if it's something as complex as a displacement detection system.

I honestly don't think that camping is that much of an issue. And, seeing as developers are adding more and more long range augments and things like the miner+saboteur combo, it doesn't seem like they will want to discourage campers anytime soon.

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