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Patch Update #823 - Released 6th March 2026


Marcus
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On 3/6/2026 at 2:22 PM, Akame said:

How about everyone gets Jugg, then it can be real TJR, 120 kills limit

This should be a festive mode ahahhaha

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On 3/7/2026 at 6:22 AM, Akame said:

How about everyone gets Jugg, then it can be real TJR, 120 kills limit

Tanki has event mode like that, and old special mission to earn 1000 reputation point, you will feel how pain to get that point as hard to kill anyone in the game with instant od and drones like hyprion give you 10s cooldown use repair kit

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On 3/7/2026 at 7:53 AM, wild001 said:

Tanki has event mode like that, and old special mission to earn 1000 reputation point, you will feel how pain to get that point as hard to kill anyone in the game with instant od and drones like hyprion give you 10s cooldown use repair kit

Well, they can alter a lot of stats, who says we can't have a normalised TJR where everyone gets a 4k hp hull, a turret that does like 1k damage base, 2k crit 50% fixed chance for it's primary and secondary with 12 rockets that deal 250 damage base and players can use their drones/supplies, prots wont matter, would be funny. Naturally I don't think Jug, in any form should be part of the main game list, it breaks the rules of players using player item to get gains, in this case, often free gains. Atleast bots in this TJR would mean each side suffers the same if there are bots rather than 1 side having a real jug and 1 sided having a bot jug that automatically rushes in the middle to die.

Never liked the game mode, but it's one of the most popular because you dont need to use supplies to make an easy profit and set of score in some maps. Hell, that was how majority of phoenix players farmed their phoenix, not by using the actual combo.

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Posted (edited)

@Opex-Rah Could you also disable/fix keyboard only control autoswitch when we press ESC or Enter to write something in chat? It forces my camera to rotate where my turret is, its not really helpfull and annoying when I want share quick piece of information with my teammates like "Nuclear box" or "Def flag" etc.. please

Edited by Tekken

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On 3/5/2026 at 9:00 AM, Marcus said:

Tesla

  • Reload decreased from 1 to 0.8 s.;

  • Regular Damage decreased from 450-900 to 300-400;

  • Added an addition damage boost for each target in the chain by 300-400 HP;

  • (Note) Tesla turret damage is now split into two parts. Standard damage is divided as usual by the number of targets in the chain. Additional damage is never divided by the number of targets in the chain. The final damage each target receives is the sum of Standard and Additional damage. In other words, when attacking two targets with chain lightning, the damage is now reduced by only a quarter, not by half

It can use some toning down in different aspects, but with this parameter the Tesla augments can finally be differentiated. Perhaps Dilatory Protocol can go back to slowly creating a chain of ball lightnings that have extended range to connect to enemies but have higher flat damage to offset the ball lightning reductions. Perhaps in exchange for being able to extend the range with ball lightnings again, status Teslas get higher base damage and much lower additional damage, to make it less deadly by itself when hitting groups and only when it does get a critical hit. 

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@POWER-OF-ONE Tesla has been useless? That wasn't even a nerf, a true nerf is what they did with Magnum on this patch:

Ruined the muscle memory of everyone that uses Magnum because of the projectile velocity changes, idk about the gravity though. Projectiles taking a lot of time to hit targets, seen a friend using Destroyer and it was reeeeeally slow.

Tbh i don't even think they test the turrets/hulls after those patches.

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