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new tank and gun ideas + specs (tell me if it has potential)


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Here are some tank + turret suggestions. The basic stats and upgraded stats will be displayed.

 

 

Fortress-HP: m0 150, m1 170, m2 190 ,m3 220 -Speed: m0 55, m170, m2 90, m3 110, -Size: big-Use-it’s sloped and massive armor can allow a small tank like a Wasp or hornet to drive [on or in whatever works]its back, just make sure you don’t fall off!!!!

 

Ruster -Attack type: single shot-damage:11-20-shot per min:17-cooldown time-medium, grad is 25, grad/per sec is m0 30 ,m1 50 ,m2 70 ,m3 90, slow-ability-When shot at enemy it slowly makes the tank immobilized, unable to shoot round [when shot it makes a blue and red explosion on impact]

 

Pyro-HP: m0 65, m1 75, m2 95, m3 120-speed m0 68 m1 85 m2 130 m3 160-Size:medium-small-Use-this tank is designed for the firebird because it’s a strong fast tank you be able to withstand shots from a thunder or rail gun and then toast him.

 

Seeker-attack type: single shot-damage:70-77-shot per min:1-cooldown time-Very slow-abillity-When it gets shot is will attack any tank that's visible or close by(dose not attack friendly's)it will have the sound of a slow motion deep sounding machine gun and will have 1 hp taken from the person under fire of each bullet shot on or near the enemy.

 

Sprinter-HP:m0 40, m1 60 ,m2 85 ,m3 95-speed:m0 145, m1 75 ,m2 194, m3 240, -Size-small - sec/m m0 7.5 ,m1 10.0 ,m2 13.0, m3 15.0, meant for big maps very fast but very slow [has to start of fast]

 

Leaper-Attack type: single shot-damage:20-40-shot per min:48.5-cooldown time-medium-ability-when its shot it goes on the ground and bounce's into the air and plummet’s down like a mortar(has splash damage(used to shoot over large objects)

 

T.O.D [tank of destruction]-HP:550-speed:m0 60, unable to use any specials except the nitrous and cannot be upgraded-Size-big-Use-This bad boy is supposed to go first ahead of everybody, it’s very slow but it can withstand a lot of shots from a rail gun and thunder yet still live.

 

Stealth-HP: m0 60 ,m1 80, m2 95, m3 105 -speed: m0 80 m1 100 m2 120 m3 140 -Size-medium-Use-this is a rail guns best friend it's body wont tip over from a M3 Rail gun shot and it's small enough to hide around corner's without exposing itself it also very agile.

 

Camogun- Attack type: electric-damage: 0-shot per min ??-cool downtime-medium-ability-It has a isidia like way of shooting.in is a true team supporter, you shoot at a friendly and they become stronger with their attack and defense boosted for 15 sec, but you hit an enemy the enemy will glow very brightly, attract attention and will slowly drain health if the gun is still pointing at the enemy due to radiation [enemy will have a faded green glow]

 

Electro shooter- attack type: electric-damage?-shot per min?-cool down time: slow-ability-it saps half of a friendly/enemy and then it shoot's a massive electric ball that does double the amount of damage that you sapped from your enemy/friendly, you cannot shoot until you sap a tanks health. [Must have a suck limit before each shot]

 

prices for the tank/turrets

 

Fortress:m0 1,000 m1 2,500 m2 6,000 m3 14,000 crystals

 

Ruster: m0 450 m1 1,300 m2 4,500 m3 10,000 crystals

 

Pyro: m0 600 m1 2,000 m2 5,000 m3 11,000 crystals

 

Seeker:500 m0 500 m1 2,500 m2 4,500 m3 12,000 crystals

 

Sprinter: m0 800 m1 1,300 m2 6000 m3 12,500 crystals

 

Leaper: m0 1,000 m1 3,000 m2 5,000 m3 13,000 crystals

 

T.O.D: m0 21,000 crystals

 

Stealth:m0 400 m1 1,200 m2 2,400 m3 8,500 crystals

 

Camogun:m0 620 m1,800 m2 3,400 m3 12,000 crystals

 

flakshot: m0 350 m1 1,300 m2 5,500 m3 13,000 crystals

 

these are only suggestion they may be a bit Mad but they are some ideas that could possibly be used on tankionline 2.0.

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Your first idea is to make a strongest and fastest tank??? What is the point of that? Hornet M3 would be slower than your fortress? I assume you mean 11.0 m/s...

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