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fairly transferring current Tanki accounts to Unity


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I posted this in a different topic but I decided it would be good to post it here as well.

 

Semyon Kirov, on 28 Jul 2015 - 14:24, said:snapback.png

Hey, there's no precise info on that. Once the economical model of the new Tanki takes its final shape, we'll be able to tell. For now it's not clear at all. If it's close to the current model, there might be a transfer mechanism. If it's not, there will at least be goodies for those who were dedicated players of the current TO.

 

 

If the new Unity version of Tanki doesn't allow for our current accounts to be transferred over with what we currently have then the next best thing would be for tanki to calculate for each player the current value of assets in each player's account (right before the Unity version starts) and transfer that value to crystals in the player's new Unity account.

For clarification here are some examples using current game crystal costs:

 

 

M3 rail is valued at 218,300 crystals.  If 500,000 crystals have been spent on mini-upgrades for it then the total value of this asset would be 718,300 crystals.

 

Tundra paint is valued at 35,500 crystals.  With 0 mini-upgrades its value would remain at 35,500 crystals.

 

200 repair kits valued at 150 each would have a total value of 30,000 crystals.
 

 

Once the value of a player's current assets in his account is determined that value would be the opening crystal balance in the same player's new Unity Tanki account.  This may not be a 1:1 ratio depending upon the pricing rate of assets in the new Unity version of Tanki but some fair equivalent (either full or partial compensation) could be determined.

What I have suggested so far isn't perfect.  For example, maybe a player currently has 500 of each supply (unused) that may or may not have been purchased in a "supplies 500 kit" at 55% off.  The current value of this kit is 78,749 crystals.  Having 500 of each supply (unused) would have a value of 78,749 crystals.

 

Whether a player's current account assets were purchased with real money or simply collected from game play, the value of the player's current assets would be the same either way.

Maybe Tanki's administration in Perm, Russia, is already considering something like this. I don't know.  For many players such as me it would be comforting to know that our time and/or money spent on the current version of Tanki won't be lost in the new Unity version.

What I have suggested is only a starting point but I hope it is helpful.    :)


Also, something to keep in mind is that Tanki is a real world business with many real world expenses.  Players need reasons to spend real money on Tanki for the business to survive.

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Mini upgrades are mu's.  I'll fix that in my post.  Thank you.   :)

I saw your rewording.

That additional sentence I agree with but not without somehow somewhere adding that we should get the value of crystals invested into the mini-upgrades to be transferred to Unity as well, not just the basic upgrades themselves. Thanks.

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We better keep our rank, or most m3 ranked players would quit the game. Its a daring move Tanki is making, the better keep the communities happy

 

Good Ideas Ghosty

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What about rank?

The more the exp, the the more crystals the player will get.

Remember that buying exp thing? 1000 exp = 1000 crystals. So if the player has 2390863 exp points, s/he'll get 2390863 crystals.

This is my theory though :p

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I didn't know that players could ever purchase exp with crystals.  It must have been offered before I started playing Tanki.

Crystals for the amount of exp a player has?  Interesting...

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What about sales? Half of us purchased stuff during sales at 25% or even 50% off? And we get the full value refunded? We'll end up with a lot more crystals than we actually spent on our equipment. On the other hand others who've spent the full amount of crystals will go crazy if they only get half the value in return..

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I have debated a lot about this in my suggestions for Unity topic, and it was the main reason many players disliked my ideas.

In short, if TO decide to maintain both versions of the game; flash with the current power-selling model and Unity with a freemium model (premium accounts), and both versions stay active then I see no reason to compensate buyers. If you've paid for items in the flash version then you get what you paid for in the flash version and you get to enjoy it as long as it's up and running, that's it for you!

However, the problem would be if the flash version becomes practically dead shortly after releasing the Unity TO, and in this case some kind of complimentary compensation can be considered. Even though I have suggested it before, a full or partial compensation in in-game currency may not be an economically wise decision.

There can be some measures to help keep both versions alive. For example, the flash version could keep the TankiOnline.com brand, while the Unity version could be called Tanki Online Pro, Tanki Online Ultra, Tanki Online AV (Advanced Version), Tanki Online PR (Premium Release), etc.

Players may still want to play the flash Tanki even after the Unity comes out, especially those with well-built garages. Flash version may also be more technically suitable for certain players.

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Whenever Unity Tanki gets implemented if the items in our Flash Tanki garage cannot be directly transferred into our Unity Tanki garage then hopefully some other means of compensation for what we currently have will take place.  The devs have basically said they aren't sure yet if our current garages will be able to be transferred over directly to the Unity version of Tanki.  If our garages can be directly transferred then great.  If not, some alternate solution will be needed.

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I think the new Unity version of Tanki will be awesome.  I doubt I will want to stay with the Flash version of the game.  Also, something I hadn't even considered is will chat mods like me monitor both versions of Tanki after Unity comes out?  Interesting...

My guess is the flash version of Tanki will nearly die with the vast majority of players switching to Unity Tanki.

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First, microupgrade is made of

  * Microupgrade cost

  * speedup cost

 

will the refund only refund, the Microupgrade cost, how about the speedup cost,

 

since I spend like 1 year of waitting through multi MU sales to get it fully microupgrades, even they refund me the microupgrade cost, I need to wait a year Unity sale to get the same, before I get back to what I have now.

 

You know,

 

some of them use Speed up Button, some of them just wait.

Some of them get speed up free or at discount during sale,

 

how are those calculated, people definitely dont want to wait through another year of sales that happening in Unity version to get back to what they just had to fully microupgrades

 

---------------------

 

Rest like Gun, Hull, Paints, Supply are straight forward as your mentioned.

 

How about Rail XT and Hornet XT, which people spend like tons of crystal and time to get them and microupgrade them.

 

how the base of XT equvipment are evaluated.

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I have debated a lot about this in my suggestions for Unity topic, and it was the main reason many players disliked my ideas.

 

Hi. Your suggestions are well thought-out and I hope the Tanki Administration and developers take all of your suggestions into consideration.  I've read your thread previously and I liked it.   :)

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First, microupgrade is made of

  * Microupgrade cost

  * speedup cost

Good point.  To me I think the fairest thing to do would be to compensate players for what they currently have without regard to how quickly they were obtained.  As far as waiting for sales -- some players choose to wait, some don't.  We all get to make our own choices.  Offering initial discounts in the Unity version for purchases, upgrades, and speedup costs is a great idea.  My best guess/prediction is that something like that will occur but discounts always come sooner or later.   :)

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My guess is the flash version of Tanki will nearly die with the vast majority of players switching to Unity Tanki.

 

Well, we're talking about the case where players will have to start from 0 (no garage transfer), in this case if:

 

A. The majority of players move to Unity, then this means the majority of players have no problem losing everything in their current accounts and starting from scratch again. If the Unity version kicks off with a new monetization model and most players are happy with it, then yes the flash version will eventually die out.

 

B. The majority of players don't like the idea of starting all over so they decide to stick with their hard-earned accounts in the flash version, and in this case the Unity version will develop its own player base. And I bet most players who threaten to leave the game will eventually settle for the Unity TO.

 

I cannot see why anyone would want to leave the game if both versions stay active and they get to choose which one they want to play. Unless we're dealing with pampered kids here!

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