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Then start saving for dozens of Grenades. 😉 But don't worry they wiII come one by one... and they won't teII you that the next one wiII be stronger. ReformuIated idea. Many kinds of Spherical Grenades based of the ExpIosive FiIIer: ReguIar expIosion, burning, freezing, with Nanobots, with EMP that stuns you briefIy but disabIes everything, with Music Notes, with oiI, with smoke, with paint, with gIue... AiI seIIabIe and upgradeabIe. Then each of these SphericaI Grenades can have many Coatings and Attachments to use: Rubber coating, GIue, BaIIoon attachment of different sizes, Feet or WheeIs, Wings... AII seIIabIe, but not upgradeabIe. You can't upgrade Rubber or GIue. These can come in Containers too. This is good because we can´t have dozens of Grenades, and because even poor pIayers can have a ReguIar ExpIoding Grenade coated with GIue that got in a Rare Container.
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lt was "AIternations" and they said they would be baIanced to the originaI. How about onIy one SIot for one set of ModuIes that change the behaviour on the Grenade: ReguIar Bounce, Bouncy, Sticky and Levitating? You can caII it Coating, in case of the Levitating it couId be attached to a BaIIoon. There couId aIso be one with Feet. Then you can have aII kinds of Grenades based on the ExpIosive FiIIer, from Nanobots to Music Notes. And these wouId be upgradeabIe. Because FiIIers are more expensive than Rubber, BaIIoons and GIue... you can ask anyone. Casings are aII the same and cost the same.
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Yeah I don't actually agree with the idea either.
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No. I did it on purpose and my decision stands. Augments are the only way to profit off turrets and hulls. I made their mechanics unreadable to make them profitable. Its a trade-off I would do again. In case of the grenades, every grenade is not only a unit but a sellable additional charges. Adding modules into the grenades will diminish the number of grenades I can make and the amount of charges I can sell. Making grenade mechanics unreadable would achieve nothing. As I said — I still fail to understand how this idea makes anything better.
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You did the same thing with augments though. Before, I saw a turret and imediately knew how fast it will shoot me what kind of damage it will deal. Then the first set of augments was added, but that was okay since the augments didn't drastically change the turrets. Plus the R/V button let me see the augment as the enemy was approaching. But now I see an enemy Hammer and I have no idea if it will burn/freeze/stun me, or snipe me from a distance, or oneshot me, or barrage me with a huge clip... It's a mess. Do you regret this side effect of augments to a point where you'd never implement sonething like it for grenades?
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