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I shall suggest turret ideas: MLRS rocket artillery, fire 10 low damage rockets but what makes it different from magnum is you have an ability of holding spacebar, go aerial mode and lock on all rockets on an enemy. If you do arcade shots, the moment you fire one rocket you cannot do aerial guided bombing till all are used and reloaded. It will also be unique from scorpion as the rockets are dedicated to a high ballistic arc, different from guided scorpion missiles. As I see that by pressing Q all the way we can go bird's eye view, I believe its possible to add the mechanism. To balance this turret from one shotting, the damage of it will be limited to only oneshotting light hulls with no Double Armour. I have thought of Augmentations for it as well, some could be the contemporary Adrenaline, explosive warheads and Status Effect Augments. The more specialised Augmentations could be where the rockets can be significantly faster and more maneuverable with the trade off of a slow reload time and lock on time. There could also be augments changing the rockets per salvo to 15 with the penalty of reduced damage per rocket, Area of effect damage and less maneuverability, with the aim to be area denial against clumps of enemies. There also can be Large Munition Rockets, where 4 rockets are fired with high damage, but are slow. These can have a faster lock on time, somewhat faster reload than a Stock Jaguar but more recoil making it less favourable for light hulls. I hope that my idea will be considered and contemplated with, as I feel this will be a good and fresh gameplay balanced with different mechanics and oneshotting problems as with magnum.
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Quick update : They gatekeeping the protection as well, makes no sense, they only said the turret until set free on TO birthday... @Opex-RahYou never said the protection as well
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By TheCongoSpider · Posted
For me it just marks 2 years since the TO Mobile experience went to hell. -
Praying that you don't gatekeep protection against tsunami till birthday
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