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Small improvement for Overdrive feature


Hex

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If you die within 0.5 seconds of activating the Overdrive, it does not count and your Overdrive remains active for use after you respawn. 

 

This is a really small change that can improve the feature (when for example you are really low health and a random shot kills you a point second after you press Shift).

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Declined

 

Duplicate topic. Check the full explanation here.

 

I absolutely agree that it's annoying, and even more annoying when you activate it in the same tick as your death and don't even get the 1000 HP instant heal. But that's more of a bug that needs fixing, and it has already been reported. But like I said in the other topic - for most other hulls this won't be an issue.

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But the dev's have to fix the OD lag problem. When your teammate is alive and you are dead, you can still OD only giving your teammate the OD animation and effects while you are already dead. 

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Its still useful, because your overdrive will still affect team mates around you even if you die as soon as you activate it, so if you get the overdrive again after you re-spawn, your team mates will gain the advantage of another overdrive.

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