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Ricochet improvement: Program detach mathematics


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While playing the game, many physics changed have occurred. Some of which were very useful. Thunder's distance buff turned the weapon in one of the most used and the one of the most dangerous weapons in different combat situations. Shaft became much more popular, especially in large distance maps, as of its quick scope shot load and quick no-scope reload. Even railgun with less power became more useful as its power does not decrease on hitting more than one tank in a row. Freeze had been nerfed, as true; it had been quite OP after rebalance, but not it has been balanced to quite a good extent and if the enemy gets trapped, on average about 90% of the damage taken from targeted enemy would be simply "dodged". But my concern is Ricochet. Most of the stats were improved, which seemed very good at first and people were using ricochet everywhere, to see how good it had become. But it's always like that with updates; they seem all good at first, but then you notice something that just doesn't seem to make anything better. Ricochet had only become popular because of how much power it took away from a tank with one shot, and along with it, it had lost its origin. Now about 75% of the reason why people use its ricocheting feature is just to get one more shot, not to use the feature 50% of the time or more often; it's being used in cleared out battles. About 50% of the most battles' platforms/barriers are turned/diagonal slopes. This makes ricochet harder to find certain spots to aim. Even if ricochet player does find the spot where the shots can be aimed for detaching and reaching the opponent, before he knows it, someone just barges in and chaotic fighting of tanks on top of tanks and each shooting all over the place starts to happen. Ricochet with the new "physics" updates has not become more of what it was meant to do, but has become much more reliant on Mid-range clear space combat, which is supposed to be Twins' job. It has lost the meaning of it and has become "strike-and-go" kind of weapon. Example:

 

wrnuvs.png

 

What I am suggesting is that Ricochet needs less power, more mathematics in detaching and reaching the target and also more fuel; as with this kind of feature it would probably need 1.5 times more fuel, if the power is decreased. Please developers, this is very important and so I would like to ask you to really look into Ricochet's feature and mix it up a bit.

 

Remember, this does not mean Ricochets shots could not be dodged or OP. Its shots are the most slowest in the game, and despite still moving along quite fast, ricochet would be much less useful in clear- space combats. If it detaches many times, it would give the opponent the ability to turn away, and while some shots might still hit the enemy, the enemy would probably have 1/3 of the health still left.

 

And please, don't say ricochet is fine as it is. Many weapons, like Thunder were previously nerfed compared to some others, like smoky and twins. I really don't want to go back to the days when people only used mammoth with twins and smoky, you know.

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Somebody give this person a cookie.

 

For a weapon named Ricochet, very few people actually use the ricochet feature. Most people just treat it as a strong medium range weapon. Like you said, Ricochet rounds won't bounce correctly against diagonal surfaces. I think that some extent of auto-aim should be applied to shots bouncing off of diagonal walls.

 

I can't think of a very good way to give players incentive to use Ricochet's bouncing round feature more. Reducing the damage would just make players less inclined to even pick Rico in the first place. The only idea I have is for the base damage go down slightly for every shot you fire without recharging, and restoring the damage to normal if the round bounces.

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Ricochet became useless. Smoky or Thunder (and maybe Railgun with some MU) are the way to go now.

Twins still works the way it should as well. As I said, Ricochet has gone into the habits of Twins, by shooting in open range and trying to deal some damage. If more aim was automatic and ricochet didn't need to go open, it would be used more often as people would appreciate to hide behind something and shooting bullets in quite a few different directions, yet still reaching the target.

 

you're needed here!

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am i the only one here who knows how to actually use this ricosheting feature??!?!

its so simple and you make from the ant an elephant ! just practice and that is it. play in silence. there you have BIG chance for learning how to use that gun. my ist now m0 ( still muhahahahaah) and i control it very good. so just practice,ok?!?!

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And please, don't say ricochet is fine as it is. Many weapons, like Thunder were previously nerfed compared to some others, like smoky and twins. I really don't want to go back to the days when people only used mammoth with twins and smoky, you know.

i liked it when it was like that :c

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i liked it when it was like that :c

Yeah, well guess what: that practically made everyone who had this stuff superior to everyone else that had different equipment. Back then the Rebalance made the game worse instead of better, as the game went from 6-7 weapons being useful and 3-4 hulls being useful at high ranks (before rebalance) to 2-3 weapons being useful and 2-3 hulls being useful at high ranks (after rebalance). Now it is much better, however balance is not yet completed. So far in my opinion in terms of M3+ this is how the game is:

 

Isida: OP

Firebird: OP

Freeze: Weak

Twins: Balanced

Ricochet: Weak

Smoky: Balanced

Thunder: Balanced

Railgun: Balanced

Shaft: OP

 

Wasp: Balanced

Hornet: Balanced

Hunter: Balanced

Viking: Balanced

Dictator: Balanced

Titan: Balanced

Mammoth: Balanced

 

So hulls are more or less balanced, in my opinion, while majority of the weapons are still not. Shaft is too useful in close ranges, Firebird has way too much increase of damage after even one full upgrade (I think Devs didn't take in account that many people have been using high firebird protective paints, such as Inferno, which I have as well) and Isida speaks for itself. Have 2/3 isida players versing mix of different weapons = Isida always wins, even without supplies. Good thing I have 3 paints with good protection from Isida :P basically Isida has a bit too much strength. No wonder my dad uses it way too often!

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Zesx i agree with u, but a whole lot of problems are paints, they r so expensive and tempting for people so some noobs that have 23 k and can buy hornet m1 save up for paints like corrosion and then complain about getting killed by rail/ shaft m1's. the soluotion to the OP problem is paints. they must decreese the price of paints by 25% - 30%. thats the only way to fix it.

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Zesx i agree with u, but a whole lot of problems are paints, they r so expensive and tempting for people so some noobs that have 23 k and can buy hornet m1 save up for paints like corrosion and then complain about getting killed by rail/ shaft m1's. the soluotion to the OP problem is paints. they must decreese the price of paints by 25% - 30%. thats the only way to fix it.

Hmm, I don't think you're going to the right way with that. After rebalance, all paints were just randomly placed with random protections, in my opinion. I think it would be better for balance, if the first few paints, which have only one weapon protection, would have 50% protection as max, and all the other paints would have like 25% protection max or 30% (micro-upgraded) with 3 weapon protections so that all the paints would have some sort of use even in top ranks. Rebalance only made all weapons useful (ish), so paints should be too in my opinion.

 

Back to topic: Paints have nothing to do with Ricochet really. Ricochet just needs more detach skill and less power.

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While playing the game, many physics changed have occurred. Some of which were very useful. Thunder's distance buff turned the weapon in one of the most used and the one of the most dangerous weapons in different combat situations. Shaft became much more popular, especially in large distance maps, as of its quick scope shot load and quick no-scope reload. Even railgun with less power became more useful as its power does not decrease on hitting more than one tank in a row. Freeze had been nerfed, as true; it had been quite OP after rebalance, but not it has been balanced to quite a good extent and if the enemy gets trapped, on average about 90% of the damage taken from targeted enemy would be simply "dodged". But my concern is Ricochet. Most of the stats were improved, which seemed very good at first and people were using ricochet everywhere, to see how good it had become. But it's always like that with updates; they seem all good at first, but then you notice something that just doesn't seem to make anything better. Ricochet had only become popular because of how much power it took away from a tank with one shot, and along with it, it had lost its origin. Now about 75% of the reason why people use its ricocheting feature is just to get one more shot, not to use the feature 50% of the time or more often; it's being used in cleared out battles. About 50% of the most battles' platforms/barriers are turned/diagonal slopes. This makes ricochet harder to find certain spots to aim. Even if ricochet player does find the spot where the shots can be aimed for detaching and reaching the opponent, before he knows it, someone just barges in and chaotic fighting of tanks on top of tanks and each shooting all over the place starts to happen. Ricochet with the new "physics" updates has not become more of what it was meant to do, but has become much more reliant on Mid-range clear space combat, which is supposed to be Twins' job. It has lost the meaning of it and has become "strike-and-go" kind of weapon. Example:

 

 

 

What I am suggesting is that Ricochet needs less power, more mathematics in detaching and reaching the target and also more fuel; as with this kind of feature it would probably need 1.5 times more fuel, if the power is decreased. Please developers, this is very important and so I would like to ask you to really look into Ricochet's feature and mix it up a bit.

 

Remember, this does not mean Ricochets shots could not be dodged or OP. Its shots are the most slowest in the game, and despite still moving along quite fast, ricochet would be much less useful in clear- space combats. If it detaches many times, it would give the opponent the ability to turn away, and while some shots might still hit the enemy, the enemy would probably have 1/3 of the health still left.

 

And please, don't say ricochet is fine as it is. Many weapons, like Thunder were previously nerfed compared to some others, like smoky and twins. I really don't want to go back to the days when people only used mammoth with twins and smoky, you know.

Agreed. I hate ricochet as much as I hate shaft because people don't use it the way it was meant to be. Considering it does about as much damage as smoky M0 but fires faster than even m3 smoky. people don't care about the bouncing affect, they use it because its OP. And I thought you were supposed to pick a weapon that suits you... Im annoyed by ricochet because it defeats the purpose in choosing smoky or even thunder. I agree with this because it will balance ricochet more. And its ridiculous that you can get killed by not getting hit by ricochet, they should make the hitbox smaller because its stupid when you don't even have to hit your opponent to get kills...

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Agreed. I hate ricochet as much as I hate shaft because people don't use it the way it was meant to be. Considering it does about as much damage as smoky M0 but fires faster than even m3 smoky. people don't care about the bouncing affect, they use it because its OP. And I thought you were supposed to pick a weapon that suits you... Im annoyed by ricochet because it defeats the purpose in choosing smoky or even thunder. I agree with this because it will balance ricochet more. And its ridiculous that you can get killed by not getting hit by ricochet, they should make the hitbox smaller because its stupid when you don't even have to hit your opponent to get kills...

Wait, what? I thought it was just some sort of lag or glitch that I had. So it's a thing, that Ricochet still takes away health while it doesn't hit you?! That's so stupid! It's like a bullet went past my head and I still got injured, what a bunch of baloney!

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Wait, what? I thought it was just some sort of lag or glitch that I had. So it's a thing, that Ricochet still takes away health while it doesn't hit you?! That's so stupid! It's like a bullet went past my head and I still got injured, what a bunch of baloney!

that's actually lag's fault,you get hit,but you don't see it. Ever noticed how you DONT kill enemies by missing?

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We need devs, mods, consultants, reporters or anyone from the staff to notice this. This is needed to be heard and there is no point for discussion, if the staff doesn't even take a peek at it!

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We need devs, mods, consultants, reporters or anyone from the staff to notice this. This is needed to be heard and there is no point for discussion, if the staff doesn't even take a peek at it!

Just call an mod here by sending him an pm

I might be thinking this will be closed

That reflective feature is already present in ricochet and many dont use it they use rail,thunder,fire that's it

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that's actually lag's fault,you get hit,but you don't see it. Ever noticed how you DONT kill enemies by missing?

Lag's fault? pffftt I get in the heat of battle with a ricochet M0 with no lag, i have fun dodging his plasma balls, I'm almost dead and then i get MISSED by ONE ball and still die? thats wrong

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Lag's fault? pffftt I get in the heat of battle with a ricochet M0 with no lag, i have fun dodging his plasma balls, I'm almost dead and then i get MISSED by ONE ball and still die? thats wrong

i NEVER killed ANYONE by missing a shot. Get your facts straight man.

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ricochet..not a problem......I would see it better if you created this topic about railgun, but hey its done now

56044d1356118507-fender-sonoran-project-

Railgun is good as it is. I still regret the fact that I didn't buy Prodigi when I had the chance (mistakes were made ;_; )

 

 

and won't be move back.

How do you know -_o ? Tanki has never said that they will never make any more changes to the physics. Get your facts right!
 
 

Just call an mod here by sending him an pm

I might be thinking this will be closed

That reflective feature is already present in ricochet and many dont use it they use rail,thunder,fire that's it

 

1) Why would this be closed? It's a hot topic with a suggestion in suggestion section.

2) Thunder, Rail and Firebird were all quite weak before they were rebalanced.

3) Ricochet is OP in power but weak in its feature, which is kind of stupid, considering the fact that it was made for detaching its shots on the walls instead of being an open field weapon.

 

Enuff said.

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I agree with you Zesx,ricochet's auto aim has become very bad....
It used to be a gun you used with skill and shooting walls to hit the enemy,but nowadays,with the maps been changed,you see almost no "props" (buildings and stuff) to use ricochet's bouncy ability thingy....
BTW here is a lil vid of how we used ricochet before rebalance,when we had walls and other stuff to bounce off :D



BTW you see this house I'm pointing at in Silence? (that was old Silence II)


aMdI8I4.jpg


Well you could easily bounce ricochet shots off there when you were hiding  behind these huge pipes and pwn enemy tanks soo badly ^-^
Too bad they removed that house.... .____.

That's exactly the problem you just talked about,strong in damage,but weak in it's Bouncing Ability,or "ricochet"

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yup,I agreed.

And today,seriously,I found a geek like me.

Proud of you bro!

you are correct.Flash player makes buildings like boxes,and other items there too much wedged or too much straight.

Every gun has auto-finder which checks that if there is a enemy within firing angle.So do the ricochet.Since the finding process is held by a formula.the formula is a problem.The real formula we used in physics is the real path,whereas the formula used in games is created to show a step-by-step animation of the shot.It is a problem,though. That's why ricochet finds enemies after firing 2-3 shots.I tried it!

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