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Nerf thunder


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Want to nerf something? Nerf Hammer.

That thing 1-shots my Viking at double power.

 

Without paint, Thunder is good, but not OP.

Now that I think about it, it isn't OP. Over farther range, the damage diminishes. It reaches its full damage at medium-close range, and at Close-range you're damaging yourself. So it's pretty decent.

With paint, Thunder is weak(er). And that Emerald. . . .A pain to deal with.

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Want to nerf something? Nerf Hammer.

That thing 1-shots my Viking at double power.

 

Without paint, Thunder is good, but not OP.

Now that I think about it, it isn't OP. Over farther range, the damage diminishes. It reaches its full damage at medium-close range, and at Close-range you're damaging yourself. So it's pretty decent.

With paint, Thunder is weak(er). And that Emerald. . . .A pain to deal with.

oh man lol.. here we go. let me explain. since i dont drug very much i never haqve double power. and so to finish off a hornet m1 which is 2 shots and viking m1 3 and dictator m1 3. with the firing rate of smoky you would think thats pretty good. but since hammer is very close range its impossible to get away if 1, you didnt kill your target2, there is muptiple enemys there. (especially in polygon) and 3, you have nowhere to hide for that super long reload. People who dont use hammer think its to overpowered because it almost always kills them. but once thats done its useless. a long range weapon could deal with that reload. but not one where your in the line of fire. this topic is not about making hammer better though. what im saying is that thunder is better than hammer. either nerf thunder of make hammer better plz. weak at short range? i wonder why so many people use it in noise then? because when drugging that minus floats away and it becomes op

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This is curious.

 

I was wondering if there is better to make it reload a bit longer, but give a bigger splash radious. Seeing a suggestion like that is curious.

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@gamer_cool:

"since i dont drug very much i never haqve double power"

If you don't drug very much, then you should have more double power since you're letting your drugs stock up from Dailies. :rolleyes:

 

Thunder Damage:

M0: 27.6 - 38.2 Gefreiter

M1: 42.2 - 56 Warrant Officer 4

M2: 48.8 - 64.1 Captain

M3: 54.1 - 70.6 Brigadier

 

Hornet M1: 118.7 Warrant Officer 2

Viking M1: 162.4 Warrant Officer 1

Dictator M1: 187.6 Warrant Officer 3

 

Hornet M2: Second Lieutenant

Dictator M2: First Lieutenant

Viking M2: Lieutenant Colonel

 

If you look at the damage, at MAXIMUM damage only M2/3 Thunder is able to fully 2-KO a Hornet M1, and you shouldn't be fighting them at your rank unless you're up for it. And if you are, then don't complain since you're supposed to expect some difficulty going up against higher modifications of turrets. And if you're that close to where he/she can inflict MAXIMUM damage at you, then use that to your advantage since he/she will hurt him/herself as well. You're a LIGHT tank, get away with your speed.  And if a Thunder M1 2-KO's you, then definitely he/she invested crystals into MU's. You didn't MU? Well that's too bad. Maybe you should consider it. Obviously you'll have that disadvantage if you saved crystals. And take in paints. That's why TO has protection. But obviously you won't be sustaining maximum damage all the time.

 

Also, given that, Hornet M2 unlocks at Second Lieutenant. Thunder M2 unlocks at CAPTAIN rank. It gives you more than enough time to get Hornet M2. And Dictator M2 unlocks at 1st Lieutenant, and has a whopping 220 Armor. Even without paint, Dictator M2's take longer than I expect to take out with my Thunder M3. And with Micro-upgrades? That's even more armor for you.

 

Maybe you should play with your own rank if you can't tolerate what is up there for you. If you do play with upper ranks, then be sure to consider that there are obstacles you'll have to deal with that are set apart from your normal play.

 

And sorry. I was talking about M3/4 Hammer. The M0-M2 Hammers I think are pretty good.

But perhaps it's because paints aren't out yet. Maybe if they add Hammer protection things will calm down. . ..

 

"what im saying is that thunder is better than hammer. either nerf thunder of make hammer better plz. weak at short range? i wonder why so many people use it in noise then? because when drugging that minus floats away and it becomes op"

 

At earlier ranks if you play with higher ranks, then yes. Thunder could be come across as a very powerful menace. However, at the M3 stage it's more like the opposite. With faster tanks and faster travel, and more armor, and faster firing speed, AND longer range, Hammer is almost like Thunder without self-damage. Maybe Hammer could be buffed at the M1-2 levels, but M3 is just fine the way I see it.

 

And for Noise, it depends on your position. At the Blue team the Thunder can't get much of an angle at the higher Red team unless you're good and secure some spots. But even then the Red team still has the advantage of elevation and can re-take that spot with respawns.

That's why Thunder is most effective at the higher elevated Red team in noise. :)

They can take position easily, and use that splash damage to the fullest. And yes, they drug. That's why you can drug back. Or if you don't, make sure to drive as fast as you can to get to him, and hope he blows himself up. If he won't shoot, then that's your cue to try to kill him, and make sure he doesn't re-take position. Most of the time it's because I see tanks that are too scared to be hit by Thunder. Hello? Remember that splash damage? :lol: If you won't go for the Thunder, he's not going to disappear all by himself.

Without drugs, the Thunder feels more like a good support weapon. It can't do a ton of action by itself especially with high speed armored tanks, and paints. But with Drugs it'll take the spotlight for as long as that drug lasts. But even then paints like Cedar/Rustle and especially Emerald, and Prodigi do come into major play. But higher levels of Hammer could sure use some rebalancing.

 

@Hazel-Rah: You make me want to dump all my crystals into MU's now. Must retain that firing speed and damage!

But if you're going to do that, can you possibly make Thunder maintain its damage better in farther range?

 

(edit) Yeah, ignore what I said about re-balancing Hammer.

I change my mind, since Paints are not out yet. . . . We still need the paints.

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This is curious.

I was wondering if there is better to make it reload a bit longer, but give a bigger splash radious. Seeing a suggestion like that is curious.

Please no, it's perfect right now. M4 with 2 secs reload...

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This is curious.

I was wondering if there is better to make it reload a bit longer, but give a bigger splash radious. Seeing a suggestion like that is curious.

I'm sure most thunder players like myself would prefer a slightly faster reload compared to bigger splash. The splash right now is quite large and realistic in my opinion :)

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Everyone knows thunder is op. why does everybody use it? thunders reload time needs to increase so it will fire shorter. also, protection paint dont work to protect you against your own gun

I wouldn't say thunder is OP. At certain ranks, due to unlocks, certain items are OP yes, but at the M4 stage, where the playing field is the same, Thunder doesn't really come across as OP.

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Thunder isn't OP as such. Loads of players use it because its easy to gain exp with it. All you have to do is go to a polygon CP and shoot at the tanks in the center. You can easily reduce thunder's effectiveness by getting a good paint against it like cedar or rustle. That's what I did. :)

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Thunder isn't OP as such. Loads of players use it because its easy to gain exp with it. All you have to do is go to a polygon CP and shoot at the tanks in the center. You can easily reduce thunder's effectiveness by getting a good paint against it like cedar or rustle. That's what I did. :)

ok. ill save up for cedar. and the guy who said i should fight against people of my level? I wish i could bro. Even with this update i face everybody one rank below the rank where you unlock firebird m2

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ok. ill save up for cedar. and the guy who said i should fight against people of my level? I wish i could bro. Even with this update i face everybody one rank below the rank where you unlock firebird m2

Which combo do you use?

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There's a reason Thunder costs 38k...It's supposed to be effective even when Thunder M2 is available.

 

The only reason why Thunder is OP is because there are way to many these days, same during the 65% Railgun sale a long while ago.

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Thunder Isn't OP , Its Good And Awesome Gun In The Right Hands .
By The Way Thunder M1 2 Shot Hornet M1 ?? MUs Might Be .
My Base Thunder Tooks 3 Shots To Kill A Hornet M1 .
With Double Power It Tooks Me 2 Shots .
Also ... Thunder's Damage Decreases With Distance So No OP 
Also You Dont Know Paints Yet ......
Protection Paint Are Effective Against Thunder .

 

 also, protection paint dont work to protect you against your own gun

No,It Protects Me Well ..... You Need To Test Out With Any Light Hull To Know The Results Better

Now With Corrosion And Few MUs ... My Hornet M1 Withstand 3 Shots Of Base M1 Thunder And My Hornet Dies In The 4th Shot .
One Extra Shot ..... See The Protective Effectiveness Of 15% Protection Paint ....
There Are More..... But The Point .... No OP .... Just Good As Ever 

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Want to nerf something? Nerf Hammer.

That thing 1-shots my Viking at double power.

 

Without paint, Thunder is good, but not OP.

Now that I think about it, it isn't OP. Over farther range, the damage diminishes. It reaches its full damage at medium-close range, and at Close-range you're damaging yourself. So it's pretty decent.

With paint, Thunder is weak(er). And that Emerald. . . .A pain to deal with.

It also 1 shots hunter hornet and wasp....

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Max damage range, minimum damage range and minimum damage should be decreased

 

Max damage range should be most 50 in my opinion

Minimum damage range should be 100

And minimum damage should be %30, like smoky.

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Everyone knows thunder is op. why does everybody use it? thunders reload time needs to increase so it will fire shorter. also, protection paint dont work to protect you against your own gun

Okay first of all you don't even have your facts straight. And also, a few months ago, Thunder killed Hornets in two shots and didn't have a self destruct penalty. It has been nerfed enough, okay?

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drugs are overpowered not thunder, this drug spam makes every combo overpowered and its extremely annoying a lot not worth of staying in or enjoying a battle, and especially on lower ranks where drugging and buying is starting to spread with almost noone to play a pro battle with you :/

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Okay first of all you don't even have your facts straight. And also, a few months ago, Thunder killed Hornets in two shots and didn't have a self destruct penalty. It has been nerfed enough, okay?

exactly,owned m2s with m1 hhh

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