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How Tanki would be better (If these things were in game)


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So, now that I've written the topic about "Why Tanki sucks", here's what I think would make Tanki much better. It's a long one, so, if you really want to see how Tanki could be much better for the players, read the whole thing:

 

* More crystals in fund (People either have to wait for big sales or have to deal with just having one hull and one weapon fully upgraded without buying any crystals. Plus it takes too long to do so. Game gets boring. People come here to have a bit of fun, and it's spoiled due to the limits of what they can get without paying. I'd say that people should get enough crystals in total (from fund + crystal boxes + gold boxes + Crystals from daily gifts + crystals from rank ups) after about a year the top rank with 3 weapons fully upgraded, 2 hulls fully upgraded and 3 paints on average (8 instead of 2 items. Tanki already has like 30 expensive items, which would make people buy stuff some crystals) because not everyone has enough money to buy hundreds of thousands of crystals every month or so).

* Add back crystal boxes. The experiment was successful, however there is a problem: people need to finish battles to get ANY crystals at all unless they catch golds, which are rare and hard to catch most of the time. Just because 100 crystal boxes were a problem, doesn't mean you couldn't make crystal boxes fall rarer and still have other kinds of crystal boxes. In my opinion, 5, 10, 20 and sometimes 50 crystal boxes should fall and they should all have a chance. If a crystal box is not taken, but it's time for another one to fall, then that would be added to the fund. Doesn't take a genius to work that out. If crystal boxes are a bit rarer then that would barely distract players from the gameplay. Besides, we still have the totally distracting gold boxes!

* Make supplies less expensive. People get tons of them for free at mid and high ranks. Why buying just one is so damn expensive? They're not worth as much! And First aid supplies are not more useful than any other supply. Supplies still get wasted because Supply vs Supply situations and people being killed just at the moment when they decide to use a supply. First aid supplies are wasted THE MOST in these scenarios. Because of all this, supplies would need to be all worht only 5 crystals each. Enough for people to buy a few if they're in need of them and also benefit from buying them. Because if someone buys supplies, they'll just regret it, because what they get from buying supplies is just waste overall.

* Improve balance and Ricochet's way of gameplay. As much as Firebird not being as deadly before, it is now made OP. While people still use Freezes, Firebirds are now majority in low, mid AND high ranks. I even decided to get Firebird M2, and honestly, Firebird M2 is useful enough to be as powerful as an M3 should be. Devs certainly don't see the difference between how powerful M3 Firebird is against an M3 hull and M0 Firebird against an M0 hull. The difference is that M0 Firebird fighting an M0 hull would need Double power to match what normally Firebird M3 would do to an M3 hull. Check the stats yourself, if you know what I'm talking about. Not to mention the tons of 70% sales for Firebird we've had this Autumn! Firebird's opposite, the Freeze weapon is now just weak. Its effect has been nerfed way too much and when its fuel runs out, the enemy unfreezes almost instantly, making Freeze vs Mammoth a no-go. Firebird also has its afterburn lasting way too long. In my opinion it should be x2 shorter, because with just milliseconds of firering, Firebird is capable of killing a lot of the low health hulls. I've already made a topic on ricochet and even informed the developers themselves about it. Either they're stupid or they don't care, because Ricochet in TO with Rebalance needs a better aim with the Ricochet feature and less damage for every shot, because it is meant to be a weapon which you use to hit enemy while the enemy can't reach you (unless that enemy has ricochet as well) instead of shooting with it in an open field like with Twins or Smoky. It isn't a weapon it's supposed to be! Poeple rarely use it's feature and use it much more on open fields!

* Adjust that "Hammer" weapon. I'm quoting what someone has said before about this weapon "Why and why now?" What is the point of this weapon? It's just like Railgun + Smoky + Thunder features all put in a mixer and a new weapon was made. And why is it called "Hammer"? Did people actually choose that name? It doesn't smash anything! It sprays pellets! And the design of it is terrible as well. The weapon needs a lot of change, yet it is already in the game. Same goes for the machine gun, which of we have not heard from Alternativa Platform in a week or so actually!

* No more "Experiments" without informing us long before. Especially the ones where you put something in for a few days, make it expensive and don't give crystals back after it's taken away from the game completely. People hate this kind of stuff. Better put it in Test server before, even though that won't determine the outcome in the real game at all.

* Make the game worth of what it is, because I'm betting in total people have spent tons of cash on this game and all they got was less than what you could get in a game which you could buy and play forever without any more payments. While the game has a good idea, a lot of the stuff in the game has just failed. It used to be just simple game which everyone enjoyed and could afford. Now, its graphics are basically the same, but due to some useless features for a simple game it's laggy. People used to be able to get a lot of goods without paying for a single crystal. Now it's all about wealth. Rebalance gave us more weapons and hulls to use in later game, well then make the game as good as it should be! Don't make a delay of years on improving graphics, if you're gonna make the game more expensive and complex, do it at the beginning! Or don't do it at all. Game has become more expensive, but content, mechanic and graphic wise it hasn't. It's a big shame on Alternativa Platform.

* Change "Pro" battles (Pay-to-play) back to what they used to be for: no-supplies. People used to be able to get a lot of options for No-supply battles and Normal battles. The pass is too expensive for lower ranks to get and that isn't fair towards them. Also needing to buy the pass to enter the battle isn't right. If someone wants to enter one of the "Pro" battles (Pay-to-play) then they should have the option to enter it by paying with crystals once, if they just want to try out how it looks like. Plus 500 for entering one battle is way too much as well. 100 crystals for entering one battle would be reasonable. But now that you have completely erased this option, shame on you. Going back to my first point, people should be able to get all the same options as the so called "Pro" battles except when it comes to supplies. People don't become "Pros" for paying to play in battles with more options. People become pros when playing by using only their skill.

* Adding an option to Upgrade limit should be a thing as well due to the idea of skill, as skill isn't the only thing that would determine the outcome of the game, but rather the upgrades would. Upgrades in my opinion also should have a smaller cost and a shorter difference between then, so that, for example Firebird M0 + Double Damage would be the equivalent to fully upgraded Firebird (Firebird M3.75, and that is NOT Firebird M4, for those still in assumption that there are M4s in the game).

* Remove the option that disables Micro-upgraded stuff being used. It is absurd! Alternativa Platform have made a completely stupid idea of what Micro-upgrades are for. They are not there to make an "Advantage", but for Balance reasons. Otherwise, skills isn't what they are aiming for, but rather who can spend more on the game (wealth). Back to the micro-upgrade point, some stuff in non-Micro-upgrade battles would have the advantage. Twins M3 and Smoky M3 would have the advantage over Isida M3, Thunder M3, Freeze M3, Shaft M3 and even Railgun M3, because they are available as M3s from higher ranks, which means to balance it out, Thunder M3 and Isida M3 would need to micro-upgrade their stuff round about half way. This basically means that Thunder M3.4 is about the same power as Twins M3. Why do you think people went with Twins M3 or Smoky M3 with Mammoth M3 in battles most of the time after Rebalance came?! The option to disable Micro-upgrades is the stupidest option in the battle choices yet. Not to mention that it is a feature for "Pro" battles only. Evidence of balance reasons for mirco-upgrades is also seen as if you micro-upgrade everything fully, they will still be the same power. This would be because Twins M3 would have its micro-upgrades each giving smaller difference, while for Thunder M3 there would be bigger difference between micro-upgrades, making the end result of M3.75 for all the stuff in the game the same power. Or rather it should be, because a lot of the stuff in the game is either too nerfed or too OP, like Freeze and Firebird, which I talked about earlier.

* Rework Self-Destruction feature! Otherwise Thunder and Ricochet (Specifically Thunder) and everyone Self-destructing because they were flipped over would lose their score without the fault of their own! People purposely don't destroy the flipped over players' tanks, because it gives an advantage to them in CTF and CP battles, may be in some cases for TDM battles as well. Thunder can't shoot at the enemy if the enemy has the Thunder trapped. Say the opponent is Twins, The Twin player will keep shooting and Thunder won't be able to move. The option is for Thunder to shoot, but that will harm Thunder player itself. If the Thunder harms the opponent or destroys the opponent and Self-destructs due to the damage of his own shot, then that would not be the fault of the Thunder player at all. It would be possible to program, so why is it not a feature? It makes Thunder players hesitant on shooting their enemy because it might destroy them and take away their score (Ricochet works differently, so this isn't an issue in this case). Going back to the flip-over issue, people get their tank flipped and none shoots them. They'll have to self-destruct to continue, losing score, else they would be considered Mults. This shouldn't happen! People shouldn't lose score when clicking the "Del" button, because they have a reason for doing so! The Self-destruction option with "Del" has turned into "Lose score" option. It's stupid! The only way I see that people should lose score for self-destruction is if a Ricochet or a Thunder destroys themselves and if it's a Thunder and upon self-destructing doesn't harm or destroy the enemy, then the penalty should happen. For people who go over the edges, well about half the cases this is because other people push them over with their tanks! If the map was barricaded around like in maps Sandbox or Ping-pong, then this wouldn't happen and only the parkourers could get over there. Think about the map's layout, before blaming people for jumping off the edges to not be destroyed!

 

Just to clarify: This is NOT a suggestion. This is a demand.

Edited by r_Zesx0
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One person demanding this isn't gonna do anything, you need most of the entire community to support this, and still, if you don't like the game updates, make your own game or play another one, complaining isn't gonna get anywhere unless you have most of the community supporting you, you may be of the minority that was against these things but the majority is what's gonna happen, and you can't change that

Edited by King01357

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1. You can get more crystals in fund by playing longer battles and getting high scores in those battles and also, back to the crystal box argument? 2. crystal box argument again? the MAJORITY of PLAYERS voted for them to be added to battle fund. 3. to be honest, i wouldn't mind supplies being a little less expensive, but not like a huge drop in the price. 4. I think all the weapons are just fine. ricochet needs no re-balance, freeze is just fine, but insulting the devs isn't going to help your case.... 5. People voted on the name, and hammer needs no change, you just want it to be less powerful so people will stop using it. And no one except for test server people (which, since you insulted the devs, would be highly unlikely) have used the new machine gun! so how would you know?!?!? 6. Often times the devs will think of something, and want to test it in the game real quick. They want to see if the MAJORITY wants it. 7. That would be like saying "hey! lets make a complex FPS in 2 weeks and see if it works!" Common sense would be screaming "that will not work". apparently common sense is something you don't have... Also, back to the topic of insulting the devs..... point is you cant make something like Battlefield 4 epic from the beginning, they need to see what the PLAYERS want, not just one complainer... 8. The PRO battle are just fine they are for people who want to try other things plus i still think they're PRO, with new formats and stuff it will really test your skill, this includes parkour, again back to the majority rule. Plus, what'd be the point of of "PRO battles" if anyone could join it??? back to subject that the devs WANT people to buy crystals because this game is basically their JOB... 9. not gona happen (majority rule) 10. why do want want MUs removed? people save up TONS for them, and they do help. Plus, it's to late to have them removed, because if they removed them there'd be an OUTRAGE because these MUs can get into the THOUSANDS, plus majority rule. 10. People who use thunder have to accept the fact that their splash damage will hurt them as well, that splash damage is both its buff and de-buff, and if you removed it, it'd be that little bit 2 OP.

 

In the end, they majority like it how it is, and the majority that like the game are busy PLAYING the game instead of complaining in the forums.

however, there is still a good amount that will come an rebuke you complainers...

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One person demanding this isn't gonna do anything, you need most of the entire community to support this, and still, if you don't like the game updates, make your own game or play another one, complaining isn't gonna get anywhere unless you have most of the community supporting you, you may be of the minority that was against these things but the majority is what's gonna happen, and you can't change that

It's because majority is brainwashed by the devs who constantly make their bad updates seem good and most people don't even care to do the math if it's too complicated and assume that what devs have given is good. I hope you read the whole thing, because trust me, if majority read my post, they would agree that what I wrote should be in the game and then things could change. I'm just listing how the game would be better if all those things were in the game.

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1. You can get more crystals in fund by playing longer battles and getting high scores in those battles and also, back to the crystal box argument? 2. crystal box argument again? the MAJORITY of PLAYERS voted for them to be added to battle fund. 3. to be honest, i wouldn't mind supplies being a little less expensive, but not like a huge drop in the price. 4. I think all the weapons are just fine. ricochet needs no re-balance, freeze is just fine, but insulting the devs isn't going to help your case.... 5. People voted on the name, and hammer needs no change, you just want it to be less powerful so people will stop using it. And no one except for test server people (which, since you insulted the devs, would be highly unlikely) have used the new machine gun! so how would you know?!?!? 6. Often times the devs will think of something, and want to test it in the game real quick. They want to see if the MAJORITY wants it. 7. That would be like saying "hey! lets make a complex FPS in 2 weeks and see if it works!" Common sense would be screaming "that will not work". apparently common sense is something you don't have... Also, back to the topic of insulting the devs..... point is you cant make something like Battlefield 4 epic from the beginning, they need to see what the PLAYERS want, not just one complainer... 8. The PRO battle are just fine they are for people who want to try other things plus i still think they're PRO, with new formats and stuff it will really test your skill, this includes parkour, again back to the majority rule. Plus, what'd be the point of of "PRO battles" if anyone could join it??? back to subject that the devs WANT people to buy crystals because this game is basically their JOB... 9. not gona happen (majority rule) 10. why do want want MUs removed? people save up TONS for them, and they do help. Plus, it's to late to have them removed, because if they removed them there'd be an OUTRAGE because these MUs can get into the THOUSANDS, plus majority rule. 10. People who use thunder have to accept the fact that their splash damage will hurt them as well, that splash damage is both its buff and de-buff, and if you removed it, it'd be that little bit 2 OP.

 

In the end, they majority like it how it is, and the majority that like the game are busy PLAYING the game instead of complaining in the forums.

however, there is still a good amount that will come an rebuke you complainers...

For one you're basically saying that devs are giving an update, saying "Think fast!" and people react to it positively and then they don't look deeper into it. Secondly, you're small rank, you wouldn't know the whole concept of the game. I'm betting you weren't here before rebalance. And as for "Pro" battles, there were more options for non-"Pro" battles. And I've clearly stated why they're not pro. I'm guessing you didn't comprehend what I said in the post or didn't even read the whole thing. The "Pro" battles used to be "No-supply" battles, but the No-supply battles were for those who wanted to play without supplies. Now they're there to make people pay for the pass to play with more options and not without supplies. The amount of those battles have decreased a lot. They used to be every other battle in first two servers. Now they're just one quarter, if not one fifth of the battles in the lists. The thing is that "complainers" look deeper into the updates and see how they work. I'm a very good mathematician. Most people aren't, which makes the Majority's decisions not something they would want if they fully understood what the developers give to them.

Edited by r_Zesx0

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Sounds like a wonderful idea. Well, most of them. Okay, maybe only a few of the ideas. Or not any. Not any of them, at all.

 

1. Crystals are supposed to be somewhat rare. That means you have to work to earn them...or you can pay money, which I'm sure the developers would love.

2. Oh noes! You have to finish the game now? ...Wasn't that the point of the game? You play well, you win, you get lots of crystals at the end. Crystals boxes were meant to be supplementary, not primary. Most of the skilled players aren't losing a lot of crystals from this update (if any).

3. Get to a high rank, then you will find that they are a very affordable cost: free. Drugs are meant to be somewhat expensive at lower ranks, because you don't have as much of a use for them.

4. Indeed, Firebird is easy to use and Rico is somewhat misused. That's a question of style, not balancing.

5. You demand "adjustment", but then ask why it was created. If you truly want adjustment, I will tell you this: Paints are coming, and doubtlessly some slight rebalances, too. If you want removal: The devs have spent long months on this project. There is no way this weapon is going away. (I suspect it got its name mainly through Russian voters. There are a lot more of them, after all.)

6. Although yes, Tanki has made a lot of moves that seem sudden and harmful recently, no, doing away with them entirely won't help. The test server doesn't catch everything.

7. I don't know who you polled to get that information, but I imagine another poll could prove that most of the tankers here are happy for the most part. Also: Capitalism!  The devs are looking to make money, not a free game.

8. The continuing evolution of PRO battles is part of Alternitiva's plan to make Tanki more profitable. (At least, that's my theory.) They're not going to change it.

9. I'm really not getting what you're trying to say with this "Upgrade" idea. You're saying that upgrades should make some tanks OP in battles so skill doesn't always matter?

10. Not like anyone plays PRO battles anyway...

11. Self destruct is actually very reasonable. Before the update, people didn't shoot other people who were flipped. The penalty is slight enough that it doesn't significantly affect an honest player's score, but heavy enough that a person continually self destructing will feel the pain.

 

"This is not a suggestion. This is a demand." That doesn't really help your case.

 

Remind me again, how long has it been since you played Tanki on your old account? And how much have you played since then? Because as you rank goes, it seems you haven't got much experience in the "new" Tanki.

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Zesk, the majority IS NOT brainwashed, again back to majority rule. The majority LIKE the updates,BUT if you want old tanki back fine, ask them to open a new site from an old update, then proceed to see all the cheaters/hackers return on that site, have more annoying bugs, and all the more less stuff then we have now. AGAIN, back to majority rule, also you just insulted the majority of people on tanki, not s good start to getting your "ideas" put in...

Now to the reply of my post, 1. The tests are already done on test servers, and they introduce them to the public tanki, and see if everyone likes it. The tests are supposed to be short, so instead of having them fully implinemt them into the game, they can temporarily implement them and see if the MAJORITY likes them, not the minority, which you seem to be in. 2. (will post at end so it will be easy for everyone to see :P) 3. Actualy, i was here before rebalance, believe it or not. And the rebalance was good, and also back to Majority Rule. 4. The PRO battles have different options, which include but are not limited to: excluding supplies from battle, friendly fire, certain format battles including: wasp+railgun, hornet+railgun, parkour. [iNFO: these format battles have helped with many complaints, and also help with filtering out the "no kill" people.] Also back to Majority Rule. 

 

Also, again back to insulting the majority of players, they all know very well whats in those updates as the devs post whats in them on the news feed.

 

and back to 2. You keep calling me a small rank, you may say you have higher-ranking accounts and such, but as for now, you have no evidence to suggest that you have one. So I suggest you watch your step, corporal.

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Wow big word! No matter if there are a lot of Contest, funds in battle,updates, sale, and bonuses. That's why it happens because only 120k people join every-day out of 50 Million players!

That's still allot of people, however not everyone can be on at once, and there's got to be plenty of banned/unused acounts

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* Rework Self-Destruction feature! Otherwise Thunder and Ricochet (Specifically Thunder) and everyone Self-destructing because they were flipped over would lose their score without the fault of their own! People purposely don't destroy the flipped over players' tanks, because it gives an advantage to them in CTF and CP battles, may be in some cases for TDM battles as well. Thunder can't shoot at the enemy if the enemy has the Thunder trapped. Say the opponent is Twins, The Twin player will keep shooting and Thunder won't be able to move. The option is for Thunder to shoot, but that will harm Thunder player itself. If the Thunder harms the opponent or destroys the opponent and Self-destructs due to the damage of his own shot, then that would not be the fault of the Thunder player at all. It would be possible to program, so why is it not a feature? It makes Thunder players hesitant on shooting their enemy because it might destroy them and take away their score (Ricochet works differently, so this isn't an issue in this case). Going back to the flip-over issue, people get their tank flipped and none shoots them. They'll have to self-destruct to continue, losing score, else they would be considered Mults. This shouldn't happen! People shouldn't lose score when clicking the "Del" button, because they have a reason for doing so! The Self-destruction option with "Del" has turned into "Lose score" option. It's stupid! The only way I see that people should lose score for self-destruction is if a Ricochet or a Thunder destroys themselves and if it's a Thunder and upon self-destructing doesn't harm or destroy the enemy, then the penalty should happen. For people who go over the edges, well about half the cases this is because other people push them over with their tanks! If the map was barricaded around like in maps Sandbox or Ping-pong, then this wouldn't happen and only the parkourers could get over there. Think about the map's layout, before blaming people for jumping off the edges to not be destroyed!

I find somewhat some sense here; I see it as unnecessary to deduct a kill and add a death. It obliterates your D/L in seconds. What I find most irate is how this rule takes action when you are simply changing equipment.

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There are several things I would like to see changed (notice i didn't demand anything). The rebalance for one, in my opinion, made things a heck of a lot more expensive and overpriced then they should be. Self-destruct penalty needs to go and crystal boxes need to come back (there was nothing wrong with these so why take them away?) One thing I would really be happy to see is garage prices lowered. Ciao!

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There are several things I would like to see changed (notice i didn't demand anything). This rebalance for one, in my opinion, made things a heck of a lot more expensive and overpriced then they should be. Self-destruct penalty needs to go and crystal boxes need to come back (there was nothing wrong with these so why take them away?) One thing I would really be happy to see is garage prices lowered. Ciao!

I think the main reason I quit was because of the mess up of the economy. They made it so hard to earn crystals that I didn't find playing battles worthwhile and I eventually quit. Sure, some of you pros may disagree with me but I find now that I am getting much less than before the rebalance and crystal x10. Edited by MusicJam19

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Yes i agree with most of ur opinions but tanki would never do stuff that effect the economy of tanki ... eg: reduce the price of supplies !

AND they are not puting open test for new weapon machine gun is that because if they keep many people will play in test server and they will not buy on real severs !! If they put that new weapon directly (without putting in test servers) into game people will be eager to test that new weapons and many players will buy !!! So tanki will earn profit!

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Reason why experiment was successful( 1week without crys box )

-Many buyers agree with this idea
-High ranked players also agree with because they dont spend time collecting crys
-Low and medium ranked player are not much active in forum !
-devs took the feedback of players but low ranked players didnt take part in feedback section!

-XP players also dont want crys to drop !!!
-tanki prefer highranked players feedback coz large propagation of income(capital or money) is from high ranked players !!

 

This update effected low and medium ranked players !!!!

Edited by POWERFULLSOUL

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yeah not everyone prefers the same thing so u cant really say what is better for tanki

Got any better suggestions? These might be my ideas, yes, but you sure they wouldn't make the game better? What would? I gave tons of reasons, how about you do the same for your point? Else there's no reason for you to visit this topic or forum in general!

 

yes but for low ranked players its needed ... i earn crys from XP :P so idc for crys box

And how much do you earn exactly? Less crystals than you got xp points? Back in the day I used to get almost TWICE the amount of crystals of the xp I earned in the battle, and that was NOT during x2 funds (calculating that it's all x10 due to Economic's change update).

 

That's still allot of people, however not everyone can be on at once, and there's got to be plenty of banned/unused acounts

Check my other topic "Reasons why Tanki got worse" where my last post is. There you'll get a counterpoint with a lot more explained reasons than you have here, fellow.
 
 

Reason why experiment was successful( 1week without crys box )

 

-Many buyers agree with this idea

-High ranked players also agree with because they dont spend time collecting crys

-Low and medium ranked player are not much active in forum !

-devs took the feedback of players but low ranked players didnt take part in feedback section!

-XP players also dont want crys to drop !!!

-tanki prefer highranked players feedback coz large propagation of income(capital or money) is from high ranked players !!

 

This update effected low and medium ranked players !!!!

 

Tell me WHY medium and high ranked players mostly didn't take part in there? Hmm? Exactly, now stfu unless you have a good counterpoint with reasons well explained.

 

 

You keep calling me a small rank, you may say you have higher-ranking accounts and such, but as for now, you have no evidence to suggest that you have one. So I suggest you watch your step, corporal.

 

Ask anyone who's been on forums for over 3 years.

 

 

That's still allot of people, however not everyone can be on at once, and there's got to be plenty of banned/unused acounts

 

This \/

Check my other topic "Reasons why Tanki got worse" where my last post is. There you'll get a counterpoint with a lot more explained reasons than you have here, fellow.

Edited by r_Zesx0

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