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Tanki mthology?


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Forgive me if I'm just completely missing something, but I've been looking for a while and I havn't found any mthology for tanki.  I know the basic post apocalyptic story where society now consists primarily of tankers entering into popular and deadly tank battles.  But is this all there is?  might I pursue developing my own mythology and publishing it online.  I have some concepts that might turn into a great story about a tanker in the tanki universe.

 

Also is this the correct forum for this type of discussion?

 

-Smith

Edited by smithgentleman

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 But is this all there is? 

There have been two books (in Russian) published about Tanki Online and how it originated, but yeah - you did get the general idea.

 

Basically there were these "Dark times" where a war over resources broke out across the globe and everybody started inventing war machines in order to win. the game's tanks were one of the things that were invented and they were used in actual battles, but after the war they were just abandoned, so it was someone's idea to use them in set-up matches on closed arenas as a form of entertainment (like gladiator battles), because all other conventional entertainment was lost in the war and could not be restored due to resource crisis.

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There is something weird about post-soviet game developers, who always spawn stories about post apocalyptic survival in wasteland kind of reality. 

 

Actually, there is no official universe behind Tanki, it's like Tetris. The game was created to keep software developer afloat, but it turned out to be so profitable, it changed whole company into gamedev studio. It always makes me envy for games like Team Fortress. Story creates game design guidelines and helps alot in many ways. For example if you think of making clan wars with building bases and raids you probably would really appreciate if there is a story that can tell what kind of war zone you need to set a stage. Or if you ever bother to explain why supplies boxes are dropped on the battlefield. Or how do they even work. Or if you want to handle the most bothersome thought I have. Why we fight for crystals!? What crystals got to do with tanks anyway? The books actually refer to them as 'energy crystals' but I can't really buy that story.

 

Maybe on day we will sit down to make a worthy explanations to every aspect of Tanki, dunno. Story is a good thing, but it does create limitations. It might be better do keep things as they are.

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There is something weird about post-soviet game developers, who always spawn stories about post apocalyptic survival in wasteland kind of reality. 

 

Actually, there is no official universe behind Tanki, it's like Tetris. The game was created to keep software developer afloat, but it turned out to be so profitable, it changed whole company into gamedev studio. It always makes me envy for games like Team Fortress. Story creates game design guidelines and helps alot in many ways. For example if you think of making clan wars with building bases and raids you probably would really appreciate if there is a story that can tell what kind of war zone you need to set a stage. Or if you ever bother to explain why supplies boxes are dropped on the battlefield. Or how do they even work. Or if you want to handle the most bothersome thought I have. Why we fight for crystals!? What crystals got to do with tanks anyway? The books actually refer to them as 'energy crystals' but I can't really buy that story.

 

Maybe on day we will sit down to make a worthy explanations to every aspect of Tanki, dunno. Story is a good thing, but it does create limitations. It might be better do keep things as they are.

I feel a precise story would only limit the future evolution and expansion of the game. Atleast in my opinion, dont place rails if you dont know if you will be able to follow them.

 

The arcade simplicity of tanki online is one of the key points of the game.

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There have been two books (in Russian) published about Tanki Online and how it originated, but yeah - you did get the general idea.

 

Basically there were these "Dark times" where a war over resources broke out across the globe and everybody started inventing war machines in order to win. the game's tanks were one of the things that were invented and they were used in actual battles, but after the war they were just abandoned, so it was someone's idea to use them in set-up matches on closed arenas as a form of entertainment (like gladiator battles), because all other conventional entertainment was lost in the war and could not be restored due to resource crisis.

I didn't know that o.0

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I feel a precise story would only limit the future evolution and expansion of the game. Atleast in my opinion, dont place rails if you dont know if you will be able to follow them.

 

The arcade simplicity of tanki online is one of the key points of the game.

Any story that I intend to write would be for entertainment purposes only.  The story would be governed by the game and would change with tanki rather than the other way around.  I plan for the evolution of society in the universe I create to reflect the evolution of tanki online.

Also energy crystals?   Yeah..... no.

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Also energy crystals?   Yeah..... no.

Why not? It was a somewhat sensible explanation. People were mining "Helium-3" on the Moon, which turned out to be a great alternate energy source, which was used to power all modern vehicles, including tanks. It was so valuable, that it caused people to go to war over it and after the war it was converted into currency, by the name of "Energo", where 1 unit was a small pellet of these blue-ish crystals of Helium-3.

 

That's the official theory. I'm interested in reading what you come up with.

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Helium-3 definitely exists on moon in large quantities and definitely has the potential to become Cause of war.

So you're saying that around 2050 we'll be driving actual Tanki tanks to war? I'm hyped.

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Why not? It was a somewhat sensible explanation. People were mining "Helium-3" on the Moon, which turned out to be a great alternate energy source, which was used to power all modern vehicles, including tanks. It was so valuable, that it caused people to go to war over it and after the war it was converted into currency, by the name of "Energo", where 1 unit was a small pellet of these blue-ish crystals of Helium-3.

 

That's the official theory. I'm interested in reading what you come up with.

This makes a lot more sense than what I imagined when I read "energy chrystals).  I did a little research and I found that China actually had a plan to mine the moon for helium-3.  The sun radiates out helium-3 but most of it doesn't make it to the earth because of our electrmagnetic field.  The moon however does not have a electromagnetic field so it recieves several times the amount of helium-3 as earth does.  The problem lies when you try mining it.  Due to the fact that it is radiated all over the surface you would have to process ridiculous amounts of lunar soil to get any useful amount of the estimated 10-15 tons that are there.

As I make rough drafts I would love hearing things that you absolutely don't want to see and perhaps a few things that you would.

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I know the mythology, the great overlords banded together and made a plot to stuff their wallets full of bills, while simultaneously emptying ours, and thus Tanki was born.

 

Yeh, not entirely on-topic, but, still...

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Some say tanki is pay-to-play

"Pay-to-Play" is when it costs money to just enter the game, Tanki is Pay-to-Win, or, Pay-to-Compete, not Pay-to-Play.

 

Being cannon fodder is free.

Edited by LaserShark

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One word: Capitalism.

 

Or, as you said, it's profitable for the company. A game doesn't have to make sense, just have a cool looking game with some interesting concept (being able to have variety of different paints, cool hulls and turrets) and the rest can be as stale as Atari 2600 games :|

 

 

This makes a lot more sense than what I imagined when I read "energy chrystals).  I did a little research and I found that China actually had a plan to mine the moon for helium-3.  The sun radiates out helium-3 but most of it doesn't make it to the earth because of our electrmagnetic field.  The moon however does not have a electromagnetic field so it recieves several times the amount of helium-3 as earth does.  The problem lies when you try mining it.  Due to the fact that it is radiated all over the surface you would have to process ridiculous amounts of lunar soil to get any useful amount of the estimated 10-15 tons that are there.

As I make rough drafts I would love hearing things that you absolutely don't want to see and perhaps a few things that you would.

 

 

Why not? It was a somewhat sensible explanation. People were mining "Helium-3" on the Moon, which turned out to be a great alternate energy source, which was used to power all modern vehicles, including tanks. It was so valuable, that it caused people to go to war over it and after the war it was converted into currency, by the name of "Energo", where 1 unit was a small pellet of these blue-ish crystals of Helium-3.

 

That's the official theory. I'm interested in reading what you come up with.

 

 

There is something weird about post-soviet game developers, who always spawn stories about post apocalyptic survival in wasteland kind of reality. 

 

Actually, there is no official universe behind Tanki, it's like Tetris. The game was created to keep software developer afloat, but it turned out to be so profitable, it changed whole company into gamedev studio. It always makes me envy for games like Team Fortress. Story creates game design guidelines and helps alot in many ways. For example if you think of making clan wars with building bases and raids you probably would really appreciate if there is a story that can tell what kind of war zone you need to set a stage. Or if you ever bother to explain why supplies boxes are dropped on the battlefield. Or how do they even work. Or if you want to handle the most bothersome thought I have. Why we fight for crystals!? What crystals got to do with tanks anyway? The books actually refer to them as 'energy crystals' but I can't really buy that story.

 

Maybe on day we will sit down to make a worthy explanations to every aspect of Tanki, dunno. Story is a good thing, but it does create limitations. It might be better do keep things as they are.

 

 

There have been two books (in Russian) published about Tanki Online and how it originated, but yeah - you did get the general idea.

 

Basically there were these "Dark times" where a war over resources broke out across the globe and everybody started inventing war machines in order to win. the game's tanks were one of the things that were invented and they were used in actual battles, but after the war they were just abandoned, so it was someone's idea to use them in set-up matches on closed arenas as a form of entertainment (like gladiator battles), because all other conventional entertainment was lost in the war and could not be restored due to resource

wow why didn't tanki make a story for tanki by using this information and also if helium 3 was in the moon does that mean we are fighting in the moon.

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if helium 3 was in the moon does that mean we are fighting in the moon.

No, the idea is that Helium 3 is being extracted on the moon and brought to earth, and we down here are fighting for it because there is not enough helium brought for everyone.

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wow why didn't tanki make a story for tanki by using this information and also if helium 3 was in the moon does that mean we are fighting in the moon.

idk about you but the 1 thing that got me sticking to this game is because its silly.  it was even more sillier in the past with items description, and i instantly fell in love with that craziness which had no bounds nor limits set by a particular story or scene.  it was and still is just crazy funny tanks doing their crazy stuff and whoever wants to think about a reason or motive of why and what these tanks be doing they could use their imagination and fit in the story that please them the most, while others who couldn't ever be more bothered about story-bound games can keep on tanking without any "storical" obstructions.  

 

The best for me was a fridge-freezer fitted with a Buraan vacuum cleaner  ^_^  what the hell does it mean?  and why do those tanks climb on buildings which are so disproportionate in size relative to these tanks?  and how come these buildings never crumble?  and how the heck  do these maps stay afloat in mid air?!!  :blink:

 

they're is so many perks like this in tanki and that's what make the game experience.  If i want story i go play battlefront or fallout.  if i feel like racing i go for the straight racer sims and i hate the ones in which you're fitted in the role of a driver and he has to go through a predefined story path and all the drama around it while I just wanna race.  same here with tanks, i just wanna blow tanks up, i come here to do that and relax without bearing the burden of a story or worse : being kept in suspense for what's next in the plot  :o

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No, the idea is that Helium 3 is being extracted on the moon and brought to earth, and we down here are fighting for it because there is not enough helium brought for everyone.

whaaat? what is helium 3??

i thought moon was made out of cheese :angry:  :angry:  :angry:  :angry:

Y U LIE????

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whaaat? what is helium 3??

i thought moon was made out of cheese :angry:  :angry:  :angry:  :angry:

Y U LIE????

It's Helium-infused cheese. Unfortunately, all Russians are lactose intolerant, so the cheese is useless and they go to the moon only to get pockets of helium out of the cheese.

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