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PLEASE this gun is really important

its called the cyborg shocker

its shaped like a rectangular brick and has little pipes coming out the sides

its one shot kill on any hull dealing 290 damage per shot

however,

it should be given  to everyone and so they can use it in battle

if the person dies while the cyborg shocker is equipped the player will lose that gun

and the player will go back to the gun they had before they equipped the cyborg shocker

the m0 m1 m2 m3 upgrades will only improve the damage by 30 each time but the main thing thats focused on when upgrading it would be design and style

please takemy gun into consideration

m1 would be little spoutrs on the side that when u shoot, it would damage the opposite team or player behind u as well as in front

m2 would be on the sides now aswell as in front

m3 would be on top on the sides and behind

One shot everything? Sheesh that's not good...And what are "spoutrs"? Seriously, shoots in multiple directions with one shot kills?!

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PLEASE this gun is really important

its called the cyborg shocker

its shaped like a rectangular brick and has little pipes coming out the sides

its one shot kill on any hull dealing 290 damage per shot

however,

it should be given  to everyone and so they can use it in battle

if the person dies while the cyborg shocker is equipped the player will lose that gun

and the player will go back to the gun they had before they equipped the cyborg shocker

the m0 m1 m2 m3 upgrades will only improve the damage by 30 each time but the main thing thats focused on when upgrading it would be design and style

please takemy gun into consideration

m1 would be little spoutrs on the side that when u shoot, it would damage the opposite team or player behind u as well as in front

m2 would be on the sides now aswell as in front

m3 would be on top on the sides and behind

Downvoted. There would be no point in unequipping the turret when they die, since they can immediately go to their garage and re-equip it. 1-shotting things is too OP,  and this is basically a copy of the tesla gun that sgt_gunner came up with. Please think things through before posting them...

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I'd like some sort of battering ram, which does damage based on how fast you crash into the enemy. This would give an incentive to do parkour in regular battles (for instance, people might try to jump off buildings and land on enemies to do serious damage). I'm not sure whether this would be a turret, or maybe there could be a new hull that does this?

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I have a idea for a turret.It's called shielder.You can activate a shield by holding spacebar and deactivate the shield by letting go of the spacebar.The shield has health so it depends on how much health it has.You can't damage enemies when your in shield mode.If your shield lost all of its health,you have to reload.The shield only protects you where your turret is facing so if your shield is facing north,an enemy in the south can still damage you unless you turn your turret to the south before the enemy shoots you.This turret is short-ranged.In fact Shielder M3's range is just  a little more than Isida M0,which makes shielder the shortest ranged turret ever in M3.  

Here are the characteristics:       

Modification:            M0                         M1                               M2                          M3

Rank Available: Master Corporal      Warrant Officer 4       Major                    Fieldmarshal

Price:                        500                         30,000                      90,300              236,700

Damage:                    0.7                       7.0                              91.0                   136.5

Reload Speed:     17.0                        15.0                             12.7                   10.2

Rotation Speed:   27.0                        57.0                              90.0                  125.0

Range:                   3.7                          7.7                                12.0                   16.5

Shield Health:       47                           97                                 150                    205

  

B) Pros:  -It has a shield

                  -It has high damage when M3

<_< Cons: -When shield on,it only defends where the turret is facing

                  -The shortest ranged turret even in M3

                  -Very Low Damage when M0

 

              Like this Post if you like my idea.  :)

Edited by TheCat35
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I have a idea for a turret.It's called shielder.You can activate a shield by holding spacebar and deactivate the shield by letting go of the spacebar.The shield has health so it depends on how much health it has.You can't damage enemies when your in shield mode.If your shield lost all of its health,you have to reload.The shield only protects you where your turret is facing so if your shield is facing north,an enemy in the south can still damage you unless you turn your turret to the south before the enemy shoots you.This turret is short-ranged.In fact Shielder M3's range is just  a little more than Isida M0,which makes shielder the shortest ranged turret ever in M3.  

Here are the characteristics:       

Modification:            M0                         M1                               M2                          M3

Rank Available: Master Corporal      Warrant Officer 4       Major                    Fieldmarshal

Price:                        500                         30,000                      90,300              236,700

Damage:                    0.7                       7.0                              91.0                   136.5

Reload Speed:     17.0                        15.0                             12.7                   10.2

Rotation Speed:   27.0                        57.0                              90.0                  125.0

Range:                   3.7                          7.7                                12.0                   16.5

Shield Health:       47                           97                                 150                    205

  

B) Pros:  -It has a shield

                  -It has high damage when M3

<_< Cons: -When shield on,it only defends where the turret is facing

                  -The shortest ranged turret even in M3

                  -Very Low Damage when M0

 

              Like this Post if you like my idea.  :)

How do you deal damage? 

 

^^This is TheUpstartRonin, working on getting my account back since someone stole it -.-

Edited by person211

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WHAT THE HECK?! The last Christmas it was -50% OFF on EVERYTHING! But now Tanki is just making players quit :angry:

But now, NO! it should be different -50% off on some other turret then -45% on this -30% on that.....

BUT WHY?!?! why is Tanki doing this?!

If this keeps happening, you might even lose me :unsure: , please don't make me quit  :unsure:

 

-Murad

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WHAT THE HECK?! The last Christmas it was -50% OFF on EVERYTHING! But now Tanki is just making players quit :angry:

But now, NO! it should be different -50% off on some other turret then -45% on this -30% on that.....

BUT WHY?!?! why is Tanki doing this?!

If this keeps happening, you might even lose me :unsure: , please don't make me quit  :unsure:

 

-Murad

How many 50% off sales and more have you seen before 2015?

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How do you deal damage? 

 

^^This is TheUpstartRonin, working on getting my account back since someone stole it -.-

You deal damage by shooting a blue wave like thing like this ) Also you can't shoot if you're on shield.To shoot you press spacebar but your reload bar has to be full.Your reload bar turns to your shield's health when you activate shield so if the shield takes damage,you can't shoot even if you deactivate shield unless the reload bar is full.

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I suggest a change to the Vulcan turret:

I has a small chance (just like smokey's critical) to "jam". Once the gun is jammed, it takes a full reload length to shoot again. This time can be microupgraded (or should I say microdowngraded) in the garage and would improve with every upgrade. I think it's fair since vulcans can be firering non-stop if there is an isida nearby, thus making it too overpowered. 

Thanks :)

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You deal damage by shooting a blue wave like thing like this ) Also you can't shoot if you're on shield.To shoot you press spacebar but your reload bar has to be full.Your reload bar turns to your shield's health when you activate shield so if the shield takes damage,you can't shoot even if you deactivate shield unless the reload bar is full.

Totally awesome! Tanki should seriously consider this...

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Totally awesome! Tanki should seriously consider this...

 

Thanks for liking my idea.I worked hard on it. And re balanced it with other weapons so it isn't too overpowered and under powered. ^_^

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New Turret Idea... AREA 51 TURRET

=============================

 

The government has informed us that, in fact it it HAS captured a UFO. More importantly, it has successfully reverse engineered UFO technology. Based on these amazing discoveries, it has designed a new tank turret!

 

The Army Chief of Staff has just removed an enormous blanket from the secret project, and this is what we see...

 

The Area 51 turret features two new technologies: an anti-gravity disk, and "tesla" ray guns.

 

ANTI-GRAVITY DISK

-----------------------------

The guns are mounted on top of a hull-mounted, round "UFO" disk which, by reducing the tank's weight, increases the tank's speed.

 

In Tanki game physics, weight does not affect speed, but it does have a positive effect by increasing a tank's stability as weight increases. For the purpose of the Area 51 tank, however, a decrease in weight will have a direct, positive effect on the tank's speed.

 

Decreased weight will continue to have a negative impact on each tank's stability. Therefore, the Area 51 tank may not be ideal for tanks such as the Wasp, which already has stability issues. The hull will be best suited for medium to heavy tanks such as Hunter, Viking, and Titan. (Since this turret can't work miracles, Mammoth would still be slow even when equipped with this turret).

 

Wasp and Hornet users might want to equip this turrent for parkour. In addition, a heavy Hornet, such as an M2 or M3, might be able to wield the Area 51 turret effectively in normal battles.

 

RAY GUNS

----------------

The turret is equipped with not one, but FOUR guns. Each gun has a coil around it, and shoots a "lightning" type of beam. As with some other turrets such as isidas, the guns can fire for only a limited time before needing a recharge. Also like isidas, the ray guns have only a limited range.

 

The guns point in four directions: forward, to each side, and backwards. When the tanker activates the "fire" button, it will activate all four guns. Each gun will automatically detect whether an enemy is in range. If so, that gun (or those guns) will fire upon the enemy.

 

The forward-facing gun will be approximately twice as big and powerful as the other three guns, and will have a longer range. As a result, the tanker would still need to turn his turret (if able to do so) and/or hull in order to direct the maximum firepower at his or her enemy.

 

We normally don't like to be surrounded by enemies. Ironically, the Area 51 tank  will unleash it's maximum firepower when it is surrounded by enemies since all four of the ray guns will be firing at once. The disadvantages are that this will quickly deplete the tank's energy reserves, and the tank will probably be killed before it can kill all the enemies.

 

Overall, the Area 51 tank's guns will have to be "nerfed" in firepower due to the fact that the anti-gravity disk will by itself convey a significant advantage to the tank, and because of the multiple-gun advantage.

 

Overall Assessment

---------------------------

The Area 51 turret's speed advantage, combined with its ability to deal death to multiple enemies in close combat, will give tanks an advantage in CTF battles (for flag capturers), CP battles, close combat DM or TDM battles, and parkour.

 

Final Words

----------------

Please ignore the "sci-fi" intro if that is not your style. Also, the name "Area 51" is only a suggestion, as is the rest of this post.

 

One thing I've noticed about Tanki is that many of us like to travel at the highest speed that is reasonably possible. This is so much the case that even the lightest tank (Wasp) is very popular due to its speed. This turret could give us all the chance to move a little faster, as well as to immediately return fire against those pesky enemies that sneak up on us from behind. For these and other reasons, I think this turret design, if implemented, could be very popular even though the guns might never be the most deadly force on a battlefield (except perhaps when all four are firing at one time).

 

If you like the idea presented above, I would appreciate it if you would hit the "like" button. If you have anything to add, feel free to leave a comment!

 

Update: I have an alternative proposal involving a single ray gun weapon to target enemies in the rear. See these posts:

http://en.tankiforum.com/index.php?showtopic=249967&p=5213902

http://en.tankiforum.com/index.php?showtopic=249967&p=5216262

nice idea i like it alot especially with the 4 guns mabey it could be adapted a bit so it lis like vulcan but smaller range so a subsitute for the range it that it shoots all four directions and it also burns your tank after shooting past the charge point e.g like vulcan

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I suggest a change to the Vulcan turret:

I has a small chance (just like smokey's critical) to "jam". Once the gun is jammed, it takes a full reload length to shoot again. This time can be microupgraded (or should I say microdowngraded) in the garage and would improve with every upgrade. I think it's fair since vulcans can be firering non-stop if there is an isida nearby, thus making it too overpowered. 

Thanks :)

And it also makes a bit more realistic. Oh and one last thing: when a Vulcan gun turns while firing, the bullets seems to rotate with the gun itself, which annoys me quite a bit... I know, I am very picky and stuff... sorry.

Actually, no. Just deal with it. :P

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I thought it was Hornet that was considered "unstable".

You're correct. Wasp is probably more stable than the Hornet. I don't use a Wasp myself, but I know my Vulcan can easily flip it over. :lol:  I edited my original post ( http://en.tankiforum.com/index.php?showtopic=249967&p=5213685 ) accordingly.

Edited by sgt_gunner

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nice idea i like it alot especially with the 4 guns mabey it could be adapted a bit so it lis like vulcan but smaller range so a subsitute for the range it that it shoots all four directions and it also burns your tank after shooting past the charge point e.g like vulcan

Thank you for your input and support. I got to thinking that with four guns, it might look kind of weird, and might be too OP. As for whether it fires something other than laser/ray/lighting beams, I'm flexible on that. However, it seems to me like bullets would not be fitting for a short range weapon. It would be strange to see bullets that only travel a short distance before falling to the ground. :blink:

 

I don't know much about technology, but I've seen at least one tower defense game where a single tesla weapon emitted ray blasts (similar to lightning) against all enemies in a circular radius around it. So that would be another possibility, and might be a more technologically accurate use of the word "tesla" (even if it isn't a real technology). Tanki staff would have to decide on specifically what weapon(s) to put on this turret. My basic ideas are...

 

A weapon (or weapons) capable of covering a 360-degree radius, on top of an anti-gravity disk, on top of the hull naturally.

Edited by sgt_gunner

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I suggest a change to the Vulcan turret:

I has a small chance (just like smokey's critical) to "jam". Once the gun is jammed, it takes a full reload length to shoot again. This time can be microupgraded (or should I say microdowngraded) in the garage and would improve with every upgrade. I think it's fair since vulcans can be firering non-stop if there is an isida nearby, thus making it too overpowered. 

Thanks :)

My vulcan didn't come with an isida that follows me around :D . As with any other turret, kill the isida and it will no longer be able to supply health. It's too bad vulcans annoy you, but nobody wants a gun that doesn't work properly. :o

Edited by sgt_gunner

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how about artillery in TO?

gigant guns with  slow rotation and slow reload but moster damage and a special sight

it shall be there for  punishing camping

We already have that. It's called the shaft.

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