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Reduce power of garage supplies


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The Supplies do still work the same way they do for them and you, it's about the player and how ze uses em.

If you wanna save up for M4s, then try not using your Supplies, play non-supplie maps, there These buyers dont have any advantage

There's not many non-xp/bp drugs-off battles, even at Legend.

 

Maybe yeah.. if you wanna top these ratings you gotta put it the necessary hard work its not that these people topping the Ratings just in 1 day, it about the whole week and their playing style. Playing style? Of course skills help. A skilled drugger beats a non-skilled drugger. But still, its really only possible for two kinds of people to top those ratings: Total addicts who don't know what "outside" means, and massive druggers.

 

Not all of these achievements need a necessity of using Supplies, well moveover i dont think any of them do, GoldBoxes can be caught in Non-Supplie battles too, and Crystals/Experience points can also be.!

Yes, but you get much more crystals/xp using supplies. You don't technically NEED supplies, but the way it's set up, you kind of do... Also, who's every caught a gold box without using any drugs? I mean, that would be a very lucky situation. :P

 

Using Supplies only makes your tank stronger, you still need to put in the necessary efforts/skills and use it to it's fullest if not, then your tank with M4s and All Supplies are of no use! Only a skilled player knows how to encounter such players with caution and win against em! Therefore you shall develop that type of skill inside yourself

As I said before, of course a skilled drugger will beat a noob drugger. Of course, skills will enhance your tank. But even the best skills in all of tanki online, without drugging, wouldn't be able to beat a drugger with skill above a certain threshold. 450% efffectiveness is more common, apparently, then 4.5 times the skill. ;)

 

Farming crystals for a non buyer would take his way towards a buyer's garage. But how could you decide that this particular person has been buying crystals and not doing the thing that you told that they can? Non-buyers have a lots of options to use to earn crystals, maybe not more than the buyers, but it just needs to be used in the right way without being lazy of doing it again and again. I myself havent bought anything in this game for years, yet I make my self able to compete against the current-year's players cause ik the game mechanics well and good as I'm an old player. Skills are to be made, no-one was born with it.

Of course non-buyers can get enough crystals as buyers. The thing is, until they've achieved M4s, they can finally turn their attention to the drug kits, making life harder for lower-rank non-buyers. It's a terrible cycle, and needs to be fixed. 

 

Buyers are people who buy a lot of crystals, True!

But at the end they'll face problems too if they dont use their weapons correctly. As I said, Skills are to be made, no-one is born with it. So it doesn't matter how much crystals he's bought or how many M4's he has. It all comes back to his skills of playing, his experience of this game, his knowledge of the game mechanics.

A drugger who can't turn his turret will obviously be easy to kill for a non-drugger. And skills are necessary. I know that if everyone is drugging, the most skilled out of all will win. But even the most skilled M3 non-drugger has no chance against a M4 drugger with the skills of a Third Lieutenant.  Maybe skill, which we all can agree is a good prerequisite, could be made to factor in more importance in gameplay if drugs had longer cooldowns.

 

 

I myself am a Buyer and a Dugger. Ik the way the Buyers/Druggers feel. In every battle. I can spot that one Non-Drugging player that turns out to be my most annoying opponent. Just this how frustrating it would be if you bought so many crystals. got the best equipments of your choices but still get annoyed by non-druggers.

That non-drugger must be extremely skilled, and probably more frustrated then you. In his/her mindset, he put in years of effort to become extremely skilled, only to see his hard work negated through others' use of drugs. I agree, if you gave money to Tanki you should get something in return.  Not a mindless set of code functions activated by hitting buttons that makes your tank better in such a basic way, so that if everyone is always on drugs, it's like giving them two lives and 40% speed. The DA and DD cancel out.  Maybe you bought to massacre non-buyers like a wolf among sheep? If so, the system's issues must be remedied. 

 

Trust me, non-druggers are MUCH, much more annoyed than you. ;) If that non-drugger was your most annoying opponent, think of how hard he must be trying, starting from such a severe disadvantage.

 

In addition: If TO made longer cooldowns for supplies, more non-druggers would play standard battles, meaning higher ratio of non-druggers to druggers, meaning more people who you encounter at an advantage. :) Good for non-druggers and druggers alike

 

And disclaimer, I am not in favor of reducing supplies power (except making the RK last less), but increasing the cooldowns.

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In that context I used the term "free users", while I should have wrote "non druggers". Again, I have not particular beef towards buyers of equipment, paint, double cards, premium, etc. The main problem is the usage of drugs. You would agree that drugs make a tank multiple times stronger than another tank, right? Therefore one user having access to hundred thousands drugs will annihilate another user collecting a dozen of them through Daily Missions (under Gismo Level).

Buyers might get to use the drugs on a larger scale then "Free Users' but ultimately they do the same effects on both. And here again, you can't say that a particular person topping in the Ratings is a Buyer that is using a higher number of supplies than others.

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Buyers might get to use the drugs on a larger scale then "Free Users' but ultimately they do the same effects on both. And here again, you can't say that a particular person topping in the Ratings is a Buyer that is using a higher number of supplies than others.

"but ultimately they do the same effect on both"... not sure I get this. A buyer gets unlimited drugs. A free player (under Gismo rank) needs crystals for equipment and the drugs from Daily Missions are minimal (today I got 9, which you use in 7.5 minutes!). So the buyer is out there killing/healing/killing/healing, while the free user just hopes to have an isida around to contain the situation. In the same time frame, who will make more kills/points/experience/crystals?

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@Lankero, I see that you replied to almost everyone's comment who quoted your post, except mine. Why so? Are you not willing to tell the harsh truth and are you just simply going to complain that we are childish? If you are not going to give out the harsh truth by replying to my quoting (above), then I believe that you are the one who is being childish. 

Sincerely,

@PracticeParkourStunt

To be totally honest, I didn't see your post there. Yes, this sounds very childish, but it's true. So I'm going to answer you now (A bit late, because I was busy during the weekend). Better late than ever, right? :lol: 

 
Since there are so many F2P games on the internet nowadays, there is plenty to choose from. Don't like 1? Try to find 1 that suits you better. Personally I cba to try to change a game, because I know it won't change because there is a lot of people who disagree with me making the change a lot harder to make. And in Tanki's case, the changes they make are rarely  welcomed by the communities, and it seems like that the devs really don't listen to the communities either so they just roll out updates that they like themselves (= updates that make $$$= not what free players want)
 
In conclusion: I think it's pointless try to change the game, when it's pretty certain it wont change in the direction you'd want to. And I'm sure others will disagree with me, but yea. 

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To be totally honest, I didn't see your post there. Yes, this sounds very childish, but it's true. So I'm going to answer you now (A bit late, because I was busy during the weekend). Better late than ever, right? :lol:

 
Since there are so many F2P games on the internet nowadays, there is plenty to choose from. Don't like 1? Try to find 1 that suits you better. Personally I cba to try to change a game, because I know it won't change because there is a lot of people who disagree with me making the change a lot harder to make. And in Tanki's case, the changes they make are rarely  welcomed by the communities, and it seems like that the devs really don't listen to the communities either so they just roll out updates that they like themselves (= updates that make $$$= not what free players want)
 
In conclusion: I think it's pointless try to change the game, when it's pretty certain it wont change in the direction you'd want to. And I'm sure others will disagree with me, but yea. 

 

I am playing this game from 5 years . I had been seen many changes . This game already changed ,earning crystals , daily gifts , discounts on holidsays , pro battle pass , everything   have been balanced today between buyers and non buyers, thats why we are happy but only called supplies that is not balanced between non buyers and buyers. Supplies have over powered too much . But cooldown is okay . Non buyers got supplies is not sufficient for fighting against a hardcore drugger ( who all time rapidly drugging in battle ) . Even he will be equal of 4 or 5 ordinary nonbuyers . How a ondinary nonbuyer team  will be fight against a team who has a one or two druggers . So supplies must be reduces his powered then maybe a buyer become a equal of 2 or 3 nonbuyers . With money also advantage but enemy team can hard fight with skills for make a equal battle .

 

By the way dont show me pro battle pass, that I know it . But all players want to play also in ordinary battles .

 

I played many free to play action games , In every game there had been huge pay to win format before 2011 . But they were changed after day by day. Now this days in all free to play games have been paying system, but there has slightly advatage .  not totally advantage like if you pay then you will definately won . In Tanki Online a noob supplies users can be a play maker and win easily against 2 or 3  huge skill players . That's not fair, so supplies must be very high prices for buyers, and can use it limited numbers of each supplies in a single battle  or it should be reduces his powered . 

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93dac36cf21442dd82ddad59fb336e7f.png

Really, Hazel is too rude and arrogant. But that may be due to his lack of a comprehensive ability to articulate in English. 

Supplies are the main reason people quit this game. People quitting this game is not good for this game's profit or future. It's quite simple, really.

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Are you assuming he hasn't any?

I'm guessing he is guessing. This topic has 182 +1's and almost 7500 posts. Given my recent post on the topic stats, I think we can safely say that supplies are not the main reason for player attrition. The Kick2 topic on the other hand has more +1's than this topic has unique posters, indicating that mults and idle players are a much bigger concern.

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Can you provide me with the stats you're using to show supplies are the main reason for player attrition?

Maybe you'd like to rephrase.

Oh, as for stats, I have none. Do you think Tanki can magically sense when a player is about to leave and force them to take a survey?

 

But here's the thing: I have experience in business and briefly worked for a game company. I have seen and experienced the fact that the games that give too much advantage to buyers, end up dying quickly. The games that give too little to buyers end up dying rather slowly. But the games that achieve that perfect balance, those games, those games thrive instead of lose players.

 

In addition, I have had many friends come and go in Tanki. Many players I referred to Tanki myself over the years. Some of them quit because of life conflicts. But the vast majority, they quit because the supplies system turned them away.

 

About mults, it's true they are a problem, and people might quit because of mults. However, I have yet to find a single player that is going to quit because of mults, over 4 years.

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To be totally honest, I didn't see your post there. Yes, this sounds very childish, but it's true. So I'm going to answer you now (A bit late, because I was busy during the weekend). Better late than ever, right? :lol:

 
Since there are so many F2P games on the internet nowadays, there is plenty to choose from. Don't like 1? Try to find 1 that suits you better. Personally I cba to try to change a game, because I know it won't change because there is a lot of people who disagree with me making the change a lot harder to make. And in Tanki's case, the changes they make are rarely  welcomed by the communities, and it seems like that the devs really don't listen to the communities either so they just roll out updates that they like themselves (= updates that make $$$= not what free players want)
 
In conclusion: I think it's pointless try to change the game, when it's pretty certain it wont change in the direction you'd want to. And I'm sure others will disagree with me, but yea. 

 

 

Thank you for your reply. Now, as you stated, I would like to inform everyone who does not like how the Tanki game works that:

 

 

QUIT TANKI IF U DONT LIKE IT!!! THERE ARE WAAAAY BETTER GAMES THAN TANKI LIKE WORLD OF TANKS AND WAR THUNDER! CHECK THEM OUT NOW!!!

 

 

 

And I have clearly checked out the rules of the game, and saying this is not against it:

 

 

I am not worsening the image, I am just telling the truth as an option. And I doubt it will have an influence to the Game's development.

2.3.3. Performance of any actions that have a negative influence on the Game’s development and image;

And guys, this rule is hilarious:

 

 

2.3.17. Publication of information that causes fear, horror or panic in children, including pictures or descriptions of death, diseases, suicide, accidents, emergencies or disasters and (or) their consequences, other information that may damage health or development of minors;

 

 

 

 

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Oh, as for stats, I have none.

I guessed.

 

But here's the thing: I have experience in business and briefly worked for a game company. I have seen and experienced the fact that the games that give too much advantage to buyers, end up dying quickly. The games that give too little to buyers end up dying rather slowly. But the games that achieve that perfect balance, those games, those games thrive instead of lose players.

Can you give examples of the games you encountered that fall into the 3 categories you mention please? I suspect you're guessing again.

 

In addition, I have had many friends come and go in Tanki. Many players I referred to Tanki myself over the years. Some of them quit because of life conflicts. But the vast majority, they quit because the supplies system turned them away.

The vast majority? How many players are we talking about here? Do you have any of their goodbye topics for me to read?

 

The truth is tanki have introduced plenty of measures curbing supplies and the popularity of these seems to be increasing because I'm seeing more and more battles with power advantages disabled.

 

But for some reasons I can't fathom, some players who don't use their supplies that much keep coming back here to complain about not being able compete in supplies enabled battles. It's the same old people, posting 100's of times making it seem like a bigger problem than it truly is. Why do they subject themselves to punishment in battles where supplies are enabled, knowing perfectly well they won't use many of theirs in return? Why?

 

I can only conclude that some players like being punished and enjoy moaning about it afterwards.

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Oh, as for stats, I have none. Do you think Tanki can magically sense when a player is about to leave and force them to take a survey?

 

But here's the thing: I have experience in business and briefly worked for a game company. I have seen and experienced the fact that the games that give too much advantage to buyers, end up dying quickly. The games that give too little to buyers end up dying rather slowly. But the games that achieve that perfect balance, those games, those games thrive instead of lose players.

 

In addition, I have had many friends come and go in Tanki. Many players I referred to Tanki myself over the years. Some of them quit because of life conflicts. But the vast majority, they quit because the supplies system turned them away.

 

About mults, it's true they are a problem, and people might quit because of mults. However, I have yet to find a single player that is going to quit because of mults, over 4 years.

Absolutely right , thats why in this days all free to play games have also paying system for business , but very little advantage system they have. Not like tanki online supplies overpowerd .

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Absolutely right , thats why in this days all free to play games have also paying system for business , but very little advantage system they have. Not like tanki online supplies overpowerd .

 

The truth is tanki have introduced plenty of measures curbing supplies and the popularity of these seems to be increasing because I'm seeing more and more battles with power advantages disabled.

 

But for some reasons I can't fathom, some players who don't use their supplies that much keep coming back here to complain about not being able compete in supplies enabled battles. It's the same old people, posting 100's of times making it seem like a bigger problem than it truly is. Why do they subject themselves to punishment in battles where supplies are enabled, knowing perfectly well they won't use many of theirs in return? Why?

 

I can only conclude that some players like being punished and enjoy moaning about it afterwards.

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I can only conclude that some players like being punished and enjoy moaning about it afterwards.

Speaking of moaning about things (and I'm speaking to DejectedTomato, 2000mc, and any other druggers who are debating as well here)...

 

This topic was created as a place to share ideas about an imbalance that many players see in the game. Since you are obviously disturbed by this (possibly because you actually fear an update would change your preferred ingame strategy), you attempt to dissuade people from sharing their opinions by insulting non-druggers, mindless trolling, image spamming, or bringing up unnecessary topics.

 

If you don't believe there's an imbalance, and don't believe that Tanki will ever change drugs, then you should not be worried about any updates that will harm your current mode of gameplay. It makes no logical sense that you should even have interest in this topic, since it addresses a point of view (the imbalance of drugs) that you do not share.

The only reason I can assume you're even hanging around is because you somehow attain pleasure (sexual or otherwise) from attempting to disband a group of people who share an opinion contrary to your own... and that's just sick.

 

Am I right lads or am I right lads?

 

If we are truly "hopeless" in our endeavor to get drugs nerfed, you have no reason to post on this topic. I advise taking your banter to "Let's Discuss Supplies!" instead and continue to wail there.

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A normal nonbuyer want to play also ordinary supplies  battle . This  is not a big problem for buyer because he has supplies, he can takeover on any battle. What about those who has already highly skill than you, who practice daily more time than you , he is playing very good in battle . also his non buyers team playing very good . then like a dude came up in this battle , maybe he dont no how to rotate his turret and his make killstreak ratio 10:1 , and atlast won battle . Now is it fair ? what about those who tried with skills in battle? atlast become noob buyer won. Now this time it has to be changed this system.

 

 Tanki Online Community heard many things of us ( non buyers ), they have been changed many things for us in tanki online , Dont worry , it will be change one day .

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More facts about this topic;
 

In regard to what constitutes drugging... 30-35 supplies per hour is indicating a mild drugging

The average drug rate for all the contributors in this topic is 32.11
This means the average player here in this topic is considered to be "a mild drugger"

 

6278 is the number of golds dropped by players here.
56 is the number of blue spheres received

 

The only true non-drugger here is @Baby_Sam who has used 0 supplies in total.

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I guessed.

 

Can you give examples of the games you encountered that fall into the 3 categories you mention please? I suspect you're guessing again.

 

The vast majority? How many players are we talking about here? Do you have any of their goodbye topics for me to read?

 

The truth is tanki have introduced plenty of measures curbing supplies and the popularity of these seems to be increasing because I'm seeing more and more battles with power advantages disabled.

 

But for some reasons I can't fathom, some players who don't use their supplies that much keep coming back here to complain about not being able compete in supplies enabled battles. It's the same old people, posting 100's of times making it seem like a bigger problem than it truly is. Why do they subject themselves to punishment in battles where supplies are enabled, knowing perfectly well they won't use many of theirs in return? Why?

 

I can only conclude that some players like being punished and enjoy moaning about it afterwards.

According to your own stats, on this topic "Reduce power of garage supplies" there are 268 posts either made by @AbsoluteZero or . Several other hundreds posts from hard core druggers. What is written on these posts? "Non druggers are whiners". "Supplies will never change".  Again and again...

 

Then you guys make your own "whining" topics and "whine" on the fact that things never change...

 

Definition of Troll: One who posts a deliberately provocative message to a board with the intention of causing maximum disruption and argument.

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More facts about this topic;

 

The average drug rate for all the contributors in this topic is 32.11

This means the average player here in this topic is considered to be "a mild drugger"

 

6278 is the number of golds dropped by players here.

56 is the number of blue spheres received

 

The only true non-drugger here is @Baby_Sam who has used 0 supplies in total.

Again, what is the sense...

 

1) A drugger cannot be in favor of reducing power of supplies?

2) Golds, blue sphere...??? Maybe you want to write about night battles and day battles? What is the connection with the topic here???

 

Can you just state once and for all, what is that YOU want? Are you against reducing power of supplies? It takes one post only...

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You want to convince devs to change a game mechanic.

We want to let them know not everybody supports this change.

First off, it is always logical to assume that when one person has an opinion, not everyone will have that opinion.

 

But if you still insist... fine then. Thank you for letting them know. Now please return to whatever corner of existence you spawned from.

 

Again, this is an "ideas and suggestions" topic. Please keep debates about drugs on the "Let's Discuss Supplies!" topic.

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According to your own stats, on this topic "Reduce power of garage supplies" there are 268 posts either made by @AbsoluteZero or . Several other hundreds posts from hard core druggers. What is written on these posts? "Non druggers are whiners". "Supplies will never change".  Again and again...

 

Then you guys make your own "whining" topics and "whine" on the fact that things never change...

 

Definition of Troll: One who posts a deliberately provocative message to a board with the intention of causing maximum disruption and argument.

I think you're not correct here. I've done more than you have to curb excessive supply use - FACT. I have the topics in I&S to prove it. Where are yours? Oh, that's right, you created a Hall Of Shame topic for druggers, a provocative topic to a board with the intention of causing maximum disruption and argument. What's YOUR definition of a troll again?

 

Would you like to give stats on how many of my posts say, "Non druggers are whiners"? Thought not. Just more invented hyperbole from yourself passed off as some sort of fact in a vain attempt to discredit me while you come across as hypocritical all the more.  If you're going to accuse people, make sure you can back it up first!

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I think you're not correct here. I've done more than you have to curb excessive supply use - FACT. I have the topics in I&S to prove it. Where are yours? Oh, that's right, you created a Hall Of Shame topic for druggers, a provocative topic to a board with the intention of causing maximum disruption and argument. What's YOUR definition of a troll again?

 

Would you like to give stats on how many of my posts say, "Non druggers are whiners"? Thought not. Just more invented hyperbole from yourself passed off as some sort of fact in a vain attempt to discredit me while you come across as hypocritical all the more.  If you're going to accuse people, make sure you can back it up first!

So, in you are in favor of curbing excessive supply use??? My head is spinning now...

 

"some players who don't use their supplies that much keep coming back here to complain about not being able compete in supplies enabled battles. It's the same old people, posting 100's of times making it seem like a bigger problem than it truly is. Why do they subject themselves to punishment in battles where supplies are enabled, knowing perfectly well they won't use many of theirs in return? Why?"

 

The above was written few hours ago... not by me...

 

So when mentioned "You want to convince devs to change a game mechanic. We want to let them know not everybody supports this change", to whom do you think he was referring for "We"? Did he get you wrong too?

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You want to convince devs to change a game mechanic.

We want to let them know not everybody supports this change.

The only reason you oppose it because you enjoy your advantage and don't want other players to reach the same level as you. How selfish.

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