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Dividing Legend Ranks Into Brackets(i.e. Legends1-5. Legends5-10) When Creating Battles


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As a generalissimo soon to become a legend, it is often scary to think that you'll only be able to play in battles with other legends, most of whom, are full m4 monsters, while you have barely managed to get a set or two of m3s..  Because you haven't had the same experience in battle as some of these Legend rank 10-20+ that you'll be facing when you are a legend 1 or 2, you will most likely get demolished in battle. To remedy this problem, the developers could break up the legend ranks into brackets, of 5 ranks, up until legend 15+, since anyone who is legend 15+ should be able to compete with other higher level legends. Does anyone else think this is a good idea?

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Under Review

Declined (see Maf's post below)

 

As the legend rank was introduced, I proposed something very similar. My proposal was to have a rank-selector like

[ Generalissimo ] [ Legend 1+2] [ Legend 3+]

This should help the fresh baked Gismos to have some more smooth way into the highest tier of slaughter, especially as the M4's were given so generously some time before.

 

I posted this several times, and I am sure that the lead game developer read that - as he was active in the corresponding thread at this time, and I got some other answers in that thread as well. But this one was never replied too, and it never got implemented.

 

So tame your hopes save your crystals for M3+10 and improve your braveness ;)

The bigger issue are anyways the modules with 50%.. they are way tougher then M4 turrets and hulls. But I fear, that this information will not help you that much :P

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If I can play and secure good place against m3s using my m2s, I am sure one with m3s can easily compete against m4s.

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If I can play and secure good place against m3s using my m2s, I am sure one with m3s can easily compete against m4s.

The difference it most Legends have M4's with endless drugs.  :rolleyes:

 

I like the idea. 

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50% modules are the scariest

Indeed. Whenever I hit the R button in a legend battle I almost want to cry to myself; I just see a myriad of 40+ protections where my puny m3.5 turrets can barely make a dent in. 

 

The difference it most Legends have M4's with endless drugs.  :rolleyes:

 

I like the idea. 

And even worse is the endless drugs. I mean, many high legend players simply spawn, drug, repair, and restart. This is almost impossible for us fresh legends to deal with, since obtaining supplies is no easy task for us. I sincerely hope tanki considers this in an upcoming balance update-It would really help players!

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I wont try to "finish" the game by someday getting M4 equipments. If things get more difficult the higher I go, I'll just consume my drugs and crystals in PRO Passes and PRO Battles, and maybe finish my participation by doing Parkour.

 

But if they ever want to do something reasonable for all players...

 

Legend 1 = new Legend 1

Legend 2 and 3 = new Legend 2

Legend 4 to 7 = new Legend 3

Legend 8 to 15 = new Legend 4

Legend 16 to 31 = new Legend 5

Legend 32 and up = Addictissimo

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Declined

 

Sorry guys, but this won't happen. Developers consider Legend to be a single rank, and the separation "Legend 1", "Legend 2", etc. is only there to give players something to strive for, give a bit of extra reward and provide a better way to compare yourself to other Legends, by comparing the Legend rank number, rather than the amount of experience.

 

When it comes to game balance, the different Legend ranks don't really have much of a difference between them. In theory, a higher Legend player has spent more time in the game and therefore should have more actual experience and knowledge and should play better than a lower rank Legend. But the problem is that at such a late stage in the game, any Legend player is pretty much at the peak of experience and knowledge, and in such a simple game there aren't that many tricks and strategies that one could master to be superior over lower ranked Legends. Besides, it also depends of the person's own gaming preference. There can be a Legend 50, who spent a thousand hours playing Wasp Fire mode and it's the only mode he knows how to play, and there can be a Legend 5, who practices playing with every single turret and hull, actively learns and adapts new skills and is a generally better gamer. You can't say that the Legend 50 is better than the Legend 5 just because he has a higher rank, right?

 

And in terms of actual garages, you need to realise that Legends already have all equipment unlocked in their garage. Yes, you can argue that a Legend 50 has earned more crystals and is likely to have a much better garage than a Legend 5, but then the issue is that any garage item can be bought for real money by purchasing crystals, so it's entirely possible that a Legend 5 will have a better garage than a Legend 50, just because he purchased crystals with money. This is different to comparing other ranks, like WO-2 and Colonel, because a Colonel has access to better equipment which the WO-2 cannot possibly own, therefore putting these two ranks in the same battle doesn't make sense.

 

So to conclude, "Legend" is a single rank at which all items are unlocked and putting Legends into separate battles based on rank number will not result in better balance. In fact, the Matchmaking system should solve this problem in an alternate way. Since it will take into account the payer's Effectiveness when matching them with other players, the battles should be way more balanced since Effectiveness is a much more complicated and accurate indicator of power than rank number. Let's wait and see,

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I hope u are right, that match making can solve this issue,

Seriously legend 1 half m4 can't match those legend full m4s, + they drug way hard too hard.

Can't even complete super missions.

And the amount of crystals generated are not enougth compared to how much drugs spend.

We spend more drugs just to 1 kills and crystals rewards.

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Declined

 

Sorry guys, but this won't happen. Developers consider Legend to be a single rank, and the separation "Legend 1", "Legend 2", etc. is only there to give players something to strive for, give a bit of extra reward and provide a better way to compare yourself to other Legends, by comparing the Legend rank number, rather than the amount of experience.

 

When it comes to game balance, the different Legend ranks don't really have much of a difference between them. In theory, a higher Legend player has spent more time in the game and therefore should have more actual experience and knowledge and should play better than a lower rank Legend. But the problem is that at such a late stage in the game, any Legend player is pretty much at the peak of experience and knowledge, and in such a simple game there aren't that many tricks and strategies that one could master to be superior over lower ranked Legends. Besides, it also depends of the person's own gaming preference. There can be a Legend 50, who spent a thousand hours playing Wasp Fire mode and it's the only mode he knows how to play, and there can be a Legend 5, who practices playing with every single turret and hull, actively learns and adapts new skills and is a generally better gamer. You can't say that the Legend 50 is better than the Legend 5 just because he has a higher rank, right?

 

And in terms of actual garages, you need to realise that Legends already have all equipment unlocked in their garage. Yes, you can argue that a Legend 50 has earned more crystals and is likely to have a much better garage than a Legend 5, but then the issue is that any garage item can be bought for real money by purchasing crystals, so it's entirely possible that a Legend 5 will have a better garage than a Legend 50, just because he purchased crystals with money. This is different to comparing other ranks, like WO-2 and Colonel, because a Colonel has access to better equipment which the WO-2 cannot possibly own, therefore putting these two ranks in the same battle doesn't make sense.

 

So to conclude, "Legend" is a single rank at which all items are unlocked and putting Legends into separate battles based on rank number will not result in better balance. In fact, the Matchmaking system should solve this problem in an alternate way. Since it will take into account the payer's Effectiveness when matching them with other players, the battles should be way more balanced since Effectiveness is a much more complicated and accurate indicator of power than rank number. Let's wait and see,

Ok. Good point, however the matchmaking system rarely places me with non full m4 players. In a later update however, this will most likely be fixed.

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...

Why'd you remove? I was gonna reply to that.

 

however the matchmaking system rarely places me with non full m4 players.

There is no matchmaking system at the moment. Clicking the "Battle!" button simply puts you in a suitable battle - it doesn't select the players you will be with.

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Why'd you remove? I was gonna reply to that.

My comment was about your declining the idea because ranks can't be divided using brackets, because you said devs see it as one rank despite the numbers, and I thought you said Legend can't be divided into ranks.

 

I agree that they shouldn't use brackets to divide Legend, I would like to see divided into ranks. And since the idea mentions both, I think it should be accepted, unless devs said that they are never diving Legend into other ranks.

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Indeed. Whenever I hit the R button in a legend battle I almost want to cry to myself; I just see a myriad of 40+ protections where my puny m3.5 turrets can barely make a dent in. 

 

And even worse is the endless drugs. I mean, many high legend players simply spawn, drug, repair, and restart. This is almost impossible for us fresh legends to deal with, since obtaining supplies is no easy task for us. I sincerely hope tanki considers this in an upcoming balance update-It would really help players!

Nothing can make a dent on 50% people who have those awesome legacy paints get an easy 50% and 30% against people very OP and they don't have to pay allot in the current method you would need to pay 250+480k to get 50% of all three which is fair. since that is more expensive than an M4 turret 

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