Jump to content
EN
Play

Forum

Patch Update #561 - Released 13th June 2019


Recommended Posts

Patch Update #561 - Released 13th June 2019
  • Gauss bug fixes:

    • Fixed incorrect calculation of damage and impact force in the splash zone of special shot.

    • Fixed a bug that caused Gauss to fire a shot after the Viking Overdrive expires.

    • Increased sprite for hitting a target with special shot.

    • Fixed a bug where a projectile would sometimes fly out of the barrel sideways when firing in standard mode.

  • Changes in the characteristics of the Gauss:

    • Increased damage spread in special mode:

      • M0: 790-920 → 640-1070;

      • M1: 1034-1199 → 840-1394;

      • M2: 1181-1367 → 960-1587;

      • M3: 1425-1646 → 1160-1911;

      • M3+: 1620-1870 → 1320-2170.

    • Reduced targeting time:

      • M0: 2.5 → 2.2;

      • M1: 2,29 → 2,05;

      • M2: 2,17 → 1,97;

      • M3: 1.97 → 1.82;

      • M3+: 1,8 → 1,7.

    • Reduced reload time in special mode:

      • M0: 5.5 → 4;

      • M1: 4,82 → 3,71;

      • M2: 4,42 → 3,53;

      • M3: 3.74 → 3.24;

      • M3+: 3,2 → 3.

    • Reduced projectile speed when firing in standard mode from 270 m/s to 250 m/s.

    • The range of intermediate damage in the special mode was increased from 5 m to 12 m.

    • Increased the percentage of average splash damage for special shots (sniping mode) from 50% to 90%.

  • Changes in the characteristics of ISIDA:

    • Increased the number of points received for repairing tanks from 10 to 12.

  • Changes in the parameters of Overdrives:

    • Mammoth:

      • Overdrive duration reduced from 10 seconds to 5 seconds;

      • increased reload speed of Overdrive by 40%;

      • increased maximum speed boost of the tank from 25% to 30%.

    • Wasp:

      • increased Overdrive recharge rate by 11%.

  • Changed attribution of points in Gear Score:

    • turret — from 0 to 4000;

    • body — from 0 to 4000;

    • each protection module — from 40 to 400;

    • drone — from 50 to 500;

    • each supply (except the gold box) — from 0 to 40;

    • turret/hull skin — 15;

    • alteration — 15;

    • shot effect — 15;

    • legendary paint — 14;

    • epic paint — 9;

    • rare paint — 5;

    • ordinary paint — 1.

  • Changes in maps:

    • Removed one of the Nuclear Energy drop zones for some modes in Stadium.

    • Reduced the overall height of the map and changed the ramps on Highway.

  • Like 12

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...