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Damage to maps, destructible terrain


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It can be easy for sabotage. You go to the other team and destroy some of their ramps, then go back and win.

You have the point but I do not think it worth to switch between teams frequently on that reason because:

- you can damage ramps without team switching. E.g. magnum could be great for that,

- you loose your score by team switching,

- it is not sure you can rejoin the battle

 

Nevertheless, your point is right and I agree on that sabotage is a risk with "built in" enemies, who stay in your team through the whole game. We saw such cases on Montecarlo map frequently and it was quite annoying. Beside the voting system we can improove the proposal by fine tuning it:

- map designer should be able to select which team can destroy a special ramp.

In my eyes this will not add too much complexity to the implementation. Map designer would have an option to deside which special ramp "joins" which team and the current tank attack/heal mechanism could be used.

 

Let me see a ramp on Serpuhov map. E.g. the ramp between the red base and the middle square could belong to the red team I guess or not?

 

I'm not sure if it is obvious in all cases if a ramp is more important to the reds or the blues. It might depend on the flag delivery tactics and also may change through a battle in some cases.

 

I believe this feature would be more interesting to have than a new turret. It would make tankionline an outstanding melting pot of a strategic and action game, so if it is not too complicate to develop then it worth a try.

Edited by Ackerka

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You have the point but I do not think it worth to switch between teams frequently on that reason because:

- you can damage ramps without team switching. E.g. magnum could be great for that,

- you loose your score by team switching,

- it is not sure you can rejoin the battle

 

Nevertheless, your point is right and I agree on that sabotage is a risk with "built in" enemies, who stay in your team through the whole game. We saw such cases on Montecarlo map frequently and it was quite annoying. Beside the voting system we can improove the proposal by fine tuning it:

- map designer should be able to select which team can destroy a special ramp.

In my eyes this will not add too much complexity to the implementation. Map designer would have an option to deside which special ramp "joins" which team and the current tank attack/heal mechanism could be used.

 

Let me see a ramp on Serpuhov map. E.g. the ramp between the red base and the middle square could belong to the red team I guess or not?

 

I'm not sure if it is obvious in all cases if a ramp is more important to the reds or the blues. It might depend on the flag delivery tactics and also may change through a battle in some cases.

 

I believe this feature would be more interesting to have than a new turret. It would make tankionline an outstanding melting pot of a strategic and action game, so if it is not too complicate to develop then it worth a try.

You were right, you don't need to switch teams to destroy things like ramps, unless there are red ramps and blue ramps... but that was the solution to the problem, right?  :huh:  ;)  :)

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You were right, you don't need to switch teams to destroy things like ramps, unless there are red ramps and blue ramps... but that was the solution to the problem, right? :huh: ;) :)

Yes, red and blue ramps could be the solution to the sabotage problem you addressed. Your phrasing is easier to understand. :-)

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This is more for TX, honestly.

It is an option for TankiX too but there are many other things that should be developed in TX before to reach the same level of game experience as tankionline. E.g. the redesign of the battle selection mechanism in TX would be much more important. See my corresponding post if you are interested:

http://echo.tankix.com/topics/7200-battle-selection-user-interface-proposal/

 

On the other hand tankionline is a matured product, so its developers may spend time on such enhancements like special ramps to keep the game's advantage over TX, overtake external competitors (WoT) and keep their players.

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On 5/1/2017 at 9:06 AM, SamGamgee55 said:

This is more for TX, honestly.

I would not underestimate TO developers and the Alternativa 3D platform.

The implementation of strategic ramps that can be destroyed by one team and repaired or rebuilt by the team that has the same color as the ramp is similar to a tank implementation, so it is not beyond the possibilities.

I assume that the border between TO and TX will be at the VR (virtual reality) experience. I expect that the Unity based TankiX will have a mobile version with VR support within 3 years but tankionline will never have such immersive virtual reality feature.

 

If you think the game would be more interesting if such a partly modifiable map feature would be available at least in pro battles then do not hesitate and vote for it with the Like This button to get the attention of the moderators and developers. Developers can judge the necessary efforts, we do not need to worry about that. I have the feeling such a feature could be used to balance some of the asymmetric maps a bit as well.

 

Imagine: year 2017, Aleksandrovsk map CTF, blue base: the red ramp that leads to the highland in the middle of the map is almost demolished. The blue viking goes up towards the enemy base and places a mine onto the ramp. In the meantime a red titan takes the blue flag. Although 2 blue firebirds tries to destroy it but the supporting isida and the repair supply keeps him healthy. But as he runs onto the mine the ramp demolishes and the titan cannot go up. He has to find another path to bring the blue flag to the red base...

Edited by Ackerka

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Under review

[mps] [vsfx] [ftr] [gmpl]

This is a common idea and developers are aware of it. Unfortunately it's extremely unlikely that this will ever happen in TO, but it's definitely a possibility for TX. I mean, we already have supply boxes which explode into pieces, so why not have similar effects with terrain? We'll see.

The one main reason why tanki is failing. Some people who play tanki uses a chromebook, or a less piece of processing equipment. Because of that, we can't download tanki X, so we are restricted to using only tanki online. Maybe he is right. Maybe there should be interactables. That would boost the games prestiege up by a ton.

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Ummm...good idea...under review since 2014...so I guess it won't happen :D

Actually, I'm pretty sure this is under review since 2009, since this seems like a very common thing that players would suggest as soon as the game was released.

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Actually, I'm pretty sure this is under review since 2009, since this seems like a very common thing that players would suggest as soon as the game was released.

2014*

meh just accept or decline it xDD

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2014*

meh just accept or decline it xDD

There's no reason to decline it and it's not up to me to accept it.

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This is a suggestion, to add a feature in which you'll be able to destroy some small props with sustained gunfire, let me explain.

 

Small props like thin walls and telephone-poles will have N health, like a tank, shooting at them will damage them, do enough damage and they'll crumble.

 

The "health" of each small prop varies, larger props will generally have more survivability, the health is much more than a tank, short-range guns can't damage these props.

 

The point is to make the game a lil' bit more realistic and to unlock new opportunities and strategy.

 

1) Walls (3 types)

 

w2tfq.png

 

1: 5000 HP

2: 4500 HP

3: 3500 HP

 

Spire

 

2uxyblt.png

 

6000 HP

 

Bricks

 

8z4hgy.png

 

3000 HP

 

Billboard (2 parts)

 

a31b2d.png

 

1) 4000 HP

2) 5000 HP

 

Telephone Pole

 

xle4bc.jpg

 

2000 HP

 

Notes:

-This feature could also bring some new togglable graphics effects, if you have a trash PC (like mine) than flipping "Prop Destruction Animation" Off would not show the animation of the prop breaking and crumbling, just vanishing upon destruction.

-The damage you do to a prop will not be displayed, to avoid confusion and to encourage you to focus shooting enemy tanks.

-Prop Destruction could be a togglable feature, just like supplies in Pro Battles. Prop Destruction will only take effect if there is more than one enemy on the map.

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We should see something like a true explosion of wasp bomb,

Near constructions and the ground will be destroyed for 15 seconds in a area of (meters) 20 x 15 x 10 after wasp bomb explosion, after, it come back

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7 hours ago, pocrettttt said:

We should see something like a true explosion of wasp bomb,

Near constructions and the ground will be destroyed for 15 seconds in a area of (meters) 20 x 15 x 10 after wasp bomb explosion, after, it come back

Topic merged

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