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Ideas for Supplies and Drones!


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How about an option to disable supplies in settings? I don't want to use them in normal battles but when I see them in bottom on screen I jsut get tempted and waste em all. This would also help players who accidentally drop Gold Boxes

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Maybe you can take into consideration to widen the supplies with oil release at number 7. It would be very helpful during CTF games but also to be limited in 2 per each game or any other limitation. 

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Maybe you can take into consideration to widen the supplies with oil release at number 7. It would be very helpful during CTF games but also to be limited in 2 per each game or any other limitation. 

Topic merged

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I think there should be some new supplies.

 

1- Troll Bomb-Unlocked at Master sergeant, costs 150 crystals each.

It basically stays where you put it for 15 seconds and launches EVERYBODY including you in the air, with a 25% chance of forcing the victim to self-destruct, but takes 3 seconds to activate. It is disabled when gold boxes are being dropped.

 

2- Force field mine-Unlocked at Warrant Officer 1, costs 250 crystals each.

The first team member to hit it, excluding you, becomes completely invincible, but can't shoot for 8 seconds. It has a 5 minute cooldown for each team. It would be disabled in FFA

 

3-Helicopter Strike-Unlocked at Third Lieutenant, costs 100 each.

Launches a strike of 6 missiles, that have a small explosion range, with 350 damage for each of them, for 2x the range of the isida, at the front of the tank, not turret, with a cooldown of 60 seconds. It could be useful for if you were shooting at someone, but being attacked from the front, with the turret at the back of the tank. Would be disabled during gold boxes because of knockback.

 

4-Air Strike-Unlocked at Brigadier, costs 700 for 2.

It pulls up a map over the full screen with a target, which is where the air strike will land, which does 70% of the TOTAL HEALTH of any enemy in the missile's range. It would be disabled in FFA due to possible extremely easy kills, and gold boxes because of knockback.

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I think there should be some new supplies.

 

4-Air Strike-Unlocked at Brigadier, costs 700 for 2.

It pulls up a map over the full screen with a target, which is where the air strike will land, which does 70% of the TOTAL HEALTH of any enemy in the missile's range. It would be disabled in FFA due to possible extremely easy kills, and gold boxes because of knockback.

Sounds like the Air Strike from the MechCommander Strategy game... 

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Double recharge speed or invisibility. Such supplies that you cannot buy in hangar, but they appear only in battle and last only a third of the regular supplies time. Otherwise things would really get out of hands. Just came into head while cursing my recharge speed. Didnt have much time to think the over.

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Double recharge speed or invisibility. Such supplies that you cannot buy in hangar, but they appear only in battle and last only a third of the regular supplies time. Otherwise things would really get out of hands. Just came into head while cursing my recharge speed. Didnt have much time to think the over.

M4 Twins with recharge speed doubled. That's a terrifying thought.

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i have idea about goldbox plz accept it, it wil help more players like me, and its dropin gold in accident. So  can u make LOck and Unlock like when u click L u lock the gold dropin and when u click U , u unlock it and it wil help more and more pleyers. 

 

 thnkx :)

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Possibly a healing supply that heals everyone around you, including yourself, for 10 seconds. Inspiration from Solider 76 in overwatch. It would cost 300, double a repair kit.

That would be so OP in a attack squad. Imagine if everyone had it.

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Now imagine M4 Hammer with impact force doubled..... :ph34r:

 

those poor light AND medium hulls...

Imagine how fun and easy parkour would be...  ^_^

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Maybe you could bring back the crystal boxes... the boxes had 10 crystals.

Actually, players still get the same amount of crystals, because when the crystal boxes drop, they disappear and 10 crystals are added to the battle fund.  The old system had many problems, because players would just focus on getting the boxes and not helping their team.

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Hi,

I have an idea of "locking" gold supply. This function would block you from dropping golds unless you really want to do so. This function would make it easier to save golds earned from missions, because we wont be able to drop them accindetaly. Such stuff happened to me several times, and drove me mad. 

Whats your opinion?

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Hi,

I have an idea of "locking" gold supply. This function would block you from dropping golds unless you really want to do so. This function would make it easier to save golds earned from missions, because we wont be able to drop them accindetaly. Such stuff happened to me several times, and drove me mad. 

Whats your opinion?

There's a topic in "Ideas and Suggestions" for this. It's called "Ideas to Prevent Accidental Activation of Gold Box supplies." There are many good ideas there.

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I think there should be some new supplies.

 

1- Troll Bomb-Unlocked at Master sergeant, costs 150 crystals each.

It basically stays where you put it for 15 seconds and launches EVERYBODY including you in the air, with a 25% chance of forcing the victim to self-destruct, but takes 3 seconds to activate. It is disabled when gold boxes are being dropped.

 

2- Force field mine-Unlocked at Warrant Officer 1, costs 250 crystals each.

The first team member to hit it, excluding you, becomes completely invincible, but can't shoot for 8 seconds. It has a 5 minute cooldown for each team. It would be disabled in FFA

 

3-Helicopter Strike-Unlocked at Third Lieutenant, costs 100 each.

Launches a strike of 6 missiles, that have a small explosion range, with 350 damage for each of them, for 2x the range of the isida, at the front of the tank, not turret, with a cooldown of 60 seconds. It could be useful for if you were shooting at someone, but being attacked from the front, with the turret at the back of the tank. Would be disabled during gold boxes because of knockback.

 

4-Air Strike-Unlocked at Brigadier, costs 700 for 2.

It pulls up a map over the full screen with a target, which is where the air strike will land, which does 70% of the TOTAL HEALTH of any enemy in the missile's range. It would be disabled in FFA due to possible extremely easy kills, and gold boxes because of knockback.

I like the way you think.

Random question do you play Call of Duty?

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