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Suggestion: Shorter duration of effect for consumables


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1 member has voted

  1. 1. Which suggestion(s) do you think should be implemented?

    • Reduce the duration of consumables.
      0
    • Change the "double" type consumables from 100% increase to 50% increase.
      0
    • Both.
      1


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While playing a team deathmatch that my team was winning (by about 15 or 20 points), a drugger came along and SINGLE-HANDEDLY won the match for the other team.  (I kid you not.)  This guy was CONSTANTLY drugging the ENTIRE time he played.

 

To help combat the abuse of consumables, I suggest that the durations for drops be reduced from 30 seconds to 20 seconds and that the duration for consumables from the garage be reduced from 60 seconds to 40 seconds.

 

Another suggestion would be to replace the "double armor" and "double power" consumables with ones that only increase your armor or power by 50% instead of 100%.

 

I feel that these changes would greatly improve the gameplay experience for the majority of Tanki Online players.  Devs, if you're listening, please implement at least one of these suggestions.  Thank you.

 

 

For everyone else, you can make your voice heard by voting in the poll above.

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