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Possible practice mode?


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You will home your skills, though only through fighting players in real time. Sure you could work on your aim a bit, but fighting real players as, "practice" provides this muscle memory, that allows you to better understand how your opponent will react.

 

Thanks,

            MarineMan2

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You will home your skills, though only through fighting players in real time. Sure you could work on your aim a bit, but fighting real players as, "practice" provides this muscle memory, that allows you to better understand how your opponent will react.

 

Thanks,

            MarineMan2

 

well it would be good for recruits learning to fight. I.E they don't know how to turn turret or anything so a little practice would be nice but it is only available below 

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well it would be good for recruits learning to fight. I.E they don't know how to turn turret or anything so a little practice would be nice but it is only available below 

I want to do practice for my rank. :)

That can provide lots of think.

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ig you want to practice then make a new account

Battles are not equal to training or practise.

 

Battle is different, practise is different.

 

And moreover, Can I get enough idea about Ricochet M3 with Ricochet M0?

Furthermore, I want this for shaft, too. I know how to use shaft(okay, not so good) and ı want to improve something.

They are not so possible with keep playing.

İt could be better for my other guns, too.

 

For example footbal players. Are they just playing? No. They sometimes doing training and exercising with fitness equipments.

 

 

 

You will home your skills, though only through fighting players in real time. Sure you could work on your aim a bit, but fighting real players as, "practice" provides this muscle memory, that allows you to better understand how your opponent will react.

 

Thanks,

            MarineMan2

This is not ture(except the last sentence) we need training and battles

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Well, that would be interesting, especially for players learning the traits of new weapons, I think it would maybe go over nicely. Here's the thing however, imagine this; Tanki without tanks. That's what it may end up being, as no one would want to play the actual online version of the game, and then they'd lose players for sure. However, this could be remedied by only allowing players to access the training sessions twice daily or something similar to that. But, it's probably unlikely that this idea would follow through due to the possible risks.

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You will home your skills, though only through fighting players in real time. Sure you could work on your aim a bit, but fighting real players as, "practice" provides this muscle memory, that allows you to better understand how your opponent will react.

 

Thanks,

            MarineMan2

Oh yes, this one is absolutely right; if you want effective training, you have to actually battle. Real people don't act like AI, and neither will AI ever be able to act like real people.

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Practise is good, as you will always learn faster when you focus on one thing at a time.. and not beeing distracted by a "battle" around you.

There is much to practise.. but only a _few_ things can be solved with AI oponents:

 

Examples of what can be practised:

 

- basic driving skills (fast driving, precise cornering, driving backwards while looking forward or sideways - without getting stuck, ..)

- basic aiming skills (shoting & aiming long range while stationary / while in full movement / at moving targets close to you/far away)

- self centered tactics (sneaking up, retreat with emeny flag while using cover behind(!) you, find good attack support positions, defense positions, pathways to move from one to another..)

- tactics against other players (if he does _this_ I will do _that_  - like encircle slow turret turning oponents, hide while reload, ..)

- team tactics

 

 

How does an AI help you?

 

The only thing you can practise with an CPU/AI enemy is aiming at moving targets.

All other stuff needs a _real_ sophisticated AI (much development time = much cost) and it will _still_ be not as creative and versatile as real, experianced humans are.

 

 

Proposed Solution:

 

So -> go to a server where you find no battle with your rank, create a battle and find yourself alone.

Practice things you can pracitse alone (driving, aimnig, ...) and learn to know your favorite maps/battlefields (can you drive them already backwards? so said "blind"?).Or get a friend and practise with him or her.

 

As soon as you can hit 3 our of 4 long range shots with short aiming time, and when you can go backwards towards your base while hitting targets that chase you, you are already way above average (considering your rank). No need for an AI for such stuff.

 

 

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I think that It would be a great addition and helper to put in a test lab where you can try tactics agenst fake tanks and try all turets and there different upgrades and hulls and paints and could help many players improve there skills and be able to become better on battles.

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There is such a thing: it's called the test servers, and, when they are open you can try out anything you wish.

This is how I found out that the best combo is Viking + Firebird (M3 on both).

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I think that It would be a great addition and helper to put in a test lab where you can try tactics agenst fake tanks and try all turets and there different upgrades and hulls and paints and could help many players improve there skills and be able to become better on battles.

Topic merged

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Practise is good, as you will always learn faster when you focus on one thing at a time.. and not beeing distracted by a "battle" around you.

There is much to practise.. but only a _few_ things can be solved with AI oponents:

 

Examples of what can be practised:

 

- basic driving skills (fast driving, precise cornering, driving backwards while looking forward or sideways - without getting stuck, ..)

- basic aiming skills (shoting & aiming long range while stationary / while in full movement / at moving targets close to you/far away)

- self centered tactics (sneaking up, retreat with emeny flag while using cover behind(!) you, find good attack support positions, defense positions, pathways to move from one to another..)

- tactics against other players (if he does _this_ I will do _that_  - like encircle slow turret turning oponents, hide while reload, ..)

- team tactics

 

 

How does an AI help you?

 

The only thing you can practise with an CPU/AI enemy is aiming at moving targets.

All other stuff needs a _real_ sophisticated AI (much development time = much cost) and it will _still_ be not as creative and versatile as real, experianced humans are.

 

 

Proposed Solution:

 

So -> go to a server where you find no battle with your rank, create a battle and find yourself alone.

Practice things you can pracitse alone (driving, aimnig, ...) and learn to know your favorite maps/battlefields (can you drive them already backwards? so said "blind"?).Or get a friend and practise with him or her.

 

As soon as you can hit 3 our of 4 long range shots with short aiming time, and when you can go backwards towards your base while hitting targets that chase you, you are already way above average (considering your rank). No need for an AI for such stuff.

 

 

Totally agreed I mean it low ranks you would need to learn the basics of where you are on any map and what are you going to encounter..the many hiding spots in highland and Brest, These are skills that take time to home in on and this game would be a lot more diverse if there was IA training or a single player mode. But I also agree that if this would happen Tanki would become a single player game for many and lose its charm somewhat. Overall summary. 

1. Good basic Idea.

2. Could be very useful for newcomers.

3. However it may upset the games balance in ranks = skill.

 

 

But overall a great suggestion.

 

Sly.

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