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İdea for ranking with crystals


New experience point system  

13 members have voted

  1. 1. What do you think about get experience points at last of matches?

    • Yes it is good idea.
      5
    • İt can be but not too good idea
      0
    • Bad idea
      6
    • Hmm... İ need think
      2
  2. 2. What do you think about refuse system

    • Yes it is good idea.
      2
    • İt can be but not too good idea
      2
    • Bad idea
      5
    • Hmm... İ need think
      4


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For edited version, read just yellow parts. Grey parts are wrote with bad english. Yellow ones are more readable.

 

Okay First i need write there

 

İf you are'nt highest rank, in your rank, you can get limited crystal. Limited exp, limited crystal. 

So we need be "fruitful(i used dictionary productive" for crystals. So if buying time, we can't buy equipment; we lose our powers for buying time ranks.(Okay my english weak. İ need much writings :( For some ranks, i need some equipment, if i can't buy enough strong equipment, i can't play good)

 

But some matches it is problem.

 

İ may exit match or lose battle fund. Or "connection closed by server" etc..

Sometimes i get exp but i don't get battle fund so, "low fruitfulness(productivity)" 

 

And sometimes we don't play time limited matches. We play quest limites matches. We try win this matches but we can't sometimes. We play this match too much but after druggers or friends come and get this match.

Result: Much exp and no battle fund.

 

But i have 2 idea!  :)< :)>

Only last of matches, i get experience points. So if i exit, i don't get experience points and same fruitfulness. No problem  :) Sam battle fund but for experience points and same system(10 point for kill and no get other players exps etc...)

İf i exit, i don't get exp and battle fund. My exps deleted for this match

 

http://en.tankiforum.com/index.php?showtopic=210957&do=findComment&comment=3745882

 

And one more, refuse system. At last of match, i see my part of battle fund and self experience points for 7 second. İf i don't press "refuse", i get experience points and battle fund okay. İf i press refuse, i don't get exp and battle fund and other players get my battle fund.

 

please read. 4090 exp without battle fund!

After this time, i never play long matches. Only small DM's and rarely

2-2 3-3 4-4 CTF CP TDM's. Because afraid of lose battle funds :(

 

Since i started playing. really 10-15k exp without fund. Maybe much. Now i have got 230k exp. Maybe it is flow Because İ don't get risk :( But with this, i can enter ally matches. Only slow upgrading a bit.

 

Thanks

 

 

Edit:

 

Sometimes we got bad battes and got less crystals compared to got experience. Low Cry/Score rates make our tanks weak because we won't able to get strong enough equipment if we can't get enough cry that is compared to our rank.

Moreover, sometimes we can't finish battle. We get experience but no cry.

 

My idea

 

1. Get all score at the end of the game. So, if we can't finish game, we won't get any exp or cry.

 

2. At the end of the game, "refuse option". There will be "refuse button" at finish score list and if you press "refuse", you won't get any cry or experience. Other players will get these crys.

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I think I understood it. I will summarize. I hope that I got it right  :rolleyes:

 

Also translating from Tarzan english to Jane English  :D

 

He says, he enters a long battle, like 100 flag battle for example. He is winning at first like 70 to 25 flags for instance. So he makes lots of experience points and closes to rank up step by step. But in between, new players with full supplies are entering in opposing team and changing the game around by winning 100 to 70. At the end he ends up with lots of experience points but insufficient fund. And if he continues entering long battles like that and losing them one after another he gets then lots of experience points and then ranks up but has not enough crystals to upgrade his weapons and ends up with a weak tank.

 

So he proposes two options.

 

First, when he quits from the battle, he doesn't get experience points the same way as he doesn't get almost any fund.

 

Second, there should be a system, so called "refuse button" that asks you last 7 seconds whether you want to accept to get your experience points and funds, or you refuse them? If you lose the game but made already like 7000 points, but getting only 55 or 65 crystals, you will refuse them both. So that either your experience points or your crystals will not be effected.

 

This is what I've understood

 

I used to know some players who do not want to rank up. Perhaps some kind of system could be thought for them to prevent them from ranking up if they do not want it. But then they would be small generalissimos among their ranks.. Imagine they all have m2 playing against m1 weapons. Thinking this way, it doesn't sound a good idea. On the other hand if they agree not to have their funds, it won't do much change for them.

 

Now thinking again after I've read, it sounds interesting idea. Perhaps it could be taken into consideration

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I think I understood it. I will summarize. I hope that I got it right  :rolleyes:

 

Also translating from Tarzan english to Jane English  :D

 

He says, he enters a long battle, like 100 flag battle for example. He is winning at first like 70 to 25 flags for instance. So he makes lots of experience points and closes to rank up step by step. But in between, new players with full supplies are entering in opposing team and changing the game around by winning 100 to 70. At the end he ends up with lots of experience points but insufficient fund. And if he continues entering long battles like that and losing them one after another he gets then lots of experience points and then ranks up but has not enough crystals to upgrade his weapons and ends up with a weak tank.

 

So he proposes two options.

 

First, when he quits from the battle, he doesn't get experience points the same way as he doesn't get almost any fund.

 

Second, there should be a system, so called "refuse button" that asks you last 7 seconds whether you want to accept to get your experience points and funds, or you refuse them? If you lose the game but made already like 7000 points, but getting only 55 or 65 crystals, you will refuse them both. So that either your experience points or your crystals will be effected.

 

This is what I've understood

 

I used to know some players who do not want to rank up. Perhaps some kind of system could be thought for them to prevent them from ranking up if they do not want it. But then they would be small generalissimos among their ranks.. Imagine they all have m2 playing against m1 weapons. Thinking this way, it doesn't sound a good idea. On the other hand if they agree not to have their funds, it won't do much change for them.

 

Now thinking again after I've read, it sounds interesting idea. Perhaps it could be taken into consideration

Aa thanks for translation :D

 

Last paragraph, yes, it is bit true :( But not problem. Because player don't get damage. But really game will be too slow and so, we need think

 

thanks

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the present xp sys is gud so there is no need for a change in this sys

İ wrote it after "connection is closed by server" after killed 408 player in a DM.

 

Do you think is this good? 4080 exp with cry. This is the best way to make your garage weak.

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I agree with you this could be a very good idea!

if your team is losing you couldn't get crystals easy.

I played a match 50 flags Fund was 20k crystals and my team lost 26-50 and i took only 1000 crystals :/

That was really sad :(

That's the reason this is a very good idea

 

for my opinion :P

 

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You're basically suggesting an idea... Where you never rank up. This would be unfair to other players, as at some point you'd become far more skilled than them, and could potentially end up overthrowing a battle under the facade of being the same skill level, which should always be relative to the rank, or else there'd be no point in even having a rank system! Additionally, your issue seemed to be gathering crystals... Your idea didn't really address or solve that... Just put it off.

 

Idea rejected. Closed.

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