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simple ideas to moderate the abuse of supplies


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Hi to everyone who likes to read my posts! 

everyone knows that the use of supplies recently has increased and the game is becoming less funny to play for most of us. i have some ideas to moderate the amount of supplies a player can use

 

- slighty longer cooldowns for all of them, especially double armor and power

- Inability to use all them thogheter. for example, if you have double armor and double speed, you cant use double power.

- make limitations on the number of supplis a player can buy or use in every game. like for a 100 flags game, no more than 50 supplies each. this is an example. 

 

tell what you think about supplies moderation and your ideas to decrease the use of them.

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Hazel-Rah, on 18 Aug 2014 - 22:07, said:snapback.png

We have updated our plans a bit (not yet updated on wiki though):
 
 
1) Fixed ban system for partner sites. Not very interesting.
 
2) MU instant upgrade price will depend on time left to finish upgrade. Yeah. You asked, we going to deliver.
 
3) Battle auto-creation, limiting time for standart battles but ridiculous 999 flag no time limit pro-ONLY-battles will be brought back. FOR FUN! And to make game a little less painfull by not making you facing long battles with drug teams all around.
 
4) New Short-range gun. Short range like Twins or Ricochet, so it is going to be an epic boom-stick.
 
5) New Medium-range gun. This will have range like Smoky or Thunder. We just thought that you would like EVEN MORE DAKKA after all this years without new guns.
 
6) A game launcher with official Tanki Online desktop icon, who would've known!
 
7) Hiding gray unavailable by rank battles. We could not figure out why we even showing them to you. Of course you will be able to see them if there is your friend playing!
 
8) Anti-power-leveling system that does not brake game for normal players. You know, I really hate Wasp-Firebird-only battles.
 
9) Special alert to explain why connection have been closed by server, for your convenience sir.
 
10) Pop-up alerts for social networks. Yeah, should do that before ever going to social networks.
 
11) And importing you social network friends to your ingame friend list! Again, might be convenient.
 
12) Improving Railgun and Isida shooting effects. We hate to hear how people call Railgun a Laser. A LASER! THIS IS NOT A LASER!!!
 
13) Night maps. Oooh yes. But we will have to cut out light sources like front lights, or it will never get into current graphics version.
 
14) Maybe dawn, fog or... you know... whatever map theme we can make by tuning color theme and skybox without going into weather effect like rain, for now.
 
15) Depended cooldowns for supplies. This is how we want to make drug game FUN and a bit more FAIR for every one. Also, drop zones will drop supplies every N sec, to make it skill based. Like Quake, yeah.
 
 
The order here does not represent the order of when this updates will make it into the game. And this list can be change anytime, so do not consider it official.

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Hi to everyone who likes to read my posts! 

everyone knows that the use of supplies recently has increased and the game is becoming less funny to play for most of us. i have some ideas to moderate the amount of supplies a player can use

 

- slighty longer cooldowns for all of them, especially double armor and power

- Inability to use all them thogheter. for example, if you have double armor and double speed, you cant use double power.

- make limitations on the number of supplis a player can buy or use in every game. like for a 100 flags game, no more than 50 supplies each. this is an example. 

 

tell what you think about supplies moderation and your ideas to decrease the use of them.

I think it's not a good idea. Think of buyers who can't buy experience points. So they buy supplies to rank up faster. Not everyone is willing to reach the rank generalissimo one year later like many others do.

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