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[Issue 29] Ask the Community 5


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It's back! I, Remaine, shall continue "Ask the Community" - a series that started from the ninth issue of the newspaper! This issue's question is:

 

If you were granted the power to remove one turret from the game permanently, which would you remove and why?

 

@Winner_Of_Turkey: It will be Twins. For me its the useless turret in the game. In your team or enemy's, its always ready to annoy you. Stealing kills, flipping you, ruining game play. But its good for parkour to get you up highest places. 

 

: Well, in my opinion, all the guns are useful in own ways, but i think Shaft is the gun. I picked shaft because it doesn't help teammates at all, and it's bad at DM's.

 

: For me, I'd remove Firebird. After the new drug system, people having Firebird can use Double Damage and easily kill opponents if they don't have Double Armour on. The opponent is unable to deal with it's damage and burn damage. In my opinion, it is too OP. Even without Double Damage, it can leave it's impact on us, and in 3-5 seconds we are killed. Firebird is an annoying weapon for people using railgun or distance weapons such as Thunder, Shaft, Railguns, and Smokys.

 

@lordmostafa: For me, it is Shaft. I find it the worst gun to use in a game, it takes no skill to use, very over powered while equipping DPs, you just sit there in your base hiding till someone gets in-front of you - very boring.

 

: If I was granted the power to remove one turret from the game permanently, I would remove the Twins because, with it unlimited charge, with a big tank like Titan or Mammoth and a good paint, it can be hard to survive or to kill the Twins... Even if I have the best paint against this turret I can't do anything without drugs in Island, my favourite map, for example. A drugged Twins will kill you during the next 5 seconds. A Hornet-Railgun against a Twins have a great chance to be destabilized by Twins power an it will miss it shot. The weakness of this gun is it's range which is too low; without talking about the price wich is very expansive and not so much accessible for non-buyer players. So I hate being against a Twins in a battle and that is my point of view.

 

: First I got to say, I don't want any gun to be removed from the game, the developers did a great job balancing any gun, no gun is too overpowered it is well balanced. But if I need to choose one gun that will be removed permanently, it would be Isida. Reason: it is very annoying when I shoot a mammoth twins (for example) and a isida stands behind the mammoth), and it is unreal too. Another reason, when a team for example in silence, get in the base with 5-6 viking isida's it is almost impossible to kill them all before they capture the flag. But in dm without drugs it sucks

 

@hunterofartemis: I would probably remove Twins. To me, it doesn't seem to have a use in the game, and in most of the non-XP games that i play, there's almost always 1 [or more] twin-users that mult for crystals or sabotage their own team.

 

@jokersus.cava: Well, it's a hard decision, all the turrets are great and fun to use. But, I'd probably remove Smoky, if it was obligatory. For my opinion, it has too many bad sides, for both sides - the enemy, and the user. It's normal damage is too weak and the critical damage is too high. Plus, you never know when it's gonna happen and it ruins all the tactic. You just shoot randomly and a sudden critical shoot gives you (or takes out) all of the advantage - that's ridiculous!

 

: What i think about the turrets of Tanki Online is that all of them are well-balanced at the moment. If there's a need to remove one from the game, what are the developers made for? Every Turret in the game is equalized. Some say shaft is OP and i nor would agree with this fact neither disagree. Why? Due to considering the fact that Shaft works in large maps and is and excellent piece of equipment for campers. Just find a sweet spot and go into Snipe mode and start destroying the enemy tank.  One gets awesome D/Ls  Using shaft, I believe. On the other hand let's talk a bit of close range weapons like Isida, Fire, Freeze; what shall i say about these turrets, Nothing more than a bunch of small-packed goodies in tanki online.  I found them Very usefull as providing backup especially when a tanker has the flag. Last but not the least, I wanna say that every single turret matters in its own aspect and usage area. For e.g: A wise one would prefer Hornet along with some close range turret in the map Arena, WHEREAS, A silly one would take a some long range turret say Shaft in the map Island. We clearly understand by the example and thereafter, that every single turret has its own bunch of goodies with itself. In conclusion, No turret shall be removed but the Community always want for more. Goodluck on the battlefield everyone.

 

@blackopspaul: I personally think that the weapon I would like to remove would probably be Shaft, I think its way to OP for light hulls or even with double damage one shot on Viking or dictator, without protection.Shaft users have way too good d/l anymore. I myself have noticed that shaft numbers have increased in the last while which is quite annoying when you are carrying the flag, In a matter of seconds shaft locks on and bam, dead.....  

 

@spartanleo2: If I was granted the power to remove 1 turret from game permanently,i would remove the Freeze, because is a very annoying weapon. At my rank, I can see in some pro battles, mamoth freeze at m3 camping on flag and me with my little wasp tries to push him; it's a very hard mission to the extent that it's almost impossible, especially if they being guarded by a isida 100% of time. Even if somehow i pushed mammoth, almost run away from him and he'd catch me in its range at about 15 meters lets say, he barely touched me with the ice and got slowed enough, so he can catch me up and kill me. Now let's talk about drug games, this beast on drugs is amazing, saw some Russian drugging groups, for example in Noise, I had a peaceful game,was 24-0, suddenly a group of druggers joined, on the bottom of their side, was a viking freeze zeus using drugs and placing mines all around him,game turned quick, it reached 24-17 but somehow,in a last struggle to save the game,i managed to cap the victory flag and the game ended 25-17. You can figure out how much it can change a game. Therefore, I hate this gun a lot...

 

@Therider: Shaft by far it has never been useful to me since i was a lieutenant every time i would go into a dm and camp somewhere with it with or without mines confiding my location a railgun or a long distance gun would disarm me this may also be becuase i don't have a firm hand to hold onto while trying to aim but in dms shaft has always been taken down then in ctf in drug wars you don't really need a shaft as you need to capture flags so its useless and a freeze can just freeze and take the flag even as a defender it is useless

 

@I.Devastation: If I had the option I would choose Freeze to be removed, mainly since it's incredibly annoying. It makes it so much harder to capture a flag or shoot and without it the game would probably flow better. And another reason i would want this removed if possible is that it hates me(, it works well for everyone else then when I use it it doesn't help at all.

 

@Snow.HD: Well my opinion is that Shaft in this moment is very useless . After changes , this weapon is like Smoky/Thunder in arcade mode but not so strong , only if you are in snipe mode  with full load but vs. a medium hull with a Shaft protection , isn't 1 shot without DP. I saw a lot of players playing with this turret and none of them have a decent score . Some time ago , before changes , it was the best turret for campers , with a full load and some MUs, they could kill easy an enemy. Now i don`t see any good reason to play this gun . Maybe this is the reason that i still have M0 on it .

 

: the one weapon i would remove from the game completely is Isida. that turret is a bit overpowered. , especially when its drugging. and thats part of the reason why i want it gone, who could be a drugging isida, that constantly fills its health with each kill and health its other teammates quickly, even though they are great to have on a team, facing them is another matter for a team of just isidas can easily overpower another turret

 

My personal opinion: I would personally remove Ricochet - I'm not really a fan of it. Admittedly, I acknowledge the turret can be used very well if in the right hands; needless to say, my hands aren't the right hands. The only reason as to why this turret is above M-0 in my garage currently is because I decided to join the Ricochet bandwagon quite some time ago, when it had become quite overpowered as a result of the new re-balance; and even then, it created dust after around forty-eight hours. The lack of plasma balls are felt, and generally, when using a relatively resistant paint, it's not a nuisance at all. Don't get me wrong, I'm a fan of its discernible ability; it enables you to attack opponents whilst out of sight. Unfortunately, it's not enough to make me use it regularly, or even at all.

 

What do you think? Whose answer do you concur with, if any? Feel free to comment below!

 

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Edited by Hexed
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So many shaft haters. :(

Personally, I'd say freeze. I hate going for flags, and getting wrecked by three or four freezes camping in the base.

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Every turret is unique in their own way. Sure some turrets may not be as popular as others, but when used in the right map, any of these turrets can prove deadly. Shaft is beast in highway matches. Twins is ultimate in DM. Freeze is good in any CTF battle. Rico is amazing because of its great potential. Firebird is just one of those well-rounded turrets. Smoky.......it's THE original turret without it Tanki couldn't really be called Tanki. Izzy is great because of its unique gameplay and importance in CTS/TDM battles (mainly CTF).  

 

Can't wait for the shotgun and machine gun :D :D :D

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