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5 New(Nearly) Gun İdea:Roller, Tornado, Overload, Shredder, Flame Bomb


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I though in my leisure time, and I found some gun ideas. Some guns similars were writed much times ago but i changed a bit.

 

 

Now we see this guns first writings, abilities and M3+ stats.

 

İ didnt write rank or money part, maybe we should think after time.

 

Roller

 

"This gun made after shaft. Some tankers wanted a gun similar shaft's normal mode but better.

This gun nearly as same as shaft's arcede mode, but damage is better."

 

M3+ stats

 

Damage:80

Reload time:2.50

Turning speed:100

İmpact force:300

Range:Unlimited range and full damage at all ranges.

 

Tornado

 

"This gun for push opponents. İt doesn't have big damage for its range, but it has very good impact force. We can use this gun at 2 modes. We can use "arcede mode" for damage and dynamic fight, and we can use "push mode" for push opponents. With push mode, opponent tank get "push stamp" for 9 second and if this time opponent fall down, this kill will be score for tornado user and opponent don't get self-destruct penalty. This gun can not touch teammates."

 

M3+ stats

 

Arcede mode:(space click)

 

Damage:120

Reload time:2.00

Turning speed:130

İmpact force:600

Min range:30 Max range:60

 

Push mode:(long time push space button)

 

Damage:45 per second

Shooting time: 6 second

Full reload time:12 second(you can use arcede mode6 second later)

İmpact force:600 for 0.25 second on shooting time

Other stats are as same as arcede mode.

 

 

Overload( My favorite :) )& :); :)>

 

"This gun can use damage on itself hull! After get damaged, this gun get more power! Great with middle range battles and team-support. Moreover if this gun will be destroyed, tank will explode and damage opponents in range of 10 meter."

 

M3+ stats

 

Damage:100+0.6*got damage.

Explode damage:100+0.3*HP

Reload:3

Turning speed:100

İmpact force:200+3.got damage

Min range:50 Max range:100

 

Shredder

 

"Great destroyer at short range. This gun have biggest DPS in range, but hull will get damage when using. This gun's range is too short, so this gun has an ability for catching opponents After catching opponent, it pull it to itself and keep it for 2 second. By the way for using this ability, player should stay wait 1 second after shot. İf player can not get opponent tank after use this skill, player get self damage. This skill's reload time is 7 second.

Under 1/3 HP of hull, player don't get self damage anyway."

 

M3+ stats

 

Damage:120 per second Self damage: 30 per second

Shooting time:5 second

Turning speed:90

İmpact: 0

Range: 8 meter damage range, 20 meter catching range

Can not catching self damage: 60

 

 

Flame Bomb

 

"This gun makes fire areas and burn opponents by shots. This gun shoots a bomb bullet, and if no one touch bullet in this range, end of the range, bullet explodes and makes fire area. By the way if bullet hit anyone, bullet does same. Also this gun damage direct, make "afterburn", and splash damage. This gun can get self damage"

 

M3+ stats

 

Damage:150 Burn damage: 20 per second for 5 second Fire arena damage: 20 per second for 3 second.

Reload time:5

Turning speed:110

İmpact force:300

Splash range:5 

Min range:30 Max range:60

 

 

 

 

İ think, maybe these guns a bit OP, but i didnt think numbers very well, we can think again.

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They should make some kind of tank that comes with turret and hull, is super weak, but when comes in contact with other tanks, it explodes and instantly destroys the opponents tank. Sort of like a roving mine.

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I think the latter two need rethinking.

Yes

 

Overload= :( :( :( :( :(

Shredder= :( :( :(

:(

 

They should make some kind of tank that comes with turret and hull, is super weak, but when comes in contact with other tanks, it explodes and instantly destroys the opponents tank. Sort of like a roving mine.

Powerfull and dangerous guns but they have much weakneaa

How about a Gatling gun style turret?Weaker than the twins,much faster in firing,15 shots per charge and high recoil.

İ didnt think yet. But i think twins is enough

 

Oh yeah they don't have a shot gun style gun.

Thunder :)

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I like the firebomb, but maybe it should be like a smoky that does half damage, and half afterburn time of firebird same rank, and no area effect. It'd still have the same afterburn damage, tho! :D

İt looks a different gun :)

 

no comment. These are very awkward guns xD

Yes these guns are not easy. By the way these are monsters.

 

Example Mammoth-Overload and 100 heal left. And isida turning around this player and some times heals a bit.

 

320*0.6+100= 292 İt can kill with one shot hunter. İt can kill in 4 second another mammoth.

 

By the way can die quickly with shaft or railgun :)

 

With catch skill, escape is can be very hard. For example, team battles. For example, runners.

 

Tornado is very good for some maps. And of course, parkour :)

 

Roller can be best gun for Stadium or similar maps. This gun contains rail and shaft's strenghesses and weaknessses.

 

All of these weapons are very hard.

 

It sucks so much it Is depressing

:(

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