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[Issue 30] My Opinion On: Hammer


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Hello Tankers welcome to a new series of articles about my opinion about anything. Today I have chosen to share my thoughts on the newest turret 'Hammer'. Note that this article is based on just my opinion; you may think differently about this turret feel free to share your own thoughts in a comment below!

 

  • My opinion about 'Hammer'.

     

  • The most suitable hull?

     

  • The most suitable map?

     

  • How to protect against the turret?

 

 

My opinion about 'Hammer'

 

Hammer on test — the test 'Hammer' had a different look to the in-game 'Hammer', although it was as powerful as it is now. The prices were equal to the in-game 'Hammer' as well. It was mainly the different looks that made the difference between the test and final versions of 'Hammer', but there was one more difference: the shot effects. Compare the two picture below; and you can see that you can kinda guess the direction of the bullets. This makes the gun more controllable than before.

 

Is Hammer too powerful? During the last few weeks I have noticed that Hammer seems to be very powerful. My experience during gameplay agrees with this, but we can't protect ourselves with a protection paint against Hammer which could be the problem. As part of the New Year celebrations you are able to buy the paint 'Frost' which protects you against any gun including Hammer, as well as mines. The only problem might be the price of the paint, although it will be less expensive soon!

 

The last point of discussion about Hammer and it's power is the damage on light hulls. The HP of my M3 Wasp is fully micro upgraded, but during a battle I got killed at once by a Hammer. I'm not sure if it was a micro upgraded Hammer or just an M3 Hammer, but I survive many (micro upgraded) Rail shots without being killed. To me, this fact makes Hammer much too powerful — let's await the upcoming paints!

 

 

The most suitable hull?

 

Light hulls – are you serious? Hammer on a light hull? At first it looks kinda dumb, although actually it’s a pretty good combination. You are fast, powerful and a real enemy for anyone. You can shoot and ruin the health of the the enemies and run to wait for the reload time of your turret. Once your turret has reloaded you are ready to rock again. Hammer is very powerful; by hitting enemies at the corner of their tank you can easily make them miss. Also if a Railgun tries to flip you by hitting your turret; you can shoot to the side of your tank to make an extra flip and so avoid being flipped. Again an example of the power of Hammer.

 

  • Fast, powerful and manoeuvrable.
  • Great combination to attack.

 

Medium hulls – in my opinion this is a worse combination, though it’s just what kind of player you are. Medium hulls aren’t that fast and also aren’t that strong. This makes me prefer Hammer together with a light or heavy hull. So, are medium hulls and Hammer a bad combination? They are for team battles, though in a deathmatch it can be a good combination. In a deathmatch you are too weak with a light hull and too slow with a heavy hull. If you combine a medium hull, Hammer and a good paint you will receive good results in deathmatches.

 

  • Not too slow, not too weak and powerful.
  • Great combination for deathmatches.

 

Heavy hulls – the ultimate combination to defend nowadays? No paints against Hammer except one expensive paint and a beast of a tank to destroy for the enemy. In my opinion this is a great combination to defend. With three shots you can destroy much of the health of your enemies and your heavy hull with some supplies is strong enough to survive enemies’ shots and reload to fire again.

 

  • Slow, but very strong and powerful.
  • Great combination to defend in team battles.

 

 

The most suitable map?

 

Small maps – Hammer is weak at these maps, because here there is no way to reload at a safe place where no one can hit you etc. Here I should recommend a medium or heavy hull, depending on if you are attacking or defending.

 

  • Recommended hull: Dictator
  • Tactic: Try to have at least 2 supplies activated.

 

Medium maps – the best maps for Hammer in my opinion; here there is enough space to reload, a short distance to the enemy base and a short trip back to your own base. In this case I would combine Hammer with Hornet to be stable and fast.

 

  • Recommended hull: Hornet
  • Tactic: ruin their health, run to a safe place to reload and attack again.

 

Large maps – the big maps are bad for Hammer? Well, you should use at least a light hull and attack by the sides of the map to avoid damage from enemy shots before you arrive in their base. Once in their base take the flag as fast as possible and try to run to your own base. It’s speed that matters in these maps, if you attack at top speed you have the best chance at succeeding.

 

  • Recommended hull: Wasp
  • Tactic: Speed; attack fast from the sides and then run away to the sides.

 

My favourite map with Hammer – personally I have no real favourite map to play with Hammer, although I think I played with Hammer quite a bit in Silence. Using the tunnels combined with the shotgun can result in great stuff. Although you must make sure that you have always 3 shots ready. So if you have one shot left, just shoot against the wall and let the gun reload while you are driving to their base. In the meantime I always press nitro and double armour to make a fast attack to surprise the enemy.

 

 

How to protect yourself against the turret?

 

  • The first and most expensive way to protect yourself against Hammer is by renting the paint 'Frost'. This paint will give you 20% protection against any gun including Hammer.

 

  • The second and less expensive way compared to the first way is to buy Hammer itself. If you can't protect yourself against the gun, then the other Hammer users can't either.

 

Wait a second — isn't buying and upgrading Hammer is more expensive than that paint — that's right! However, you forget about something. You will only rent  the paint for a few days only and Hammer will stay in your garage forever. That's why buying Hammer is more useful than buying Frost.

 

 

Final Conclusion

 

Hammer is a cool addition to anyone's garage, although if you doubt if you are going to play with it I recommend getting other stuff first. Personally I have always loved Railgun, so after a few days of playing with Hammer I’m going to play with my Railgun again

 

 

Thank you for reading this article and feel free to share your own opinion below!

 

@williew

Edited by Lhamster
  • Like 16

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I got one shot killed by hammer on double damage several times in battles,

 

even with 210 health of hornet m3 mu-ed.

 

the hammer's bullets are really more concentrated than I thought, with the size of hornet, I get full damage with my side facing enemy hammer even at 6-7 tank distance away. which means hammer is capable of full damage even at longer than freeze attack distance.

 

Yes, I guess, you can get less damage if you face hammer with front side at same distance.

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I find using Hammer requires careful timing in attack and it's also great in defence. Just trying to have a full magazine when attacking the enemy base in a CTF game can be challenging. But the ability to flip the opposition tanks can sometimes leave a big hole in their defence and create a useful opening.

 

I find it goes well with my M2 Hornet or Hunter, enough armour to stay alive and enough speed to get clear for the reload time.

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I Really Love Hammer And Hunter Combo In My Opinion Its A Nice Choice Because If You Make At Least 3 Micro Upgrades On This Hull Its Very Usefull And If You Want You Can Make 1 Or 2 Micro Upgrades On Protection That Is Nice Since I Discovered That Hunter Micro Upgraded At Least 5 Times Or Less (Number Micro Upgrades Depend On Which Ones You Spend Your Crystals) You Are Powerfull And You Will Be Always On The First 3 On Battle ;) Thats My Opinion On What To Use With Hammer. :)

Edited by AKSM102214

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I hate this turret on my team. It's even more lameass than twins, and the game has been so corrupt ever since it was introduced(because of dumb trolls). It's impact force and damage should be tuned down a notch.

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Very nice analysis, but i think u forgot to mention that u can also fight hammer while keeping a distance with thunder, rail etc. I've tried it many times and i always destroy them :P. But anyways excellent work as always. 

KEEP UP TEH GOOD WORK :D

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