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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

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    4. Game Violation Reports   (13,703 visits to this link)

      Here you can report violations of the rules of the game

  3. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

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  4. eSports

    1. Official eSports Website   (10,225 visits to this link)

    2. Official eSports Twitch Channel   (9,906 visits to this link)

    3. Official eSports Discord   (9,958 visits to this link)

  5. Special

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  • Topics

  • Posts

    • Ideas to change or buff current turret augments: Firebird and freeze high pressure pump ー shooting speed is increased, but reload time is also increased; Isida nanomass reactor ー fuel tank spend energy while attacking, but shooting and healing speed with reload time is increased; Hammer: Slugger (changes) ー maximum and minimum damage range: +60%, horizontal scatter angle: -50%, impact force don't decrease; Duplet ー clip reload depends on time after 1st shot. The more time after it, the faster the clip reload. Twins: Heavy plasmagun ー splash radius is decreased, but it deals the same amount of  damage as with direct shot (idk how to describe, splash radius is something similar to magnum destroyer); Stable plasma ー critical damage and it's chance is increased. Smoky: Assault rounds (rename to subcaliber rounds) ー maximum and minimum damage range is increased; High percision aiming system (rename to assault rounds) ー impact force is incresed, but recoil, reload and range is decreased. Striker missile launcher "Hunter" ー arcade shots rockets follow laser, but salvo mode is disabled. Thunder: Small caliber charging machine ー projectile speed is increased, but splash radius, recoil, impact force and reload is decreased; Sledgehammer rounds (changes): regular damage +30%, impact force +40%, maximum and minimum damage range -50%, projectile speed -30%, minimal splash damage radius is decreased, but maximum splash damage radius is increased, critical damage and ricochet angle are disabled. Magnum: Automated gunpowder loading mechanism ー reload time decreases depending on elevation angle. The higher the angle, the less the reload time; Harpoon ー critical damage radius doesn't decrease; Gauss large caliber ー arcade and salvo shot splash is increased. Shaft light capacitors ー turret rotation speed is increased, but arcade shots reload time, maximum and minimum damage range is decreased. If there're no numbers to augment buff or change, I'm unsure about it, I'll trust it to developers.   My exotic augment for striker: missle launcher "Tsunami" This missile launcher has switched priorities: weakened speed and increased rocket destroy power with impact force, making it slow, but stable and incredibly meneuverable. Such rockets might remind a tsunami ー the massive, slow and inescapable waves carrying a catastrophe to enemies plans... Only if it's controlling by Poseidon. Advantages: Explosion critical chance: +20%; Impact force by direct shot and explosions: +50% (unsure); Critical, maximum, medium and minimum splash radius: +100%; Recoil: disabled; Aiming time: -50%; Downward autoaim angle: 45°; Highlighting range is unlimited; Rockets don't explode midair; Arcade shot rockets follow laser by pressing "shot" key one more time (can be turned off by pressing "shot" key one more time); Salvo aiming time don't fail if target hide; Disadvantages: Pause between rockets in salvo: 0,4 sec.; Projectile speed: -110%; Maximum projectile speed: 12 m/s; General splash increase 0-100% if rocket flew 0-20 meters; Reload time after salvo: +100%. Yeah, this augment has tsunami of advantages and disadvantages 🫢.
    • Thank you so much tankionline developers for this well designed event!
    • The comparison was of a game (tanki) specifically designed to be unbalanced, fast paced, and  created to make money vs a slower paced, evenly matched game that is still around. You can mentally substitute (let's say) monopoly (or whatever) if it helps your understanding of the comparison.
    • Yes, well there's no such thing as P2W in chess. Also it's mathematically almost perfectly balanced. It's a bit silly to compare that to an online MMO game.
  • Community Management

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