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[Issue 32] Vulcan: Players share their impressions


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Greetings, readers! As you're aware, a brand new turret namely Vulcan took its stand in Tanki Online! I went around and asked a few members of our own community in order to obtain an insight of how we generally feel about Vulcan!

 

@blackopspaul: I personally think Vulcan is a great weapon when matched with skill full players and supplies. When I saw that the Developers had a mass testing on the Vulcan, I was exited,when I finally managed to enter the test server I thought it was amazing! It reminds me of a War scene out of a war movie, it also reminds me of a real machine guns when it heats up. I think this weapon is a bit OP as the modifications move on. Its a nice weapon to use, but I don't like how its hard to turn the turret while firing.

 

@justin_the_prosurfer: Vulcan. When i first used it in the test server i was amazed by it. I said to myself " I must have this gun in tanki online itself ! " . When more than 5 vulcans are engaged in a firefight is looks like a dramatic sense from a war movie. I tried vulcan, i then think about wasp and twins m2 trick , so i used wasp and vulcan, dam i did a 2x flip in 1 go , it even worked with dictator. AWESOME TURRET . but a little over-powered OP.But it rate of fire is to much for limitless ammo and no reloading required really. Good for medium range druggers, defenders, campers .

 

@Sgt.Shultz: I like how the Vulcan needs to start its barrels rotating because it makes it more tactical if you are coming around a building you can start the barrels rotating and when you come around a corner you start shooting and give the enemy a surprise. But when you are firing it is hard for you to hit targets at close range so you need to use a medium/heavy hull and stay behind the lines. I also like it that the gun overheats and this keeps Tanki Online a dynamic game.

 

: I better say that its so hard to control and the impact force . and yea  the damage is also a bit low for the enemy tanks , and if its with wasp / hornet when both are shooting at the same time they may get flipped . and of course i say the looks are better , but the position at the aiming which is kept at one aim is difficult to move the aim towards an other enemy , the burning for the wasp and other tanks should be reduced and more better will be to remove that system

 

@lovretos: Vulcan is a great weapon. With the amazing firing rate coupled with the ability to fire indefinitely, it makes the user fearless and the enemies defenceless. I like Vulcan very much but when it comes to short range combat its not that useful. its ideal for use with heavy hulls which are not moving so fast. time to overheat should be longer and damage caused by overheating should be bigger

 

: Vulcan seem to be very strong and unique turret. About the force, it is so strong that it moves your turret when you move your hull, kind of messes your aiming. Therefore a better aiming is just don't move your hull a lot while shooting. I think Vulcan is a good turret with heavy hulls like Viking. About the temperature, your tank can be alive for a long time if you have Freeze and Isida helping. Vulcan is a long range turret, so I guess shooting from a long distance will be better from shooting in a closer distance to the enemy tanks. Vulcan's sound is awesome, it looks really good, and I think it is worth buying it.

 

@Langlas: Vulcan, used correctly, can be a powerful foe or an invaluable ally. I first used this turret on the test servers, back before the modifications were made to its statistics. The first time I've used it since then was in game, a few hours after it was released. This is a unique gun which takes a great deal of skill and preparation to use. Learning how to effectively use the gyroscope, by far the most interesting aspect of the new turret, is something like learning a new language. When mastered it gives the tanker unprecedented control over their hull while firing. Its only real disadvantage comes with circling on light hulls. Speed and tight turns are not your friend while trying to keep on target at medium or even close ranges. While at first glance the gyroscope might seem like the perfect choice while using light hulls, in reality it can be much more complicated. One might think that you can simply begin firing on your target and dodge effectively at the same time, while this is possible it is among the most difficult maneuvers in Tanki. You have to be constantly making minute corrections, and if you make a tight turn you will be wasting valuable moments of firing time. Among the most important things to remember is the balance between halting fire and attempting to reacquire your target. The reload time, while quick, absorbs precious time. But there is also the heating effect to contend with; it may not seem like a big deal, especially with the right paint or a heavier hull, but the damage adds up. As for hulls, I find that this combination works best with a medium hull for versatility and a heavy hull for defense and in open maps. Light hulls work, and with the right skills you can dominate, however when paired with this turret they can do more harm than good. As keeping on target with the gyro can be tricky. They're definitely something to consider when you become a master machine gunner. Viking is my personal favorite, it's relatively easy to drive and fire at the same time, and you have plenty of health. An all-rounder for almost every situation this combo can cause massive damage to enemy defense lines very quickly, cover a retreating flag bearer, or defend a corridor to its last drop of health. Hunter and Dictator work similarly. Heavy hulls work well in the right map, although if a fast enemy gets close, he can tear you apart before you even begin firing. Slipping past and circling with a light hull is quite easy when facing a Mammy or even Titan. The slow rotation speed coupled with your hulls barely present turning speed and Vulcan's charge up poses a powerful threat and is one of this weapons primary disadvantages. I won't go into much detail about tactics, as new guides will be arriving from more experienced players soon. Overall I think this new turret can add a lot of enjoyment and allow you to try something new. I strongly suggest that you try it out, and perhaps purchase the latest modification when we get a sale.

 

@snipe3000: Vulcan is a good weapon to use, but mainly at far range. At close range your shot hits everything besides the enemy tank. Vulcan would be a good weapon for Monte Carlo, Silence, or any other big maps. Vulcan wouldn't be a good weapon for maps like Zone, Duality, or Duel, but it all depends upon your taste. With Vulcan you can shoot repeatedly but when your energy runs out you start loosing health. If you have an isida or freeze with you they can heal and cool you down when you get overheated. The sound affects give the gun a feel of firing a real machine gun! I Recommend buying it

 

@The_Little_Cousin: TO Developers has done a really good job in developing those Turrets and Paints "Their design are really nice and awesome"  Vulcan is a very good weapon and actually the best combination Ive played with it is Vulcan- Viking , For a player to be able to play with this turret they must have some skills & experience in turning their turret while moving at the same time , but it is very tricky and difficult to play with this turret for new players and even some ranked players as many of them don't even know how to turn their turrets at Third Lieutenant "I hope that the new update for "Mouse" will help them a lot. Vulcan and Hammer are very good weapon and what I particularly love with those new Turrets are their sound effect for reloading and shooting as it help you too know when your weapon is reloaded for the next shot. (The weapon itself is really good for mid-range and defense).

 

@metalcrusher: In my opinion, I think it is too over powered. Even if you still have a paint, you get killed to fast.
But besides that, I think it's cool to have a machine gun in the game.

 

@IronElves: I have used Vulcan a couple of times but it hasn't been one of the luckiest weapons for me.When I first brought this weapon I was really excited because it was new! When I first used it,I hoped for good technique and tried to learn the way the gun flows.I was finding it hard because: of the starting time where you have to wait,running' and gunning', so it isn't one of my favourite weapons and I didn't like the way of this weapon.So I joined a battle with my Vulcan and hoped to get a good score.The battle ended and I got a low score with only a couple of kills but a lot of deaths.Later I switched load outs to my normal load out which is XP,I went against a couple of Vulcan's and I figured that we all had the similar problem and that this is the way of the weapon. People have figured tactics that Vulcan would be best for defense with heavy hulls so that heat time would cause less damage.The importance of this weapon is quite great,in defense a 'friendly' isida can heal you all the time without you self-destructing which is quite powerful due to unlimited ammo. As a result I think that the Vulcan can be too OP in defense.Even if you have a paint you can still be easily killed but what makes it balanced is the rotation of the turret

 

: Personally, I don't think vulcan is overpowered, with the protective paints now in game, it's not "overpowered". If you face a vulcan head on it's unlikely you will come off best, However because vulcan has a delay to start firing, you can dictate the terms of the engagement. In close quarters like on hill, or the tunnels of silence, you put an enemy vulcan into quite an awkward situation. It's almost like railgun in the sense you can trick them into firing, and unless the vulcan is willing to do self burn they will have to cease. Vulcan is definitely not an enemy to be taken lightly, It's impact force isn't as ridiculous as it was it was in testing, but it can still give you a hard time, especially if you're a light hull using a ranged turret. I do like the concept of Vulcan, and the name, I was skeptical about it at first, "How can a machine gun damage a heavily armoured tank?!", and i'm thankful they pointed out that tanki is sci-fi game in the video blog. One of my favourite things about Vulcan is it's sound effects, the noise when it fires, and the noise when you get shot by it. I'm also a fan of the textures, tanki's art department did a great job as usual. The devs did a good job of turning a turret that a lot of people expected to be OP into a great addition to the game. One more thing, Personally, I would pair Vulcan with Viking, Because Vulcan's gun barrel has a rather high mounting point, so using it with a low profile hull like viking is a good balance, for my play style at least. That's about it!

 

: Vulcan with slight alteration may make it better in others words its not the best nor worst. I have "tested" it out, first of all it was AMAZING then as it slowly got into the game it made it hard for me to control vulcan and I didn't get the same scores as I did with railgun or anyother guns. Every turret has a weakness and a strength point, I think the weakness for vulcan would be the slight delay before it fires a bullet (as well as the over-heating), and the strengthness would be the unlimited amount of bullets. I would equip vulcan with a heavily armoured hull (e.g. Mammoth or Titan) because of the time it takes to shoot and the over-heating. I still haven't found any tactics with vulcan but I will learn (somehow), in many of the "photos" vulcan has been equipped with titan (or probably all the "photos"). Like many players I have a favourite turret and hull, and unfortunately vulcan isn't in the top 3 for me.Well, another good point about vulcan would be the way it moves hulls, the oppenent may miss a shot or just fall over. Every battle I take there is always a vulcan, if they were good enough with it they would come at least the top 5 (on the scoreboard). Like I said before it is not the best nor the worst...

 

There you have it - what do you think of Vulcan? Feel free to comment below!

 

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Edited by Remaine
  • Like 13

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there's a spell error. I personally think Vulcan is a great weapon when matched with skill full players and supplies. When I saw that the Developers had a mass testing on the Vulcan, I was exited,when I finally managed to enter the test server I thought it was amazing!

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Vulcan, in a way, is like Twins. Seeming unlimited, Vulcan can pack quite a punch (although it may take a while). I personally am not a big fan of this turret, because if it shoots for a while you will burn slightly giving the enemy an easier chance to destroy your hull.

 

 

I hope this helped!!!!!!!!!!

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I think Vulcan is pretty good in big and small maps but does not do very good in combat but sniping everyone from a hill. which i usualy do and I usually don't use it cause I have m0 so its hard to kill m2. It have very low recoil in m0 but at m3 its recoil is awesome!!!!! It hase very good range for m0,m1,m2,m3.I also think the gun is not very inbalanced because it can shoot for a long enough time but relode for about 4 seconds which is faster than railgun so thiat is not fair to the railgun. But over all the gun I like but use it rarely cause I have m0

 

HOPE YOU LIKED MY THINKING ABOUT VULCAN!!!!!!!!!!!!!!!!! :) :) :) :)

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good turret but hard to control it and need rely big skills but its easy to kill a tanker who use vulcan turret  you just need to move around him this will make it harder to shot you then he will heat up and die that if you didnt kill him  vulcan will be best turret in tanki if we can aim with it like any normal turret 

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Vulcan is very effective. I have felt it but have only used M0. I made a new account and used it to practice using the gun so i could buy m2 in this account. 

The only problem i have with it is spawn killing. When i spawn my opponent has time to brace. I am still spawning and when i do spawn i still have to get the barrell spinning.

The weapon makes me feel free. When i use it with wasp i feel like if i am some sort of infantry with an automatic weapon. Because of this i started using it like i would use a gun. Shooting to get from one cover to the next, bursts of fire from cover etc. 

Vulcan is so unique and challenging to use. It has made m game experience more interesting. It made me learn how to use a new turret from scrathch because of its uniqueness and i also had to learn to defend from it. The weapon is not overpowered  and neither underpowered and plus it has a decent price. I am looking foward to getting M2 and then M3.

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The Vulcan turret is a nice edition to  Tanki Online the only problem i have is that the gun makes you lose health when it over heats ,and destroys your tank eventually which it would be better if it just jammed for 20-30 seconds so it could cool down.  

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The Vulcan will eventually teach all these amateur shaft jockeys to hide their shaft lasers, or change weapons or quit  :lol: .

Edited by Strawwitz

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It shouldn't heat up as fast like take a longer period of time like on m0 it heats up so quick when i've seen on m3 it takes for ever so it should heat up slower and on m3 and getting to m3 like, m1 m2 m3 then it should take even longer but i think it's way to op even if you have full drugs and good armor(not having vulcan paint) it kills like crazy i saw this one guys use double power for the whole game in TDM and he had over 50 kills so i thinks it's a little to Op

 

 

HOPE THIS HELPS!

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WAY WAY WAY TO OVERPOWERED

 

*Does to much damage per hit

*Auto-aim is glitchy (Hit me through a wall when i was about another hornets distance away from the edge of the wall

     -Hit me at a 80 degree angle

     -To OP, considering how much damage it does

*Glitchy when turning the turret and moving hull at same time (only when you're firing)

*Distance to long considering all the other stuff

 

Personally i hate this turret, not only when I'm using it, but when against it. I think it should either be removed from the game or changed to make less OP. I think the best option would be to completely remove it from the game, since it is so unpopular.

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Vulcan:

 

- I don't use Vulcan at all.

- I didn't see a lot of Players using Vulcan after it had been released.

- It's like Twins.

- Hammer is better.

- When you shoot a lot it's being hot and sometimes you self-destruct from it.

- When it shoots the small shots  are so weak 1 shot.

- Doesn't turn.

 

I hate this Turret and it's unpopular in many servers. Actually you must remove it forever. 

Edited by Darren4Turbo
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I would like to say that I just wasted 650 crystals on this turret. Here are a few points to say why :-

 

  • It heats up and does self damage. (I do not like this as I mostly use Wasp or Hornet and they both have negligible armor.)
  • It takes too long to start firing by which time a Hammer could have blown me up.
  • The self-rotation feature is really annoying as I chase and blow up other tankers.
  • The turret takes to long to turn.

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I would like to say that I just wasted 650 crystals on this turret. Here are a few points to say why :-

 

  • It heats up and does self damage. (I do not like this as I mostly use Wasp or Hornet and they both have negligible armor.)
  • It takes too long to start firing by which time a Hammer could have blown me up.
  • The self-rotation feature is really annoying as I chase and blow up other tankers.
  • The turret takes to long to turn.

 

I agree with what he/she has to say.

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