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A way to lessen the gold hunting mults


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Hi :)

(If its a dup topic,link and close please :) )

 

Most og us know the people who just think about getting getting golds and just pause for golds, they increase from the rank of major (personal EXP) and have ruined and will ruin the games...

 

My idea is that, the amount of crys in gold is decreased due time you are in pause mood,

Like you go to pause and you are in pause for 30 secs before alarm, they get 900 crys

1 min=800 1/5=700 2 min= 600 crys 2/5 min=500 crys and like this and at 4/5+ their tank is destroyed when hitting the gold box,

 

And If they are in pause for more than 2 mins,if they take the gold it wont be considered in gold hunter of the week,

 

I believe if this doesnt completely stop the mults, it would at least motivate them to play more and dont be useless in their team...

 

Thanks for reading :)

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this isnt fair at all 

wt if a player pause the game to go the washroom & when he comes back he gets the gold & finds out that he only got 900 or 800 crys?

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Yeah thats a problem;but like; its several times Ive gone to WC to come back

And see the gold has dropped, its not Tankis problem

That I went to the WC is it?

 

(Lols I remember one of my friends giving a pic of you being inactive most of the match after a short period,probably waiting for gold,eh? )

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Hi,


 


I think any algorithm that will try to solve the mult problem will be an intractable algorithm the only solutions to Mults including gold hunter mults imo is the vote command , video and a severe punishment on part of tanki to Mults. that way we might be able to reduce them drastically.


 


Have a nice day :)  


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Hi,

 

I think any algorithm that will try to solve the mult problem will be an intractable algorithm the only solutions to Mults including gold hunter mults imo is the vote command , video and a severe punishment on part of tanki to Mults. that way we might be able to reduce them drastically.

 

Have a nice day :)  

 

and how to take vids of someone pausing? :/ I mean you can take vids of a noob fly hacker,

but a pauser,really? :mellow:

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and how to take vids of someone pausing? :/ I mean you can take vids of a noob fly hacker,

but a pauser,really? :mellow:

He can pause for 5 mins then show up then his dl will go down specially if it's a long battle however videos r one of the ways as i mentioned.

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This won't be added. The only way for this to be somewhat fair is if the value of crystals you get from the gold box depended on your score in the battle, proportional to time and compared to other players on your team. Therefore the most active players, who "carry" the team, would get most crystals from the gold, while the ones waiting for the gold on pause will get a lot less.

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This won't be added. The only way for this to be somewhat fair is if the value of crystals you get from the gold box depended on your score in the battle, proportional to time and compared to other players on your team. Therefore the most active players, who "carry" the team, would get most crystals from the gold, while the ones waiting for the gold on pause will get a lot less.

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This won't be added. The only way for this to be somewhat fair is if the value of crystals you get from the gold box depended on your score in the battle, proportional to time and compared to other players on your team. Therefore the most active players, who "carry" the team, would get most crystals from the gold, while the ones waiting for the gold on pause will get a lot less.

I think the idea of goldbox is based on the decision of Tanki to give an extra bonus in battle that won't go to the winner / more skilled but will be given to the luckiest player. Kinda lottery.

In order to add suspence, it's not given randomly to a battle participant but it falls from the sky, so that whoever is lucky enough (to be near) and somehow skilled (to compete for this) will have it.

So, in few words, goldbox is a fund for luck (more) and skill (less).

 

In this concept, it wouldn't be suitable to incorporate it to score or adjust it to score achieved.

Gold mults could be dealed with any system that would measure inertia in battle. Like 'http://en.tankiforum.com/index.php?showtopic=217642&hl=. Furthermore, if Tanki wants to lessen the gold "stealed" by gold mults, can split goldbox in two halfs that fall on different spots of the map, increasing thus the percentage of genuine winners of goldbox.

So, IMO, http://en.tankiforum.com/index.php?showtopic=217642&hl= + two golds of 500 crystals would be a satisfactory answer to this issue.

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