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How to turn around a lopsided Polygon CP


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Polygon CP is arguably Tanki's most popular map.  It offers high battle funds, frequent Gold Box drops, and nail-biting competition.

 

Actually, forget that last part.

 

Typically, playing here guarantees one of two things:  your team will either win by a landslide or lose by a landslide.  Neck-and-neck, down-to-the-last-second fights are a rarity at Polygon CP.  Scores of 200 versus 30 are the usual story.

 

For the winning team, this means a fat and easy battle fund.  For the other team, the only way to make the round worth the time is to catch the Gold Box, and how often does that happen?

 

I've heard that the Capture Point mode will soon be reworked to prevent such horrific score imbalances, but until then, there's really only one strategy to turn the tide of battle on this map.  My team has used this method on several occasions to come back from 100 points down, so I know it works.  It just requires everyone's participation.  When the score degenerates too much, most tanks will simply doodlebug around the map, hoping the Gold will fall.  You can turn the tables, but only if everytanki concentrates on the objective.

 

 

  • You need one sniper.  ONLY ONE.  This guy can provide fire support to the others as they push for the point.

 

  • Everytanki else should use Twins.  Most players reach for the Firebird when the going gets tough, but you need the range and steady fire of Twins to keep the other team away once you capture the point.

 

  • Mines aplenty.  Drop mines everywhere, especially at intersections and around your sniper.

 

  • Don't stay in the pit.  Once you capture the point, GET AWAY FROM IT.  You wouldn't sit on a Gold drop zone because you'd be the first tank to get shot.  Same with the point: back up and shoot the opponents as they try to get into the pit.

 

  • Hog the supplies.  Make sure your team catches most, if not all, of the supplies that drop.  Your opponents don't need to have that extra power.
Edited by sonofchrysalis3
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All this requires immense Coordination from our team. In any case, 50% of Polygon CP's I play are "Neck-and-neck, down-to-the-last-second fights". :D

But nice piece of advice for group of friends who play on a team.

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Meh, most of mine aren't neck to neck down to the last second. In most of my battles, the point is COMPLETELY ignored and the tunnel thing in the death pit is what is being fought for -_-. Isida and fires camp there and mine and drug and the enemy basically throws themselves at them, not the point -_-. Yea, polygon is not that fun anymore.(I've been playing this map only and nothing else for about 2-3 months now)

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Polygon CP is arguably Tanki's most popular map.  It offers high battle funds, frequent Gold Box drops, and nail-biting competition.

 

Actually, forget that last part.

 

Typically, playing here guarantees one of two things:  your team will either win by a landslide or lose by a landslide.  Neck-and-neck, down-to-the-last-second fights are a rarity at Polygon CP.  Scores of 200 versus 30 are the usual story.

 

For the winning team, this means a fat and easy battle fund.  For the other team, the only way to make the round worth the time is to catch the Gold Box, and how often does that happen?

 

I've heard that the Capture Point mode will soon be reworked to prevent such horrific score imbalances, but until then, there's really only one strategy to turn the tide of battle on this map.  My team has used this method on several occasions to come back from 100 points down, so I know it works. How to find such a team? Too much efford for this risk. It just requires everyone's participation.  When the score degenerates too much, most tanks will simply doodlebug around the map, hoping the Gold will fall.  You can turn the tables, but only if everytanki concentrates on the objective.

 

 

  • You need one sniper.  ONLY ONE.  This guy can provide fire support to the others as they push for the point. Not that effective in a drug battle.

 

  • Everytanki else should use Twins.  Most players reach for the Firebird when the going gets tough, but you need the range and steady fire of Twins to keep the other team away once you capture the point. Then everyone will use twins paint.

 

  • Mines aplenty.  Drop mines everywhere, especially at intersections and around your sniper. Too much resource

 

  • Don't stay in the pit.  Once you capture the point, GET AWAY FROM IT.  You wouldn't sit on a Gold drop zone because you'd be the first tank to get shot.  Same with the point: back up and shoot the opponents as they try to get into the pit.

 

  • Hog the supplies.  Make sure your team catches most, if not all, of the supplies that drop.  Your opponents don't need to have that extra power. 

 

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I have some easier ideas.

 

1.Mult the opponent team!

2.Spam drugs on the last half of the battle!

 

But of course, sometimes fairplay and team  game works! 

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most players dont play with players who uses mines or drugs other then drops its a waste to do cause it lowers the xp on your tanks

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so you want me too use m0 twins against m2 hulls? sorry, not happening. 

 

The only way to turn around a polygon this lopsided, is to use heavy hulls. I only play on Polygon CP's, and a good team is one that uses Viking or something heavier. Lets be honest, light hulls are pathetic on Polygon CP's, there is no need for speed, its not a CTF. So people who use hornet or other light hulls don't survive long and are usually a burden to the team. Polygon is a comparably small battlefield... The only reason someone would use a light hull is to move around to heal people, and the only turret that has that excuse, is isida. What about Freeze and Firebird? those work perfectly on heavy hulls also... Its actually quite a lot of fun. I have a friend who uses titan m2 and firebird m2 named @HaloScorpionV2... He ususally ends up somewhere near the top for his team :D

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so you want me too use m0 twins against m2 hulls? sorry, not happening. 

 

The only way to turn around a polygon this lopsided, is to use heavy hulls. I only play on Polygon CP's, and a good team is one that uses Viking or something heavier. Lets be honest, light hulls are pathetic on Polygon CP's, there is no need for speed, its not a CTF. So people who use hornet or other light hulls don't survive long and are usually a burden to the team. Polygon is a comparably small battlefield... The only reason someone would use a light hull is to move around to heal people, and the only turret that has that excuse, is isida. What about Freeze and Firebird? those work perfectly on heavy hulls also... Its actually quite a lot of fun. I have a friend who uses titan m2 and firebird m2 named @HaloScorpionV2... He ususally ends up somewhere near the top for his team :D

But nothing gives more power than Mammoth/Twins  :lol:

PutABrickMode_On  :lol:

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But nothing gives more power than Mammoth/Twins  :lol:

PutABrickMode_On 

Titan and Twins ftw!!

I only have to micro upgrade my titan m2 once to have more health than a mammoth m2 lol, and titan is faster... just saying ;)

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@kayitsiz 

 

1) Upper level players often do have a nice stockpile of mines, from daily bonuses and purchases.

 

2) In theory, everyone will use anti-twin paint.  In practice, no one changes a thing.

 

3) Maybe the sniper wouldn't be effective in a drug battle, if he didn't use drugs himself.

 

4) Finding a team that will coordinate this way isn't that difficult, you just need either personal friends to play or online friends to accept your invites to the game.

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@NatchGa

 

I agree with you about the need for heavy hulls.  Viking and Dictator are the two best hulls for Polygon CP, with good armor but enough speed to dart back to the point after being destroyed.  Titan and Mammoth arrive at the point too late to prevent the winning opponent from snatching the few precious score points your team has been working hard to take away.

 

The firebird and freeze, however, are not going to turn the tide of battle.  They might capture the point for a moment, but they don't have the necessary range to defend the point.  Your opponents will hang back and shoot you off of the point, then move in.  You must be able to destroy opponents before they arrive, and you don't need the snail-pace reload of any other impact gun as the enemy will be in your face before you've fired enough to stop them.

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@kayitsiz 

 

1) Upper level players often do have a nice stockpile of mines, from daily bonuses and purchases.

 Yes, would they use much? Not everyone

2) In theory, everyone will use anti-twin paint.  In practice, no one changes a thing.

 Even as a non-buyer, I have a paint against every gun(except freeze) at least %20.

Twins protection is not rare on CP mode.

3) Maybe the sniper wouldn't be effective in a drug battle, if he didn't use drugs himself.

 Too hard to be a sniper in one-point CP

4) Finding a team that will coordinate this way isn't that difficult, you just need either personal friends to play or online friends to accept your invites to the game.

What if you don't know English, Russian, your country is rare on the game?

What if you are not suitable for playing as a team?

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well you are missing some points  

1. always use a heavy hull like mammoth or titan for greater defense  

2. always a team should have an isida for help...mammy-isida or viking-isida are the most efficient combinations in such a battle

3.while defending the point inside the tunnel..there should be atleast 3 players inside for backup incase 2 of them die (incase of xp/bp)

4.vulcan is the most efficient weapon instead of shaft.

thats it :D  

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What if you don't know English, Russian, your country is rare on the game?

What if you are not suitable for playing as a team?

"What if your computer doesn't have a monitor and you have to stumble around with just a keyboard and a sound system?"  Then buy a monitor.  "What if sometanki uses antitwin paint?"  Then upgrade your twin or use a double damage.

 

There's all sorts of what if's you can throw in here, but it all boils down to "Do you want to win the fight or don't you?"  A team can doodlebug around, wallowing in all the reasons it isn't going to win, why the plan isn't going to work, why this isn't right and why that isn't right.  Or it can pick itself up and make a valiant effort to win.

 

Or everytanki can quit and take up golf.  Might I suggest Everfree Pines Club, just outside of Ponyville?  Beautiful old course.  Got my first hole-in-one there.

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well you are missing some points  

1. always use a heavy hull like mammoth or titan for greater defense  

2. always a team should have an isida for help...mammy-isida or viking-isida are the most efficient combinations in such a battle

3.while defending the point inside the tunnel..there should be atleast 3 players inside for backup incase 2 of them die (incase of xp/bp)

4.vulcan is the most efficient weapon instead of shaft.

thats it :D

1) Vulcan is a fine weapon to use in Polygon.  I suggested the shaft because i was thinking of the towering wall on the east side of the map that enemy snipers, railguns, and thunders like to camp on and fire on the point.  Vulcan has some difficulty hitting targets on that wall, and if it does, the fire is not concentrated enough to destroy the enemy before he can hide.  But for targets around the point, Vulcan is a good alternative to the shaft.

 

2) The tunnel is actually a poor place to hide.  I'm sure someone who reads this would love to regale us all with the epic story of how he single-hoofedly won a Polygon CP battle by a bazillion points simply because he hid in the tunnel, but the average, mortal tanker lasts about three minutes in the tunnel before a firebird or some other scattergun comes along and destroys him and whoever else is in there.  The best way to defend the point is to capture it, back away from it, and shoot anytanki that tries to recapture it.  Counterintuitive, the whole backing-away thing, but it works.  And often, if you're on the losing team, you'll notice the opposing team capture the point and then scatter around the map.  Learn from your victorious adversary!

 

3) Isidas are a must-have for capture the flag mode, but in Polygon CP, where tanks explode like they're in a Cross DM regardless of any healing equipment, you really need that extra twin to defend the point.  An Isida can be used with good effect if the right tanker uses it, but in most cases you should just stick with a midrange scattergun and be ready to jump back into the brawl if you're destroyed.

 

4) Heavy hulls are essential for Polygon CP (YES, i know that wasps and hornets have sat on top of the leaderboard before, but they were on the winning team!).  But there is a need for speed that must be considered.  Viking and Dictator can shrug off a decent amount of fire, and they can rush to the point if an enemy slips through OR if they are destroyed.  Mammoth and Titan are okay, but their mobility is their handicap.

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