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[Issue 37] Flipping


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 Greetings, tankers. This issue, we're moving onto the subject of flipping, which is pretty self-explanatory - the point where your tank isn't right-side-up. It isn't exactly something you see intentionally done in battles; when it happens, it's more due to your own serendipity, or, to be blunt, awful maneuvring from the opposing team's part. How can it affect battles though? That's what this article aims to tell you - it also aims provide an insight on the importance of flipping, the situations in which a player can flip another player, and whether you should kill a flipped tank.


 


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A flipped tank is one less active tank on the battlefield, which means, for a short period of time, there are more players on your side contributing to the ultimate goal; winning. You may be thinking that 10 seconds (less than that, in the average circumstances) isn't a lot, but when racked with the time it takes to respawn, and the time it takes to get back into the action, it becomes a lot more substantial than initially thought. There's a reason why people complain when people continue to play despite the sides not being equal - it's because so much as one less player, even if temporary, makes the difference, as it takes a chunk of the team out. I'll use an example - the player flipped is a defender, and when unable to move, that defender cannot help out in the way that they'd like to. This leaves the defence largely exposed, which makes it much easier for the opposing offence to successfully attack. It's the numbers game - something that the team with the advantage can turn into a real problem, if handled correctly. 


 


For the XP readers, you'll know that when an opponent is flipped, you may see "-1" pop around the chat - this implies that there is a flipped player on the battlefield and that you can capitalise. That's what a flipped tank can enable you to do - it provides that opportunity for you to gain momentum and seize control of the match. When you've flipped, after pressing Del, type in "-" (in your team's chat, I'll add) to let your teammates know that you're down. In sum, a flipped tank is a lot more fundamental than meets the eye, in regards to how it can affect the future of the game; when you see a flipped tank, definitely look to capitalise.


 


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There are a few ways in which you can deliberately flip people - one thing to note is that it's not easy to flip someone, and that in the average situation, you won't be able to do it. You'll only be able to flip an opposing side in particular scenarios - it will involve capitalising on an enemy's actions, and in most cases, you will need to be swift in doing it, otherwise you'll miss the opportunity to do so.


 


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The first method is via taking advantage of an enemy jumping off a cliff. This is one of the more common methods of flipping someone, since jumping off cliffs are frequently used to get to a specific destination faster. Another thing I would like to mention is that most of these methods will not work if you have a turret such a Freeze, Firebird, and Isida - the reasoning should speak for itself. The shot from your turret will be the way you go about getting the flip, for the most part.


 


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It's also pretty easy - in most cases, all you're going to need to do is hit the tank, which, needless to say, isn't so much to ask. Railguns will do the job with a single shot, if handled correctly, but with weapons like Smoky, Thunder, and Hammer, one shot will only get them side-up, which isn't all doom-and-gloom, due to the fact it's going to take nothing more than another shot to get the full flip. Be careful how you go when facing higher cliffs - whilst there's a higher chance that it will take a single shot to flip completely, since there's more space between the cliff and floor, you need to remember that it's possible the tank can land right-side-up - never think that because you have managed to get the shot, you've got the flip, as that might not always be the case. The solution to this is to wait - don't shoot as soon as the opposing player has jumped. Hold it off for just a bit; this means there's a lower chance of the enemy landing right-side-up, due to there being less space between the cliff the enemy jumped from, and the floor below. Don't leave it too long either - if you leave it too late, from your position, you might not be able to land the shot, and the result of the flip might not be what you expected! Examine the length of the cliff and time your shot accordingly to ascertain the flip


 


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Using your impact force - I already know what you're thinking! In the average scenario, this is not going to work unless you're using a Railgun against another Railgun user. At the same time, this Railgun user will ALSO need to be a Wasp user. You would be right in saying that, and they're pretty specific circumstances too; however, I've decided to include it here because it is also common (XP/BPs and the like). Bear in mind it won't be the easiest method to conduct.


 


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After you're done admiring my absolutely amazing BP combo, take a look at the arrows and what they're pointing at. They're supposed to illustrate where you want to be shooting at. The reason why you want to be shooting for the opposing player's turret is because your impact force works strongest there - the shot will have a much more detrimental effect up top rather than down below. Here's the problem, though - that won't be enough! Due to recent updates, a Railgun-Wasp will be able to remain right-side-up after the shot. In order to get the flip, you'll need to play the mind games - in other words, you will have to predict your opponent's shot by shooting before them, which isn't easy, by any means. Although it will give you a match advantage, getting the prediction alone won't give you the flip! Your shot and your opponent's shot will need to work in tandem, in order to get the flip. If you play XP/BP commonly, as you improve in the format, the opportunities will come.


 


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You know there are incompetent tankers out there that cannot drive to save their lives, and will find themselves side-up, waiting for their weapon to reload (or if they're using a Firebird, Isida, or Freeze, to selfdestruct), and you can capitalise on it! Don't be afraid to do so.


 


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As my GIF exemplifies, you want to be shooting the top of the hull to guarantee the flip - any turret that shoots out as opposed to spraying out will work here, and provided you shoot at the top of the hull like I've said, it will only take one shot! One thing I'd like you let you know, though, is that if the opposing player is using Firebird, Isida, or Freeze, you won't always need to bother. This is because they cannot do anything to revert their catastrophe - in essence, it's like the tank is fully flipped. Of course, you can argue that enemies can unflip their teammates with their longer range turrets, effectively solving the problem for them. Therefore, whether you should do it comes down to priorities of the user, the tactical awareness of the enemy, and the turret you're using - the turret matters because the reload varies!


 


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Finally, here's the last method that I'd like to show you here, when it comes to flipping a tank - pushing. Hey! No one said you cannot push your enemies! You know what they say - giving them a nudge in the right direction! However, I certainly haven't saved the best for last - it's not the most effective way of getting the job done.


 


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You should only bother if your opponent is on the edge of a cliff or incline - it'll be easier if the opponent isn't aware of your presence either. Although there are incompetent tankers out there, opponents still have their eyes on you, watching your every move like a hawk! That's why this method isn't the best way to go about things - it isn't common, and it isn't always reliable. However, if you're able to creep up on a unsuspecting enemy, who just so happens to be near a cliff or incline, do it. Do it for all of us.


 


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By now, we have established that a flipped tank can be fundamental to the outcome of a match - however, this article isn't encouraging you to go into battles, finding the opportunities. In actual fact, these opportunites should be finding you. If the opportunity presents itself, go for it - the advantages will pay off. I don't want you to think flipping is all that it's about, although it is pretty important!


 


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This is the ultimate question - when a tank is flipped, do we destroy it? Now, given the advantages a flipped tank gives, the answer to that is No. I know it can be tempting to do so, bearing in mind you get free points, which can make the difference between one's position on the leaderboard, which will lead to more crystals. However, I believe that you should control yourself and not do it - forget the five points you'll get, try to nab the flag, or simply take out other enemies! One less player leaves the enemies in a much more vulnerable state! Those five points will seem like nothing when taking into account the points you'll get. In destroying the rank, you'll be cutting off the time the enemy is out of action, which isn't the right play to make.


 


Don't get into the perception that the respawn time will be enough - whilst it's possible it will be, you want to take advantage of this opportunity as much as possible. Leaving them stuck there maximises the advantage you'll get!


 


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This is definitely fair - you're on your own in the battlefield, with no one to rely on, and getting kills are the key to winning. Let's not sugarcoat it here - when we go in a battle, the general aim is to win. Any advantages simply do not apply when in the deathmatch scenario - does that make it okay to destroy a flipped tank? Is this the one circumstance where destroying a flipped tank doesn't end up hindering you in any fashion? To be honest, yes - however, before doing so, take into account a couple of things. How much health points does your enemy have? How much protection does your enemy have against your turret? It wouldn't be so wise to bother using up your charge, or wasting a shot on an ememy that you know has hull HP, as it leaves you dry for enemies that aren't flipped. Enemies with good protection against you might not even get you the kill, if they're bulky, which they tend to be in deathmatches - once again, this can leave you dry for enemies that aren't flipped.


 


You're a bit more free if you're a Smoky, Twins, or Thunder as the reload isn't as much of an issue; however, you should definitely still be aware of your surroundings.


 


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In a team situation, do not waste your time destroying a flipped tank.


 


In a solo situation, it's acceptable, but you've got to make sure it's worth doing so.


 





 


That's it from me - hopefully you've learned about how fundamental flipping can be, and the ways it can be done - feel free to comment below on what you do when you've flipped someone, and feel free to share what experiences you've had where a flipped tank made a difference.


 


See you around.


 


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Edited by Hexed
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Haha, people will drug excessively on the winning side in a 100-1 score battle just to grab a few extra points to climb the leader-board, if you don't shoot down that flipped tank for points, someone else will.

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Haha, people will drug excessively on the winning side in a 100-1 score battle just to grab a few extra points to climb the leader-board, if you don't shoot down that flipped tank for points, someone else will.

 

in sure-winning situation, those flipped tank are like meat that everyone is aiming for.

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also other technical that can flip and tank.

 

1. drive into underneath the enemy tank and quick turnning under him, easily break its balancing when it is on nitro.

 

like hornet flip other hornet, hunter, viking, sometimes even titan.

 

2, driving into the underneath when enemy is coming up the ramp, or running down the ramp

 

 -  alternative, position yourself slight off a bit at the enemy's landing position while the enemy is coming up or down the ramp; when his side part fall on your top, he is more likely to flip, specially when they on nitro

 

3. drive into the underneath, and carring enemy on top of you and driving quickly to a clip and make backward drive to throw him off cliff.

 

4. when enemy is on his side, and you dont want to waste a shot to do his final part of a flip, then just drive to his bottom side, bump into him a bit and stop, he will naturally fall to his top side.

 

5. when both tank on nitro and driving side by side, for example on the side of Sandbox, try push enemy into side of the muddy wall while driving, most like he will one side driving up the muddy wall and flip on his side, and you keep use your body to push him sideway against the muddy wall while shooting other tank.

 

as you timing his patient about press the delete button or not, you can leave him alone and drive away, as most likely he wasted 1 shot to attempe and failled and pressed delete button.

Edited by wild001

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when a tank is flipped, do we destroy it? Now, given the advantages a flipped tank gives, the answer to that is No. I know it can be tempting to do so, bearing in mind you get free points, which can make the difference between one's position on the leaderboard, which will lead to more crystals. However, I believe that you should control yourself and not do it - forget the five points you'll get, try to nab the flag, or simply take out other enemies

I'm always shaking my head in battle, wondering why so many players just can't figure this out.

 

Great article! :)

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I was playing in Monte Carlo the other day, going off one of the bumps in the lowe rpart of the enemy base, I had an m2 rail cause me to do two FULL horizontal turns, and a backflip. I landed it, skill.

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