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Animation for turrets' vertical aiming


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Okay okay, NO I am NOT suggesting the ability to aim up and down freely.

What I'm thinking is have the barrel of the turret move up or down to show what it's aiming at.

This of course would only apply to turrets that HAVE barrels, so not Firebird or Isida sadly.

Sorry if this was suggested before, but I had to get this on something before I forget it.

 

If you think this is stupid it's fine, I just thought it would be neat. -Operator

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Valid

[vsfx] [wpn]


It all depends on what you're trying to shoot. If you're trying to shoot a wall, the turret will shoot straight (unless you lean back or forwards), and if you're trying to shoot an enemy, if it's within the certain amount of radius, the turret will automatically shoot aim for it.
Sorry for my horrible way of explaining...

So, after saying this, I don't really think this would be useful, if anything, it'd be more distracting... Sorry.

 

Sorry, I don't like the idea to much.


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Yeah, and it's not like I'm suggesting an advantage, just cosmetic upgrades to certain turrets.

 

Vulcan is all barrel, and I'm not sure how it will work though.

 

Smoky, thunder and railgun are straightforward, just make it go up or down when auto-aiming at something.

 

(Maybe add small man operating the turret of Vulcan? I never understood how it works without a gunner.)

 

Shaft would be easy, but you won't see it due to you being in sniper mode.

 

As far as firebird, freeze, and isida...

The only thing I could think to add to the looks are some minor touch-ups.

 

Hammer won't need much, maybe the chambers rotating while switching out the empty shell.

 

I think that's all, if I missed anything be sure to give me rage about it. 

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Hello!

No! This is not another suggestion to make weather in tanki or something but small rain would be good and it wont destroy your fps :).

But this suggestion is to make tanki feel logic.

So here should be visible auto aim as an option in settings (or maybe not).

Have you ever noticed and feeled like WHAT THE HECK? How huge is vulcans autoaim? Or thinked how i missed it? Or you wanted to kill wasp under you but accidentaly shot drugging mammoth far away while trying to hide from it because you didnt know wich one auto-aim will chose?

So im suggesting a small rework of modules and add some simple animations what will point your turret to spot where you are actualy going to shoot+game will be more realistic.

Only barrel should move, not all turret ofc. But talking about vulcan, module is shoving that, all turret should be moving.

I will try to make pics later to understand it better.

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The main problem is that auto-aim in this game is instant, so for example with Twins or Vulcan you can instantly switch between a very low target and a very high one. So if this was to be added, the turret would often just jerk and twitch in a really weird way, so in the end it would be a lot of effort spent on a visual effect that doesn't even look good.

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Under review

[vsfx] [wpn]

The main problem is that auto-aim in this game is instant, so for example with Twins or Vulcan you can instantly switch between a very low target and a very high one. So if this was to be added, the turret would often just jerk and twitch in a really weird way, so in the end it would be a lot of effort spent on a visual effect that doesn't even look good.

Or they can just rework autoaim? Nothing is instant. All needs time so maybe this should aim for half second? (From max height to min height)

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Or they can just rework autoaim? Nothing is instant. All needs time so maybe this should aim for half second? (From max height to min height)

That might work, but would you really want that? It would make shooting a lot more difficult.

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That might work, but would you really want that? It would make shooting a lot more difficult.

Half second isnt that much. Tankers should learn something more about this game not just... Brick on the spacebar and lets go!

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Half second isnt that much. 

In terms of gameplay where every moment counts, half a second is an eternity.

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In terms of gameplay where every moment counts, half a second is an eternity.

Not too much AND tankers always can move their turret to needed possition pretty easy.

Did you checked my new suggestion about tanki community being fair?

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I was suggesting the same animation for vertical autoaim and various touch-ups on tanks, like the barrel of the gun moving around and the tracks not constantly pressed against the ground against gravity.

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I was suggesting the same animation for vertical autoaim and various touch-ups on tanks, like the barrel of the gun moving around and the tracks not constantly pressed against the ground against gravity.

yea but im asking for 90% easier and much more simpler stuff :D

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It has been soo confusing for me alot of times when im trying to hide from a vulcan but he still can reach me. That kinda annoying because i cant see that.

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Maybe add some kind of crosshair that looks like an " " so that it's easier to see if your enemy is within range of your auto-aim. But also keep in mind that part of mastering a turret is mastering the skill of knowing which enemy is in or out of your auto-aim range and how to swing your hull to accommodate it.

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Maybe add some kind of crosshair that looks like an " " so that it's easier to see if your enemy is within range of your auto-aim. But also keep in mind that part of mastering a turret is mastering the skill of knowing which enemy is in or out of your auto-aim range and how to swing your hull to accommodate it.

but when you need to know enemys autoaim?

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