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Isidas deserve higher scores in team battles


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Whenever I play Poly CP, it seems that Isidas do not get good scores, despite the fact that they are usually the reason why you win a battle. 
 
For example- this player, reks617 (Isida/Viking M3 + Premium Paint) was playing from the very beginning and also drugged at the end to help us win. Even tho the battle was pretty much a drug war, I am certain that we would've lost if he were not here. But among our team, he placed 5/8.. He is 100% deserving of top 3. And this type of scenario seems to happen often, not just in this battle
 
0yIQA1N.png

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Isida's healing score is quite balanced, actually. It all depends on the map and game mode. For example I can easily get at least double the kills of the player in second place if I use Wasp Isida and drug non-stop on Polygon. Or in a typical high-level Silence CTF you have a bunch of players shooting each other from the bases while Isidas heal them. As a result the players don't gain score as fast because it's really difficult to kill enemies due to Isidas healing them all the time, while Isidas are constantly getting points for healing and usually end up in the first places.

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To some degree I can understand your point of view, but taking an example from an CP map, where you get loads of points for the actual CP itself, is probably not the best idea. I get a huge difference in points if I go after the CP or just kills on CP Polygon. Sometimes going for kills can be better for the team (taking out twins, rail, etc from the outside), but that give me a lot less points.

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Whenever I play Poly CP, it seems that Isidas do not get good scores, despite the fact that they are usually the reason why you win a battle. 

 

For example- this player, reks617 (Isida/Viking M3 + Premium Paint) was playing from the very beginning and also drugged at the end to help us win. Even tho the battle was pretty much a drug war, I am certain that we would've lost if he were not here. But among our team, he placed 5/8.. He is 100% deserving of top 3. And this type of scenario seems to happen often, not just in this battle

 

0yIQA1N.png

lui was in enemy team that lui is a big drugger and u defenitely need an isida in poly cp they are very irritatiing for enemy and helpfull for u when 2 isidas are in the tunnel healing firebirds and twins fighting and they camp in when u loose the point they get out invade and get the point back isidas are a great help in polygons

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No i disagree with this topic, its very easy to make points with isida, i am surprised by the amount of points isida receives for little effort

Bullcrap. Once an Isida heals a teammate, (this always pisses me off) said teammate suddenly thinks he/she is superman or something and proceeds to invade the enemy's base. Due to this selfish and wasteful act, I'm left with very little energy to defend myself if I come under attack. And I usually wind up dead because some "superman" decided to play commando and wound up getting him/herself killed. Isida should have two energy bars, one for healing, and one for killing, because honestly, we Isidians are target practice and you know it. 

At least hang back for a minute or so to keep me safe while I'm recharging, because I'm defenseless after I heal.

Does the quote: "Always kill the healer before the patient," come to mind?

 

MEANING PROTECT YOUR ISIDIAN AT ALL COSTS EVEN IF THAT MEANS TAKING ENEMY FIRE MEANT FOR ME! DON'T LET THE ENEMY KILL THE HEALER, IT'S COMMON SENSE! BLOCK ENEMY FIRE WITH YOUR HULL!

Thank you, and have a great day! 

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Bullcrap. Once an Isida heals a teammate, (this always pisses me off) said teammate suddenly thinks he/she is superman or something and proceeds to invade the enemy's base. Due to this selfish and wasteful act, I'm left with very little energy to defend myself if I come under attack. And I usually wind up dead because of some "superman" decided to play commando and winds up getting him/herself killed. Isida should have two energy bars, one for healing, and one for killing, because honestly, we Isidians are target practice and you know it. 

Does the quote: "Always kill the healer before the patient," come to mind?

Isida already has a huge advantage when it comes to self healing, i notice that many isida players don't spend the majority of their time healing, theres no point of healing a teammate that won't keep the momentum of the battle going, its not selfish if that teammate has something productive to contribute in the battlefield, some players are more skillful than others, that doesn't make isida users any less innocent

 

No point of it having two bars, it already self heals as it is killing, isida's can be very destructive when it comes to the balance of game balance and thats why they are targeted. Isida's aren't even helpful nor realistic, they actually attribute to spoiling the game environment

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Isida already has a huge advantage when it comes to self healing, i notice that many isida players don't spend the majority of their time healing, theres no point of healing a teammate that won't keep the momentum of the battle going, its not selfish if that teammate has something productive to contribute in the battlefield, some players are more skillful than others, that doesn't make isida users any less innocent

 

No point of it having two bars, it already self heals as it is killing, isida's can be very destructive when it comes to the balance of game balance and thats why they are targeted. Isida's aren't even helpful nor realistic, they actually attribute to spoiling the game environment

I do, I'm talking about an energy reserve for healing teammates, and an energy reserve for defending yourself.

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Isida is already powerful so there no need to make it even more powerful

He's not saying to make it more powerful or tweak the stats, but just thinks that Isidas deserve a higher score.

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Always kill the healer before the patient,

That just seems like something a hospital-massacre-psychopath-killer would say :D

 

But I get your point. Most high level players already know that when facing an enemy with an Isida healing them, it's essential to kill the Isida first. But A few players actually take this a step further and when they are attacking with an Isida healing behind them, they make sure to block the enemy from attacking the Isida, if they see that the enemy is trying to take out the healer first.

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"superman" decided to play commando .. 

^true words...

 

funny thing is, that effect also exists the other way around :) :

If I rush over to block the enemys shots with my wasp, in order to let the Isida retreat behind our Titan teammate -> some Isida keeps healing me xD

I know I am going to die. My enemy knows I am going to die. Our Titan is full health and could use the isida 10 seconds later. But the Isida thinks it has to save my life.. of course it dies right next to me a few seconds later  xD

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He must have had non micro upgraded isida m3. M4 isida gets very high scores easily. Moreover isidas are better used in CTF mode.

In that case, make the healing better for m3 and under. I can rarly use isida anymore cause it gives so little exp. There has really been only one battle that i remember where i was healing and i got within top 3. TIt was Poly CP and i was hiding in the tunnel healing a Mammy/twins while i placed mines all over the tunnel in case someone decided to jump down. The problem is, it happens so rarely in the low ranks that isida m1/m0 suck with any sort of healing. In higher ranks, i suspect that m2 will also become obsolete....

 

 

Bullcrap. Once an Isida heals a teammate, (this always pisses me off) said teammate suddenly thinks he/she is superman or something and proceeds to invade the enemy's base. Due to this selfish and wasteful act, I'm left with very little energy to defend myself if I come under attack. And I usually wind up dead because some "superman" decided to play commando and wound up getting him/herself killed. Isida should have two energy bars, one for healing, and one for killing, because honestly, we Isidians are target practice and you know it. 

At least hang back for a minute or so to keep me safe while I'm recharging, because I'm defenseless after I heal.

Does the quote: "Always kill the healer before the patient," come to mind?

 

MEANING PROTECT YOUR ISIDIAN AT ALL COSTS EVEN IF THAT MEANS TAKING ENEMY FIRE MEANT FOR ME! DON'T LET THE ENEMY KILL THE HEALER, IT'S COMMON SENSE! BLOCK ENEMY FIRE WITH YOUR HULL!

Thank you, and have a great day! 

Im not even a high rank and i already know to take out the healer first....isida sucks with attack in lower upgrades and people still attack them the same amount too, so why cant the healing, the amount of charge, or even the attack be boosted for the low upgrades....

 

 

^true words...

 

funny thing is, that effect also exists the other way around :) :

If I rush over to block the enemys shots with my wasp, in order to let the Isida retreat behind our Titan teammate -> some Isida keeps healing me xD

I know I am going to die. My enemy knows I am going to die. Our Titan is full health and could use the isida 10 seconds later. But the Isida thinks it has to save my life.. of course it dies right next to me a few seconds later  xD

 

Bullcrap. Once an Isida heals a teammate, (this always pisses me off) said teammate suddenly thinks he/she is superman or something and proceeds to invade the enemy's base. Due to this selfish and wasteful act, I'm left with very little energy to defend myself if I come under attack. And I usually wind up dead because some "superman" decided to play commando and wound up getting him/herself killed. Isida should have two energy bars, one for healing, and one for killing, because honestly, we Isidians are target practice and you know it. 

At least hang back for a minute or so to keep me safe while I'm recharging, because I'm defenseless after I heal.

 

-_- so true.....it sucks....i used to always use isida and Rico, but now they become pretty bad...(well Rico becomes much better at m2 im guessing) Sometimes teammates never even think about what happened to the isida after they are healed....one of the reasons i love Hunter is cause i can use myself as a meat-shield for the isidas. In fact, ina recent Rio CTF, the other team had an insane Vulcan who would camp near the red flag and fire on any of my teammates who tried to defend it. We had an isida, and for some reason i was the only one who though of protecting it and going into the line of fire...i had the weakest hull too....thy were vikings, titans and dictators and yet i was the one who sacrificed some health for the isida.....I really hope people in the higher ranks dont act like that.....

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This could be tricky to arrange, in drug wars isidas tend to do well, becouse the kills are slower, but the damage taken is huge.

An isida will allways have the ability to gain score by healing, and the score comes at normal paste, other guns can only get score by slow and painful combat, or caps, which also end up in the isidas arms, if the capper dies.

In normal battles, where kills are gained faster isida isn't as well off, but i think it is as balanced as it will get without special traits like only gaining more exp on certain types of battles... isida can also top many normal scoreboards, using drugs it suffers very little damage.

It's also like mafioso said good for the typical silence situation, where 2 isidas with their damage-eaters meet.

 

I do agree that a very well playing isida can end up too low, but i think it would be difficult to do anything about it, without giving unfair advantages on other battles. :unsure:

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Isida M4 don't exists dude

Since the new MU update, fully micro-upgrading a modification brings it to the stock level of the next modification. E.g. If I were to fully micro-upgrade an M2 Hornet, then it would be the same as a brand new non-upgraded M3 Hornet. Apply this to M3s and you get the same result. Fully micro-upgrade an Isida M3 and it becomes brand new M4; the only thing is, you can't upgrade it past that or buy an M4-name modification.

 

And as additional info, fully micro-upgrading a piece of equipment allows you to buy the next modification for free once you reach the rank that unlocks that modification. If I fully micro-upgrade a Hornet M2 then I can "buy" Hornet M3 for free (0 crystals). However, if I am Colonel rank, I cannot buy M3 Hornet because it unlocks at Major General rank. Once I reach Major General rank, I can buy Hornet M3 for 0 crystals.

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You said after the mu update... does that mean a fully mu item before the update would be slightly better than a stock vertion of the next M upgrade? When i was mu my Rico a while ago, it looked like my damage would end up being greater than the next M upgrade had, but then the update came and it automatically made my Rico m1

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Before the MU update, fully MU-ing a modification would place its stats a little under the next modification. Now, after the update, fully MU-ing a piece of equipment places the stats at the same level as the stock version stats of the next modification.

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Since the new MU update, fully micro-upgrading a modification brings it to the stock level of the next modification. E.g. If I were to fully micro-upgrade an M2 Hornet, then it would be the same as a brand new non-upgraded M3 Hornet. Apply this to M3s and you get the same result. Fully micro-upgrade an Isida M3 and it becomes brand new M4; the only thing is, you can't upgrade it past that or buy an M4-name modification.

 

And as additional info, fully micro-upgrading a piece of equipment allows you to buy the next modification for free once you reach the rank that unlocks that modification. If I fully micro-upgrade a Hornet M2 then I can "buy" Hornet M3 for free (0 crystals). However, if I am Colonel rank, I cannot buy M3 Hornet because it unlocks at Major General rank. Once I reach Major General rank, I can buy Hornet M3 for 0 crystals.

ok... 1 - idc about the ranks like major general or Colonel. 2 - why tanki does'nt change to M4 if u have micro-upgraded M3?

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2 - why tanki does'nt change to M4 if u have micro-upgraded M3?

There is no physical M4 model of the turrets and hulls. M4 is just an internal name for a full upgraded M3.

 

If you asked, why they don't introduce a real M4 as the end of the roadmap:

 

 

Compare the price:

now: M3 (250k crystals) + Microupgrades (800k crystals)

your scenario: M3 (250k crystals) + later M4 (maybe 500k crystals)

 

The [M3 + microupgrade scenario] offers the chance to earn much more crystals back from the players - and lure them into real money spendings.

If you have a question about "why does Tanki/does not Tanki.." then always first think about their business model and how that "what if" would effect it. Most of the time this gives you the answer.

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