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[Issue 56] Behind the Tank: RustyNail


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After a long, long hiatus from "Behind the Tank," it's finally time to explore our fellow tankers' lives that are unseen to us. This time you can expect more interviews regularly within a classified "season" of articles. For historical context, season one included MadDog21 and conanthedestroyer, and season two included dogm45 and splitterpoint (links below). For the inaugural episode of the third season, I speak with a tanker who you might recognize from the forum, RustyNail!


 

Player Profile
Game Name:
RustyNail
Nickname(s): Rusty
Real Name: Nick (Nicholas)
Age: 50

Gender: Male
Country: Greece
Preferred Combo(s): Hornet/Railgun or Smoky

 

Viking: Hello RustyNail, thank you for coming onto Behind the Tank.

 

Rusty: Hey Vikingsrallentando, thanks for choosing me for an interview, it sounds really interesting doing this with you.

 

Viking: Oh you're too kind. I hope you enjoy it as much as I will! To start, could you tell us about yourself, so we get to know you before we dive in?

 

Rusty: Ok, let's see... What could I say about me? I am a guy from Greece, I studied Biology and due to my adventurous nature I managed to accomplished a wide range of professions, among which a pharmacautical salesman, a teacher of Biology and a self-employed small time businessman. A bookaholic since childhood, lover of traveling - but who isn't LOL - and a mild ecologist when it comes to certain aspects of life (sustainable environment management in regard to energy and preservation of biodiversity).

I also love fast cars, spicy food and mountain climbing.

 

Viking: Lol, books can be an understandable exception for some, but traveling? C'mon, its always a yes. You certainly have an interesting resume, how did you progress to each job in your career?

 

Rusty: In regard to the order of my professions, I started as a pharmaceutical salesman right after the Degree. After five full successful years in the Market I quit for family reasons and returned to my homeland. There I got a job as a professor of Biology at a private school. I also taught History of sciences and was in charge of the Greek team of an umbrella project for Migration, Minorities and Prejudice, a project in which participated schools and colleges from 5 European countries. The goal of this project was to promote understanding and familiarity between different cultures and religions, so that they could all co-exist peacefully.
 
Teaching was fun and I enjoyed being with young people but it did not pay well. So I left that job after three years and was hired in a small chemical company that produced liquid fertilizers for different needs. I got the QM supervision and responsibility for maintaining a DIN EN ISO 2001 protocol.
 
Viking: Ooo I happen to like history myself (but science is a different animal for me though). I'm curious, which countries participated in the umbrella project? Was it successful in your eyes?
 
Rusty: European Migration, Minorities and Prejudices was a 3 years project under Socrates – Comenius, Action 1 (European Educational Project).
The main purpose of it was described as follows:
 
The new information and communication technologies - especially the Internet and the WWW - offer a good chance to create a better understanding of other cultures and ethnic groups by having a look at people in the own as well in other countries and the reasons why they had to leave their hometowns or the process on integration takes place... In addition, students and pupils from one country have the chance to communicate with students and pupils from different European countries in order to gain a better understanding of different cultures and to minimize prejudices.
 
The participants were from Germany, UK, Poland, Czech Republic, Norway, Greece and Spain. There was a number of colleges and public schools, i.e. from Greece there where two private schools.
Those years (15 years ago) Internet and global communication was not what it is today. It was relatively primitive, yet a good chance for people to come to know other cultures, understand the reasons for migration and eliminate prejudices. Judging from recent events with Syrian refuges, I'd say that this goal was very hard to achieve and it certainly took more than what such projects could offer. But it was better than nothing.
 
Viking: Ahh, it was some time ago; imagine what could be done now. The Syrian refugee crisis is certainly an unforeseen, as was the economic crisis in your country. How did this effect you?
 
Rusty: After the chemical company job I took a risk creating a company that distributed commercial softwares, me and four other friends of mine. But financial crisis came closer and the company faced problems. The result was me and two more of the initial partners to break the partnership and leave the company.
 
At this time and while crisis is fully developed in Greece I have a part time job and help a couple of pupils with their lessons of biology and maths. I am also planning a small domestic enterprise that will be based on bee products (propolis, royal jelly and pollen)... but it's too soon to talk about it.
 
Viking: An unfortunate state of affairs, for the country and you and your friends. Getting to your background in Biology and Ecology, why is the environment important to you? How should we treat our environment in the future?

Rusty: Environment is not important to just me. It is essential for all of human life, as well as for all other living organisms. Why? Because, we practically LIVE in the Environment (and this part is called Biosphere). I mean, it's our habitat, we can't live without it.

 

It is said that we live in our technology. That is also true, in a very matter-of-fact way. We have our homes in cities (or villages), which are a product of our technology. We produce food and energy using our technology. We surround ourselves with clothing, shoes, hats, glasses, tvs, mobiles and tablets, that all are pieces of our technology. So, we forget the Environment.

Environment is a huge bubble that surrounds the smaller bubble  of technology that surrounds us. But in reality, we eat, drink and breath Environment. All our raw materials for our technology are pieces of the Environment.

 

So, we must respect Environment the way we respect a doctor who keeps us alive. We can't eat mobiles, we can't drink the internet, we can't breath money, When all the air is polluted we are going to get sick and die by the millions. When all the waters are polluted we are going to get thirsty and sick and die like the flies in the winter.

 

We annually spend thousands of tons of oil that took millions of years to be created. When this is over, no new oil for another millions of years. You get the idea? We see a large table full of food and we fall upon it like locusts, but when this is over, it's really over. No way new food can be cooked within the span of human life. When this hour comes, technology can't save us.

So, Ecology is really a healthy, sustainable way of treating all other life. The only way there is.

 

Viking: I couldn't agree more, and I like the bubble of technology point. I think many people now a days let that bubble grow too large, which limits their experience in their environment. You phrased the situation well, hopefully action will follow. Now to lighten up the conversation, I know I've been hard on you; whats your favorite "fast" car?

 

Rusty: Piece of cake. I loved a series of Peugeot cars, the line of 205 and 306 (that later became 307 and even later 308). Lot's of fast memories back in the '90s and '00s ;) 

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Viking: I can't say I recall seeing a Peugeot in my country (not really any French cars in US) but it looks like it would be a fun drive.  And you said you like spicy foods; what comes to mind as the hottest stuff you've eaten?

 

Rusty: Mexican food, when I was a young man. My first time in a Mexican restaurant with a beautiful girl, no previous experience of real chili pepper, and voila! the disaster! I remember thick tears rolling down the cheeks while my throat was on fire, a glass of beer being consumed in seconds (but to no relieve) and my lady friend trying to not laugh... lol. Accidents do happen.

 

Viking: Wow, thanks for that story. I also love Mexican food but steer clear of the pepper. Now lets bring this full circle to Tanki: What is your nickname derived from/what does it mean/how did you come up with it?

 

Rusty: Well, that's an easy one too. I came to know Tanki from a nephew of mine, and I knew that most players are young ones. So, compared to them I am a bit rusty. But as a driver I have skills and thus this rusty one can be dangerous too, like a rusty nail. I find that a successful nickname.

 

Viking: I agree, it is a classy meaningful nickname. Many people may recognize that name in the forum, where you've been vociferous in regards to the game's balance. I want to get your overall take on this in your words.

 

Rusty: Well, I would like to start by saying that Tanki is a remarkable concept and despise my here and there objections / difference of opinions in regard to other players/mods/developers, I really like and consider it a very good game. In my honest opinion however, Tanki is suffering from a bunch of issues that might seem different but in reality they all share a root, called “monetary system”. It’s the system that provides a single currency both for in-game evolution and company income from buyers.

 

By selling only power in various aspects (tanks’ modification, variety of weapons, Micro-Upgrading, paints, supplies) and since there is only one currency, top buyers tend to accumulate too much power, making the game extremely unequal for the totality of its players. As a result we see one-sided battles that often turn into spawn killing and early battle finish due to many players leaving. That, obviously, is not satisfactory. As a result also we see an increase of complains in regard to drugging (definition: the constant use of supplies), mults and toxic behavior in the battles.

 

Unfortunately, my various ideas are spread all over the forum and it’s hard to remember where I have written what, but one can see many elements of my ideas (even coming from other players) here

 

But what I want to conclude to is that Tanki could be more balanced, less competitive and more rewarding, and in order to be that, it has to change the monetary system, so that it can develop alternative (to power selling) income sources. Such as premium accounts, but these accounts could access more facilities, not more power (compared to the free player). I hope that Tanki will eventually be free from past mistakes and develop a new monetary system that will make players want to spend money and not feel they have to do so.

 

Viking: I won't hide the fact that I agree with some of your suggestions. Hornet/Railgun battles attract people because the issues you discuss are virtually nonexistent. Very rarely will you catch me in a regular battle. Alright, here is the last question. To tie back to some of your work experience, do you draw parallels between your what your company did and what Tanki has done and continues to do as they develop Tanki X?

 

Rusty: Only to a very limited degree, because every company wants to have satisfied customers and in this we where alike. But there was a very big difference between my company and Tanki, and that is we sold a set of commerce products, set for standard needs and legal regulations - whereas Tanki develops a game, and has the ability to radically alter the content of its product, if a new, improved concept is being conceived. In other words, game-developing companies have a much bigger degree of freedom in regard to what they can do, compared to other companies that have to comply with different commerce and legal regulations.

 

Viking: Well, radically altering a product requires more monetary support and effort, as we see with the developers and the new game, but it could also be seen as a downside. There was once a project called Tanki 2.0 where if I understand correctly, they went overboard and made something that was difficult for consumers to use. But I have a feeling they're gonna get this one right. Anyway, that is all I have to ask, I leave the last word to you, Nick.

 

Rusty: Many things in an evolving game can be questioned or debated and not all players have to agree, as they see things from their own perspective.

But one thing we should all agree on is that the game should bring joy and fun to all its players. And we should keep remembering that we share a game, in the same way a company of friends could play a game of football. In this fictional football, we should be fair to the opponents and take actions so that everybody is having fun, whether they win or they lose. No need at all to humiliate the opponents, to crash them, or to laugh at them. That's a golden rule for virtual games too. Just because we don't see the other player does not mean we can use them without restrain. Politeness and fair play should be a standard in all the battles in Tanki. That's what I would like and ask from all the players, especially the top buyers who, being OP, they tend to dominate the battlefield and create one-sided battles.

 

Thank you Vikingsrallentando, for the interview and the opportunity you gave me to express my way of seeing Tanki. I hope players will find it interesting and stimulating and I surely hope that Tanki X will have a more fair monetary system so as to secure a greater level of fun for all its players.

 

Best regards,

RustyNail :)

[Completed 06 July, 2016]


A huge thanks goes out to RustyNail for participating. I hope readers take to heart your request for kindness and we wish you luck with your new entrepreneurial venture!

 

Season 2

splitterpoint

dogm45

Season 1

conanthedestroyer

MadDog21

 

Keep tuning in each month to learn more about the people Behind the Tank.

Thanks for reading; I hope you enjoyed.

 

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Edited by Vikingsrallentando
Corrected a link
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Let's try this again. Firstly, 5 vs 1 must be a joke, come on people. Secondly, if you got issues with someone we got a PM system. No need to flood a newspaper topic with nonsense. 

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Thank you joost, I second the notion of PM's being the proper place for such babble. The point of this series is to show that there are real humans with real lives behind the nickname, one you may chose to pick fights with or look to for advice. If you don't get that, then we just ask you to be civil, not rude.

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I might understand you don't like to see memes from noob druggers here but what about my two posts were I seriously commented Rusty's arguments with evidences and quotes? If we can't criticise the content of the interview, better lock the topic, no?

I suggest you get in touch with the author of the article. If he thinks it's okay I'd be glad to unhide it :)

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This is the only post that will be reinstated. Thanks again for the mediation joost, this one is acceptable.

 

A mult sabotages because he's frustrated and lacking of education, nothing else.
 
Last but not least, I still don't get this:

I and many others still subscribe to "mult" meaning a multiple account or null account being a placeholder against the team. Even so, if you include sabotage itself, its not all simply because he isn't knowledgeable. I don't think the players on the opposite team who send in placeholders to hinder their opponents power is ignorant, they are educated on how to abuse the system. So to say that there is "nothing else" is incorrect in some cases.

 

Have you ever given a fake birth date to a social media site? If you haven't, then you must have a surreal trust in modern technology and people's motives. As D. O'Reilly points out in this article:

 

When I go to the local sandwich shop, I don't care whether the person taking my order knows my birthday or my mother's maiden name.

So why does Google or some other Web site I register with need to know so much about me? Especially considering the company is likely to barter and sell the information to third parties, who aggregate, analyze, repackage, and resell it.

 

Of course, if you're buying something, you'll have to provide accurate billing and shipping information. But your birthday, mother's maiden name, and other private data that could be used to identify you -- or to steal your identity -- should be given up strictly on a need-to-know basis.

Look at profiles of people you know. You have trust in them, yet they may be dishonest in that regard for strangers. Take out the preconceived notions and look at it unfiltered.

Edited by Vikingsrallentando

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I and many others still subscribe to "mult" meaning a multiple account or null account being a placeholder against the team. Even so, if you include sabotage itself, its not all simply because he isn't knowledgeable. I don't think the players on the opposite team who send in placeholders to hinder their opponents power is ignorant, they are educated on how to abuse the system. So to say that there is "nothing else" is incorrect in some cases.

First of all, "Mult" is not in the dictionary, therefore their is no official definition we can refers to.

I agree with the following statement ""mult" meaning a multiple account or null account being a placeholder against the team.

This definitely include act of sabotage:

  • "deliberately destroy, damage, or obstruct (something), especially for political or military advantage."
  • "to damage or destroy equipment, weapons, or buildings in order to prevent the success of an enemy or competitor: The rmults had tried to sabotage the CTF.​
  • "to intentionally prevent the success of a plan or action: This was a deliberate attempt to sabotage the game."

 

Secondly the spectrum of the people that fall into the mult/saboter definition can be wide, sas an example of the most common one in the game:

* isolated individual full of frustration/anger and lacking maturity (I would use this term instead of education), the reward here is to see other failing because of him

* organized individuals, definitely clever (they know how to abuse the system) and acting in order to sabotage the game in their favor (the team they are really playing for).

 

To finish, the violation report forum do not use the term mult, but the world "GAME VIOLATORS".

Game violations are:

* Sabotage (a/ Any acts or omissions aimed at creating obstructions b/ Conspiracy with the enemy)

* Hacking

Edited by Viking4s

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I don't know what where you stand on this issue/non-issue. Seems as though you're relating the terms to use in normal circumstance, not for the game specifically. We're looking at it within the context of Tanki. But this gets to my point in bringing this up and why I think "mult" should not also include acts of sabotage.

 

 

Under the Dictionary for Players, here are the definitions of mult and sabotage

"Mult - a player who deliberately remains inactive or sabotages the gameplay of others."

Sabotage - intentional omission or act aimed at interfering his team and therefore helping the enemy.

 

 

Read the first part of rule 2.1.5, which you quoted

  • "Sabotage — Any acts or omissions aimed at creating obstructions for the team where the User is a member..."

There are two different kinds of violations. First, the acts

  • "...fighting against the team of which you are a member (...or intentional failure to comply with map’s or game mode’s requirements...), damaging/destroying an ally’s tank,
  • Basically, anything that is directly linked to moving or shooting your tank in attempt to stop gameplay.

Then, the omissions

  • "...fighting against the team of which you are a member (...frequent pauses, inactivity... imitation of issues with internet connection)"
  • Anything related to the lack of participation and technical manipulation. The bottom line being an occupying placeholder.

(I left out "including in CTF, TDM and CP modes," "intentional selection of weak equipment," "fighting in the interest of the opponent’s team (conspiracy);" because they are or can be relevant in all cases)

 

I think an act of sabotage should be a saboteur and an act of omission should be a mult. This difference is relevant with the two examples of intent that you pointed out. I challenged 2000mc's statement because his explanation relates to a saboteur, not a mult.

 

For technicality sake, mult is slang and is not in the game rules. They identify both as sabotage because they are both in the same rule. For detailed conversation in a forum or in game term usage, it makes sense to define it clearly; say if you wanted to determine which instance happens more often. It is not clear to me why someone on my who prevents me from capturing a flag is a mult(iple account) as some people say. That someone is a saboteur. Someone who sits mute occupying space without playing is sabotaging, but not in the same way as blocking a flag.

 

A mult sabotages because he/she is intending to prevent the productivity of a place in a battle.

 

A saboteur sabotages because he/she is "frustrated and lacking maturity"

Edited by Vikingsrallentando
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In my experience you can put mult related sabotage into at least 4 main categories.

  • Intentional mults are rare. That is to say someone using another account on the side they want to lose, operating the player every so often to avoid disconnection through inactivity. 
     
  • Then we have those that unintentionally mult. They are the ones that take up space because they were disconnected or didn't logoff correctly.  How many times have you witnessed a dozen or so 'zero scores' on the scoreboard 4 minutes after a battle restart?
     
  • There are players who are friends of clans or other players in a battle who deliberately join the opposite side to take the space of someone who will try harder than they intend to do. These players are commonplace. They score the occasional points and deliberately take supply drops with no intention of using them, repair kits also when their hp is 100%. Their main job is contribute enough to avoid a ban but also to ensure the side they're on loses.

    The opposite is also true. If someone doesn't like you, they can join your side to do the exact same thing. (I successfully reported one of Rustynail's friends for this, who shall remain nameless, and Rusty hasn't forgiven me since. That account hasn't been used since, such was the embarrassment.)
     
  • Then there are those who are entitled to play on your side but have no competitiveness. These players do not care about the result. There are many subcategories of mult-like player. Here are a few just of the top of my head.

    1. Playing Parkour.
    2. Players spoiling your battle to collect 7 Double Armors for a mission then leaving (etc).
    3. Players who just care about D/L and not the result.
    4. Those who have supplies but won't use them, especially in the face of a drugging enemy.
    5. Cannon fodder players who are woefully under-equipped who enter a battle inappropriately and inconsiderately. These are the players with extremely below average d/l's and extremely below average scores.
     

We can debate all day on the technicalities of what is and what is not a mult but the word has been used rightly or wrongly for years now, to describe all of the above and has been synonymously ingrained into tanki's lexicon and culture.

 

 

 

 

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By selling only power in various aspects (tanks’ modification, variety of weapons, Micro-Upgrading, paints, supplies) and since there is only one currency, top buyers tend to accumulate too much power, making the game extremely unequal for the totality of its players. As a result we see one-sided battles that often turn into spawn killing and early battle finish due to many players leaving. That, obviously, is not satisfactory. As a result also we see an increase of complains in regard to drugging (definition: the constant use of supplies), mults and toxic behavior in the battles.

 I've agreed and disagreed with you on many occasions. While I disagree with you about the way the game should be played, (you want fun while I want fun+competitiveness), we agree that the balance could be made better. There are a variety of reasons why this is so and I've suggested on many occasions ideas and solutions to fairly redress this balance, some of which were met with scorn and derision from Tanki devs, staff and helpers alike. I no longer suggest any because it was a waste of time.

 

Free to play but pay to win

 

This week tanki have took a step backwards again, by selling 1500 supply kits in the shop for money to all ranks (not just generalissimo), at the equivalent crystal price of 45k.  By removing the 1500 kit from the garage, players who don't make cash purchases can buy 15 x 100 supplies kits instead, costing them a lot more than 45k crystals, (262,500) to be exact. 

 

This advantage is only available to buyers and goes against tanki's biggest promise. The least Tanki should do here is reintroduce the 1500 kit to the garage and price it the same as in the shop, ie, 45k.

 

Tanki need to make money but they shouldn't be sneaky about it. They know that making a 1500 supplies kit $20 for all ranks will lead to more spending. Players on the receiving end of those drugs will either leave or spend themselves.

 

So to recap;

Tanki should reintroduce the 1500 supply kit to the garage.

Make the price 45k crytals (equivalent cash price in the shop).

Make it available after a free to play player has had a chance to accumulate enough crystals to buy it, level 10 for example.

 

 

Unfortunately, my various ideas are spread all over the forum and it’s hard to remember where I have written what, but one can see many elements of my ideas (even coming from other players) here.

 Many of those points by that poster in the link were refuted by me and others.  What caused your friend to stop posting?
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(I successfully reported blah blah blah)

Irrelevant to your point. 

 

 

  • Then there are those who are entitled to play on your side but have no competitiveness. These players do not care about the result. There are many subcategories of mult-like player. Here are a few just of the top of my head.

     

    1. Playing Parkour.

    2. Players spoiling your battle to collect 7 Double Armors for a mission then leaving (etc).

    3. Players who just care about D/L and not the result.

    4. Those who have supplies but won't use them, especially in the face of a drugging enemy.

    5. Cannon fodder players who are woefully under-equipped who enter a battle inappropriately and inconsiderately. These are the players with extremely below average d/l's and extremely below average scores.

I agree with 1 & 2 because they can be an inhibitor to the team, but the rest is where it gets complicated. 3 - 5 are either playing styles/tactics or instances where there is a lack of resources/skill. Whether or not you think its "mult-like" or not, its dangerous to assume these instances are sabotage because if they are actively participating in the battle, it is hard to prove they're an omission/active mult yet easy to just say they are. TO does not punish people for lack of competitive drive.

 

I think the terminology matters, and you do too. If you didn't, you wouldn't have posted your thoughts.

 

they both sabotage and help the opposite team deliberately or not.

My critique looks nominal when you break it down to black and white explanations like that. You picked it apart so you should know what I was getting at. My point can be broken down to "someone who prevents me from capturing a flag is a mult(iple account)" and that it is an inaccurate statement (if the player was already there and turned on his teammates).

 

If I follow your logic shared in our private conversation, someone would lie about his age because he's feeling ashamed to play online games at 50 years old. So why suddenly disclosing your real age on the forum without explaining the difference with the other d.o.b provided on your profile? It's actually not very smart because now every mature player considers him as the same crying baby than the other young players who beg Tanki to give them everything for free since they're lacking of competitiveness and knowlegde about the principle of free-to-play games.

The theory I provided in private was one of many possibilities. Is it possible for a 26yo to have studied Biology, worked in pharma, worked as teacher, worked in a chemical company; probably not, thus he gave his age. If I was him, I don't think I would have put in the profile Age: 50 (Oh yah I lied about my age on starladder for privacy reasons). Could have mentioned his use of different dates, but that takes away from his story. Its something to sort as we are now.

 

It's not very smart to include editorialized points that draw back from this discrepancy you're pointing out. Your framing of this conversation has an impact on society too. It's not promoting healthy and inviting discussion. If you (and others) keep doing what you are doing, I'll have to get someone to look at this conversation and hide stuff all over again (yes, it was not me last time). Adjust appropriately, or don't post on my articles. Thank you

Edited by Vikingsrallentando
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You started to quibble about my vocabulary instead of comment my other main points so I simply precised what I meant by "A mult sabotages because he's frustrated and lacking of education, nothing else".

 

I was about to comment the rest of your hot air but I prefer to let RustyNail reply to my comment of his interview as it was intended for him after all.

A mult sabotages because he understands that it would give an unfair advantage to the other team. Frustration may lead to more sabotaging as they are unable to win fairly. The only lack of education I see is the lack of knowledge of the game rules (were you trying to imply that mults are stupid?) Edited by MusicJam19
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A mult sabotages because he understands that it would give an unfair advantage to the other team. Frustration may lead to more sabotaging as they are unable to win fairly. The only lack of education I see is the lack of knowledge of the game rules (were you trying to imply that mults are stupid?)

In some case a tanker can sabotages willingly for revenge against a fellow team mate because of previous action in the game, so they start to fight each other and then the whole team get indirectly negatively affected. This could be because one of the team mate took is rightfully flag while he died, it could be many reason good or bad, however what  2000mc meant (as I understand it) is that the mult attitude toward this situation relate directly to a lack of education from the mult, education which would have teach people to resolve such situation in a good manner other than using brute force. The term education in french is stronger in that direction than school education.

 

Lost of player are young and going through the teenage period, so their education and maturity is not finalized and is tainted with a touch of resistance toward authority. Its a period of frustration for them so I don't think this type of behavior will go away and punishment does not work on them.

Edited by Viking4s

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In some case a tanker can sabotages willingly for revenge against a fellow team mate because of previous action in the game, so they start to fight each other and then the whole team get indirectly negatively affected. This could be because one of the team mate took is rightfully flag while he died, it could be many reason good or bad, however what  2000mc meant (as I understand it) is that the mult attitude toward this situation relate directly to a lack of education from the mult, education which would have teach people to resolve such situation in a good manner other than using brute force. The term education in french is stronger in that direction than school education.

 

Lost of player are young and going through the teenage period, so their education and maturity is not finalized and is tainted with a touch of resistance toward authority. Its a period of frustration for them so I don't think this type of behavior will go away and punishment does not work on them.

 

Logging in an online game to sabotage daily is a sign of stupidity, yes.

You have to understand that there are many reasons why people mult and sabotage. One is to get revenge on a teammate (very rarely occurs) and the other is to win (by sabotaging the other team) <- This happens a lot more

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