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Review of the Balance Update: Some Comparisons


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Review of the Balance Update: Some Comparisons




This article focusses on hulls, and how particular hulls compare when considering the planned changes of the ‘rebalance’ update. It will go into detail, by considering all of the hull parameters.
Some notes:
-This article will just focus on M3 and M4 (M3+) level.
-This is based on the stats given on the wiki page about this update (Found here).
-The red or green coloured text is used to show if values are representing something that will be better or worse after the update, like how it is done on the wiki page. (So the colours are NOT related to the comparison between which hull is better/worse for that particular stat (except by coincidence)).



Wasp vs Hornet

qotJlsI.jpg?1

Protection – Wasp and Hornet will now have the same hp. The hp value will be around what Hornet’s value was before.


Wasp M3 1496 1682 M4 1800 2000
Hornet M3 1663 1682 M4 2100 2000
(Note: I have multiplied old values by 10 for comparison, and rounded some values to whole numbers)



Top speed – Wasp will still have a greater top speed. Although generally (apart from stock m3 Hornet) all speed values are lower than what they were before. Also, the difference in speed between Hornet and Wasp will be smaller.


Wasp M3 12.2 11.5 M4 13 12
Hornet M3 11.0 11.1 M4 12 11.5
(Note: I have rounded some values to 1dp)



Lateral acceleration – Lateral acceleration affects how easily a hull can drift. The higher the value, the less the hull will drift. Hornet will still have lower lateral acceleration, and will therefore still drift more easily than Wasp. Wasp’s drifting ability will be similar to before, while Hornet will drift slightly less easily than before.

(Note: Previously this section stated that Hornet and Wasp would have equal values. This was due to a mistake on the wiki page)


Wasp M3 21.6 21.9 M4 24 24
Hornet M3 10.7 13.1 M4 12 14
(Note: I have rounded some values to 1dp)



Turning speed, turning acceleration, anti-inertial turning acceleration – These values affect how fast a hull can turn; how quickly a hull can reach its fastest turning speed; and how fast a hull can change direction when switching from turning left to turning right (or vice-versa). Before, Wasp had higher values than Hornet for all of these parameters, and so was faster in all aspects of turning. Now, the values for all of the turning parameters will be the same for Wasp and Hornet, so neither will be have an advantage when turning.


Turning speed
Wasp M3 130 123 M4 150 130
Hornet M3 111 123 M4 130 130
Turning acceleration
Wasp M3 189 145 M4 200 150
Hornet M3 167 145 M4 170 150
Anti-inertial turning acceleration
Wasp M3 341 341 M4 370 360
Hornet M3 281 341 M4 320 360
(Note: I have rounded some values to whole numbers)



Weight – Weight affects a hull’s stability. Hornet and Wasp will now have the same weight, whereas before hornet was heavier. So hornet has lost a stability advantage. Both hulls will be lighter than they were before, so both will be less stable than they were before.


Wasp M3 1909 1765 M4 2200 2000
Hornet M3 2012 1765 M4 2400 2000
(Note: I have rounded some values to whole numbers)



Acceleration – Acceleration affects how quickly a hull can reach maximum speed, and its ability to push other tanks. The values will be similar (or the same) as before, with Hornet having greater acceleration than Wasp.


Wasp M3 1173 1187 M4 1300 1300
Hornet M3 1222 1271 M4 1400 1400
(Note: I have rounded some values to whole numbers)



Reverse acceleration – Affects how quickly a hull can change direction from going ‘forwards’ to ‘backwards’ (i.e. going from using /W key, to using the /S key). The values are generally similar to before, with Hornet having the advantage over Wasp.


Wasp M3 15.7 16.6 M4 17 18
Hornet M3 20.4 21.1 M4 23 23
(Note: I have rounded some values to 1dp)



Conclusion With hulls of the same type (heavy, medium, light) being given the same hp, it is already obvious that the update aims at making things more ‘balanced’ (i.e. more similar). But it is not just the equal hp which makes Wasp and Hornet more similar now.

Before, aside from the hp difference, the two hulls were distinct because of each having particular characteristics: Hornet having stability, higher acceleration and drift; and Wasp having faster general speed, faster turning speed and instability. But now, with equal weight (so equal stability), and turning speed becoming equal, it is mainly just Hornet's drift and higher acceleration, and Wasp's general speed advantage that distinguish the two hulls. And those characteristics are less distinguishing than they were before, as Hornet will drift slightly less easily now, and Wasp's general speed advantage over Hornet is now less significant (it is half of the advantage it had over Hornet's speed before).

(Note: This conclusion has been changed from the original, to take account of the updated lateral acceleration value for Hornet, as the initial value was a mistake on the wiki page)

 

Hunter vs Viking

ubcSbsY.jpg?1

Protection – Like with Wasp and Hornet, Hunter and Viking will now have the same hp. The hp value will be pretty much halfway between Hunter and Viking’s previous values.


Hunter M3 2479 2529 M4 2850 3000
Viking M3 2547 2529 M4 3150 3000
(Note: I have multiplied old values by 10 for comparison, and rounded some values to whole numbers)



Top speed – Whereas Hunter used to be faster, now Viking is. Although the difference between Hunter and Viking’s speed is halved (i.e. before, Hunter was 1 m/s faster than Viking at M4 (and about 0.9 faster at M3), and now, Viking is 0.5 m/s faster than Hunter at M4 (and about 0.4 faster at M3)).


Hunter M3 9.5 8.7 M4 10 9
Viking M3 8.4 9.1 M4 9 9.5
(Note: I have rounded some values to 1dp)



Lateral acceleration – Lateral acceleration affects how easily a hull can drift. The higher the value, the less the hull will drift. Before, Hunter drifted more than Viking. Now, Viking will drift more than Hunter. Although there will be less of a difference between the hulls’ values than before - before, Hunter was much more ‘drift-y’ than Viking, whereas now, Viking will only drift a bit more than Hunter.


Hunter M3 12.4 14.8 M4 14 16
Viking M3 16.8 13.1 M4 20 14
(Note: I have rounded some values to 1dp)



Turning speed, turning acceleration, anti-inertial turning acceleration – These values affect how fast a hull can turn; how quickly a hull can reach its fastest turning speed; and how fast a hull can change direction when switching from turning left to turning right (or vice-versa). Before, Hunter had some higher turning stats than Viking. But now, all the turning parameters’ values will be the same for Hunter and Viking, so neither will have an advantage when turning.


Turning speed
Hunter M3 123 137 M4 140 150
Viking M3 95 137 M4 110 150
Turning acceleration
Hunter M3 152 115 M4 160 120
Viking M3 148 115 M4 160 120
Anti-inertial turning acceleration
Hunter M3 261 341 M4 280 360
Viking M3 216 341 M4 240 360
(Note: I have rounded some values to whole numbers)



Weight – Weight affects a hull’s stability. Another swap around – Hunter will now have the greater weight, whereas Viking did before. So it looks like Hunter will now be the more stable hull.


Hunter M3 2453 2647 M4 2700 3000
Viking M3 2618 2294 M4 3000 2600
(Note: I have rounded some values to whole numbers)



Acceleration – Acceleration affects how quickly a hull can reach maximum speed, and its ability to push other tanks. Again, a swap - Hunter will now have higher acceleration than Viking, and therefore now be the hull that will able to reach maximum speed more quickly and push other tanks more easily.


Hunter M3 1197 1447 M4 1300 1600
Viking M3 1494 1225 M4 1700 1350
(Note: I have rounded some values to whole numbers)



Reverse acceleration – Affects how quickly a hull can change direction from going ‘forwards’ to ‘backwards’ (i.e. going from using /W key, to using the /S key). The values are generally similar to before, with Viking having a slight advantage over Hunter.


Hunter M3 16.4 16.1 M4 18 18
Viking M3 17.7 18.1 M4 20 20
(Note: I have rounded some values to 1dp)



Conclusion – As is the trend of the update, there is more ‘balance’. But a key point here is that the distinct characteristics of Hunter and Viking have been swapped over. Viking (instead of Hunter) is now the ‘drift-ier’ and faster hull, and Hunter (instead of Viking) is now the more stable hull and can push other tanks more easily.
(I think two things people tend to mainly focus on are speed and hp, and I’ve seen some people saying that Viking is now better, as both hulls now have equal hp and Viking has more speed.
However some points to consider:
-As I mentioned when looking at speed values, the difference in speed between the two hulls is halved, so Viking has less of a speed advantage over Hunter than Hunter used to have over Viking.
-Also, being more likely to drift, (which is what Viking will now be), can make a hull harder to drive.
-And, unlike Viking’s ‘swap’ to be the speedier hull, Hunter’s ‘swap’ to be the heavier hull was more significant. By that I mean that where Viking now has less of a speed advantage than Hunter used to have, Hunter has at least as much of a weight advantage (which means a stability advantage) over Viking as Viking used to have over Hunter – in fact actually, Hunter has more of a weight (stability) advantage.
-Also, Hunter’s new acceleration advantage is similar to what Viking’s old acceleration advantage was. And higher acceleration can be a useful ability to have, as it means the hull can push other tanks more easily.
So I don’t think Viking is necessarily better than Hunter, considering the changes to all the parameters.)

Titan vs Mammoth

kPwi3vD.jpg?1

Protection – Like with the other hulls of the same weight class, Titan and Mammoth will now have the same hp. The new hp values are significantly less than the hulls’ previous values.


Titan M3 3634 3376 M4 4200 4000
Mammoth M3 4066 3376 M4 4500 4000
(Note: I have multiplied old values by 10 for comparison, and rounded some values to whole numbers)



Top speed – Like before, Titan will be faster than Mammoth. Although, as with Viking and Hunter, there will be less of a difference in speed values between the two hulls – Titan was 1 m/s faster than Mammoth at M4 before (and about 0.9 m/s faster at M3), but now will be 0.5 m/s faster than Mammoth at M4 (and about 0.4 m/s faster at M3). Both hulls will be faster than they were before, though, at M3 and M4 level.


Titan M3 5.8 6.2 M4 6 6.5
Mammoth M3 4.9 5.8 M4 5 6
(Note: I have rounded some values to 1dp)



Lateral acceleration – Lateral acceleration affects how easily a hull can drift. The higher the value, the less the hull will drift. There won’t be much of a change in lateral acceleration values for either hull. Like before, Titan will have lower lateral acceleration.


Titan M3 17.9 18.6 M4 20 20
Mammoth M3 23.5 22.7 M4 25 25
(Note: I have rounded some values to 1dp)



Turning speed, turning acceleration, anti-inertial turning acceleration – These values affect how fast a hull can turn; how quickly a hull can reach its fastest turning speed; and how fast a hull can change direction when switching from turning left to turning right (or vice-versa). Before, Titan had slightly higher turning stats than Mammoth. Now, the acceleration values are the same for both hulls, although Titan keeps a faster-turning speed (and gets a very slightly increased advantage over Mammoth in turning speed at stock M3 level).


Turning speed
Titan M3 80 84 M4 90 90
Mammoth M3 74 75 M4 80 80
Turning acceleration
Titan M3 100 85 M4 110 90
Mammoth M3 96 85 M4 100 90
Anti-inertial turning acceleration
Titan M3 224 341 M4 240 360
Mammoth M3 193 341 M4 200 360
(Note: I have rounded some values to whole numbers)



Weight – Weight affects a hull’s stability. As it was before, Mammoth will be heavier than Titan, although the difference between the hulls’ weights is much smaller, making them much more similar in terms of stability. All of the values are lower than before, and therefore both hulls will have less stability than they did before.


Titan M3 4588 3353 M4 5000 3800
Mammoth M3 5206 3529 M4 5500 4000
(Note: I have rounded some values to whole numbers)



Acceleration – Acceleration affects how quickly a hull can reach maximum speed, and its ability to push other tanks. There is a swap – Mammoth will now have the greater acceleration, and therefore be able to push other tanks more easily. Although the difference between the hulls’ acceleration values is smaller than before – Mammoth will not have as much of an advantage over Titan as Titan used to have over Mammoth.


Titan M3 1476 1271 M4 1600 1400
Mammoth M3 1126 1359 M4 1200 1500
(Note: I have rounded some values to whole numbers)



Reverse acceleration – Affects how quickly a hull can change direction from going ‘forwards’ to ‘backwards’ (i.e. going from using /W key, to using the /S key). Titan has a slight increase, where Mammoth has a very slight decrease. Titan will still have better reverse acceleration than Mammoth.


Titan M3 15.4 17.1 M4 17 19
Mammoth M3 11.3 10.8 M4 12 12
(Note: I have rounded some values to 1dp)



Conclusion – Again, like with the other hull classes, there is more of a balance. One thing of note is that Mammoth now has the better acceleration, so can push other tanks more easily.
Overall, in terms of characteristics of each, Titan has faster general speed and faster turning speed than Mammoth and Mammoth has greater stability and greater pushing power than Titan. Although the hulls are now very similar stats-wise – the advantages each hull has over the other are less significant now.

Edited by missingknight
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This is really good; it compares each hull's new differences (I mean, similarities) to each other in a really effective way, and is much easier to understand first-off than this; http://en.tankiwiki.com/Global_update_of_game_balance_for_Tanki_Online .

 

Hornet is dead, especially because of its new price-tag. As for the others, you managed to put them in a decent light where neither was obviously better than the other. Well done with managing that with the Mammoth issue... 

 

But, as said, they are all way too similar to each other (in their classes).

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Hornet is dead, especially because of its new price-tag.

Thats a good thing you know, Hornt was gettin' waaay too popular...

 

Btw nice job, except the isn't a Dictator part...

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I like this a lot, nice work making it interesting and tidily formatted. Overall, great job!

Wow, nice! Great job!!

great post!

This is really good; it compares each hull's new differences (I mean, similarities) to each other in a really effective way, and is much easier to understand first-off than this; http://en.tankiwiki.com/Global_update_of_game_balance_for_Tanki_Online .

Well written.

Great job! :)

I like it!

Great job comparing some hulls :)

Thx :).

Fantastic article, pity Goldnug beat you to it. :P

Thx. :) (Well, I saw his article was great, and wanted to try my own, aiming for something a bit different, by comparing specific hulls in more detail, in case anyone might find it useful)

Dictator?

Btw nice job, except the isn't a Dictator part...

great job ! where is the dictator ?!

It was just because I wanted to do comparisons, and I think of dictator as different, with its particular tall and 'clunky' shape. I just personally don't tend to think of dictator in comparison to other hulls, eg compared to how I think of hunter and viking in comparison of each other.

 

 

Edited by missingknight
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"Lateral acceleration – Lateral acceleration affects how easily a hull can drift. Before, Hunter drifted more than Viking. Now, Viking will drift more than Hunter. Although there will be less of a difference between the hulls’ values than before - before, Hunter was much more ‘drift-y’ than Viking, whereas now, Viking will only drift a bit more than Hunter.

 

 


Hunter M3 12.4 14.8 M4 14 16
Viking M3 16.8 13.1 M4 20 14
(Note: I have rounded some values to 1dp) "
 
It says "Before, Hunter drifted more than Viking. Now, Viking will drift more than Hunter." but the Hunter drifting number (16) is higher than Vikings (14) :wacko:
 
So pretty much R.I.P my Godmode_on. I always used Viking. Now I am Godmode_off...
 
 

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It says "Before, Hunter drifted more than Viking. Now, Viking will drift more than Hunter." but the Hunter drifting number (16) is higher than Vikings (14) :wacko:

To clarify, the higher the lateral acceleration value, the less it will drift.

(So before, Viking had the higher value, and drifted less easily, but now, Hunter has the higher value, and is the one that will drift less).

I think I'll edit the article to add that in, so it's clearer.

Edited by missingknight
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ooh, that makes sense now. Thank you :)

 

With everything, is the higher number it has less of what its talking about?

 

(I started the 2nd page :D)

Edited by Classy_Dude

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With everything, is the higher number it has less of what its talking about?

No, just with the lateral acceleration and drift. As the value is representing the lateral acceleration, not a 'drift value'. Whereas with the other values like speed, weight etc, the value is directly relating to the actual characteristic being discussed, if you get what I mean.

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Good, although repetitive. e.g. Like Wasp and Hornet/Like the other hulls in it's weight class

Thx for feedback. You make a good point.

I deliberately repeated for example, definitions for parameters, in case someone just wanted to read one of the hull comparisons, so that they wouldn't have to read the whole article to get definitions. But I think there are definitely plenty of places where I could have 'streamlined' it, and made it a bit more concise.

Edited by missingknight

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