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[Issue 59] Map Renaissance Campaign - December


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I17EhcQ.png

xSXe8Zn.png

HEIVOGx.png

 

We are moving to the third and final round of this year of our rare map promotion campaign. Once again, let's test your writing skills!

 


 

Task

 

The theme of this month's task is map guide creation. Make a rare map guide about either normal gameplay (e.g. how to play with a certain combination in the map or how to play on the map overall) or about parkouring (OMP, tandem parkouring, etc.). You are allowed to use past Newspaper guides as a pattern for your own guides; however, do not plagiarize any information and try to stay as original as possible.

 

You are free to choose only maps from this list;

Atra, Duality, Deathtrack, Factory, Lost Temple, Novel, Scope, Solikamsk, Wolfenstein

 

Before hopping straight into making your map guide, create a few battles on the map you chose, as giving a really good advice is only possible when you have an experience playing on the particular map. 

 

Map guides will be judged on:

- quality and usefulness of the advice,

- originality e.g. use of statistics, graphs, tables or other features that aren't normally present in guides,

- complexity of the guide,

- use of visual features (pictures, GIFs or videos that will further emphasize your points).

 

Rules

 

- Plagiarism is strictly prohibited. Anyone proven guilty of plagiarizing an already existing material will be disqualified.

- There's no word limit for this contest, but since a really good guide will probably be very lengthy, please put your 

  guides under spoilers. (How to make spoilers)

 

Rewards

 

1st place:  40 000 crystals

2nd place: 30 000 crystals

3rd place:  25 000 crystals

 

Additional consolation prizes of 10 000 crystals may be given to other noteworthy guides.

 

Closing date for posting entries: 23:59 UTC on 30th December, 2016.

 

 

Best of luck everyone. Show us how good an advisor you can be by creating a helpful, comprehensive guide! Results will be out in the next Issue.

 

kDYWCWE.png

k7ftT83.png

Edited by Hexed
  • Like 7

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Damnit, this is probably worse than Shed's Password quest for this issue, cause I h8 guide writing. Good luck to everyone else, and may the best win! ;)

Edited by Penguin40

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I'll give it a try my writing skills are not bad

Even though I won the 20000 cry from the design a rank competition I still need a bit more to get that rail hornet m1

Sale coming up in 2-3 weeks, just wait for that. By the way, I'd recommend just getting Gunslinger kit if that's not what you're doing.

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3ltvQsK.png

 

 

vwllNZD.jpg?1

 

Solikamsk is a map widely ignored by the majority of the Tanki population. Ranging at the area of 73570 metersand containing 2950 props, it is considered one of the largest maps in the game. An entertaining map for both parkour and normal battles, Solikamsk provides for some extremely dynamic gameplay.

___________________________________________________________________________________

MyGl8jN.png

I'm giving you a history lesson. Get back to school!

 

Part of the first update to hit the game recorded in the Patch Notes section, Solikamsk was added to the game on Sept. 1, 2009. The creator of the map was DukePlatinum, who designed six maps that were added to the game permanently. The first "revived" Tanki event, a Mine Hunt, took place on this map. Although ecstatic about the new update bringing back Tanki events to the game, tankers inhabiting the server hosting the Mine Hunt flooded the main chat complaining about the lack of space in the battle (which is ironic if you think about it, since Solikamsk fits 36 players). However, after this Mine Hunt, no further events in this map reduced the popularity greatly. Again, the lack of players knowing about the old maps such as Novel, Duality, and Fort Knox led even more to the map's downfall into the abyss of forgotten maps. It never made a return as a popular map.

 

ggchvNh.png

Battle... the most important section of the guide.

 

Predictable Drop locations

aJCx5BA.jpg?1

Gray is DA, as that was the closest to brown I could get. Each is with its respective color.

I missed a DD to the right of the blue flag, near to the bridge. Note that. It's sorta important for destroying enemies... cuz I'm that guy who states the obvious. Duh!

CTF

The second-most played map mode, of course it's the same here. Fun? Check. Intense? Check. 

 

CTF Recommendations

Hammer-Viking/Hornet

Hammer_m0.png+150px-Hull_vicing_m0.pngOR150px-Hull_hornet_m0.png

Normally, I prefer Wasp over Hornet, but in Solikamsk, the extra stability is a substantial help. Viking keeps a low profile and increases the enemy sniper's chances of missing (sorta). Plus, Viking's extra health can be used as a meat-shield to block any Shaft shots meant for a flag-carrier on your side. Hammer is a great turret for organised attacks on the enemy flag. Either used as a mid-range helper if you're using the Slugger alteration, or used as an all-out attacker to capture the flag. 

 

Ricochet-Titan

150px-Turret_ricochet_m0.png+150px-Hull_titan_m0.png

Definitely one of the strongest combinations for this specific map. I wouldn't recommend the Ricochet alteration, as good reload in this map is strongly encouraged. An abundance of flat walls means that Ricochet can be used to its full potential, whether as a defender, mid-fielder, or attacker. Attacking is actually an extremely tough thing to do with this combo, but if you have an Isida or even just a Shaft supporting your way throughout your raid, you'll be a solid, unbreakable wall. Literally. You could just shove your way into their base.

 

Smoky-Titan

150px-Turret_smoky_m0.png+150px-Hull_titan_m0.png

Often recognised as the strongest combo in the entire game, Smoky-Titan is perfect for mid-range support. The minimal reload combined with impressive impact force makes for a perfect counter to those pesky Shafts buffeting your side with those fleas they call bullets.

 

Vulcan-Wasp

Vulcan0.png+150px-Hull_wasp_m0.png

Usually thought to be the weakest combination you could possibly put together. However, I beg to differ with this largely accepted opinion. The strategic turret placement on Wasp helps to stick out just enough of your turret to fire down the open sides of the map. Dictator, like Wasp, also has such strategic placement, but the speed (obviously) slows down its escape. If you have no backup protection from another teammate, you'll probably die quickly. Wasp, on the other hand, can quickly escape back to a friendly defender.

 

Infamous Shaft-Viking

150px-Turret_shaft_m0_2.png+150px-Hull_vicing_m0.png

One of the best-known sniper combinations in the Tankiverse. High power (even more so with Heavy Capacitors) combined with decent speed and turning speed is a dream tank. Simply hide your laser on a building, then take it out and fire. 

 

CTF Sniper/Defender Spots

None of the dots are incorrectly colored or placed. (The little tiny blue one is worth it if you can get to it, but when you attempt to get to it, you'll probably be sniped off before you reach it.)

Red = Red Sniping Spot

Blue = Blue Sniping Spot

White and black are Red and Blue's respective mine placements.

5hIC2Y1.jpg?1

 

CTF Attacking Routes

 

 

bzfQA2D.jpg

CTF Escape Routes

rFcEYkt.jpg

 

 

TDM

Fun and games means... fun and games. Solikamsk is all about it, and not a single mode is boring or monotonous. 

 

TDM Sniper Recommendations

Railgun-Hornet

150px-Turret_railgun_m0.png+150px-Hull_hornet_m0.png

Railgun's always useful for sniping and attacking, and, as stated above, Hornet's extra stability helps a lot in this map, despite the slightly less strategic placement of the turret. It'll strike fear into your opponents. It literally used to be called a Fear Machine, and you don't have to ask why, for obvious reasons.

 

Shaft-Titan

150px-Turret_shaft_m0_2.png+150px-Hull_titan_m0.png

Shaft's extreme power is always a good thing in TDM battles; at least it is for your team. Even though I definitely prefer Viking over Titan in many different scenarios, the numerous sniping spots cancel out with the lack of speed for TDM. In CTF, though, you may have to escape more often, since there are more attackers trying to get to your flag.

 

TDM Attacker Recommendations

Ricochet-Viking

150px-Turret_ricochet_m0.png+150px-Hull_vicing_m0.png

High power, respectable reload, and decent speed and armor all in one. Who could ask for more?

 

Thunder-Hornet

150px-Turret_thunder_m0.png+150px-Hull_hornet_m0.png

Plenty of walls - and tanks - to splash off of. Thunder's crazy damage and very respectable impact force easily gets rid of Shafts barring your way into a massacre of their team.

 

DM

Even short-range weaps do well in this map's closed-off corners. Shaft is become the weakest weapon to use in DMs, along with Isida, considering Isida's low DPS.

 

DM Recommendations

Firebird-Wasp

150px-Turret_firebird_m0_2.png+150px-Hull_wasp_m0.png

You can rule the secluded corners of Solikamsk like a king. No need to exit a corner, just dominate it the whole battle. It'd definitely help if you had a couple drugs to waste, though.

 

Smoky-Titan

150px-Turret_smoky_m0.png+150px-Hull_titan_m0.png

The above explanation of Smoky-Titan does it justice, I think.

 

CP

Three points in this map, each surrounded by various tanks.

 

CP Recommendations

Twins-Mammoth

150px-Turret_twins_m0.png+150px-Hull_mammoth_m0.png

Twins-Mammoth is possibly one of the most fun combos to play around with, and CP makes no exception. The hardly existent speed of Mammoth doesn't really matter, because if you've got the Plasma Core Accelerators alteration (pls gave me eztra po1nts for gud spal1ing of te word alternation), the extra speed of the plasma balls make up for it. Even if you don't, you can just use a nitro or two to get to a point. 

 

Isida-Viking

150px-Turret_isida_m0.png+150px-Hull_vicing_m0.png

One of the most important combos for CP. Heal your Twins-Mammoth teammates to keep them going forever, which means you can keep the point for the whole game. If you've got 3 Twins-Mammoths and 3 Isida-Vikings, all at different points... It's OP. You could probably say "GGWP we win" 10 minutes before the game ends, and still be correct.

 

HCAgeeH.png

Housing many houses (see that pun hahahaha lulz) and ramps, Solikamsk is a widely acknowledged map - for parkour, that is. Below is a parkour guide from TFP, guiding you on how to conquer the many buildings and hills in Solikamsk.

TgRPfJc.png

An example of how you can have a lot of fun, even in underrated maps like Solikamsk.

 

 

2XYkKMM.png

 

_____________________________________________________________________________________________________________________

L0PizEV.png

I hope this guide helped you to recognize Solikamsk as a one-of-a-kind map. My guide's goal was to familiarize everyone with the map, and to help you become a better player. Now, good luck on the battlefield! 

 

 

Edited by GeeVuh
  • Like 10

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Sale coming up in 2-3 weeks, just wait for that. By the way, I'd recommend just getting Gunslinger kit if that's not what you're doing.

Dude I added in the sale and still not enough...

-this is how darn broke I am-

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Oh by the way flexoo, can we take pictures from the internet? It's not plagiarism is it?

So long as they are CC licensed, it's usually OK, just make sure you give credit.

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You can, but try to not overdo it with pictures that ain't yours and always remember to mention the source.

ok thanks for clarifying

problem is making ur own battle require pro battle pass now so most ppl arent gonna have their own pics...

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Here's my entry.  :lol:  ^_^  :D (No, I didn't use emoticons like some noobs in my essay.)

*NVM NOT DONE I FORGOT A SECTION*

 

 

vwllNZD.jpg?1

 

Solikamsk is a map widely ignored by the Tanki population. Ranging at the area of 2950 meters2, it is considered one of the largest maps in the game. An entertaining map for both parkour and normal battles, Solikamsk provides for some extremely dynamic gameplay.

___________________________________________________________________________________

MyGl8jN.png

Part of the first update to hit the game recorded in the Patch Notes section, Solikamsk was added to the game on Sept. 1, 2009. The creator of the map was DukePlatinum, who designed six maps that were added to the game permanently. The first "revived" Tanki event, a Mine Hunt, took place on this map. Although ecstatic about the new update bringing back Tanki events to the game, tankers inhabiting the server hosting the Mine Hunt flooded the main chat complaining about the lack of space in the battle (which is ironic if you think about it, since Solikamsk fits 36 players). The lack of players knowing about the old maps such as Novel, Duality, and Fort Knox led even more to the map's downfall into the abyss of forgotten maps. It never made a return as a popular map.

 

ggchvNh.png

Battle... the most important section of the guide.

 

Predictable Drop locations

aJCx5BA.jpg?1

Gray is DA, as that was the closest to brown I could get. Each is with its respective color.

I missed a DD to the right of the blue flag, near to the bridge. Note that. It's sorta important for destroying enemies... cuz I'm that guy who states the obvious. Duh!

CTF

The second-most played map mode, of course it's the same here. Fun? Check. Intense? Check. 

 

CTF Recommendations

Hammer-Viking/Hornet

Hammer_m0.png+150px-Hull_vicing_m0.pngOR150px-Hull_hornet_m0.png

Normally, I prefer Wasp over Hornet, but in Solikamsk, the extra stability is a substantial help. Viking keeps a low profile and increases the enemy sniper's chances of missing (sorta). Plus, Viking's extra health can be used as a meat-shield to block any Shaft shots meant for a flag-carrier on your side. Hammer is a great turret for organised attacks on the enemy flag. Either used as a mid-range helper if you're using the Slugger alteration, or used as an all-out attacker to capture the flag. 

 

Ricochet-Titan

150px-Turret_ricochet_m0.png+150px-Hull_titan_m0.png

Definitely one of the strongest combinations for this specific map. I wouldn't recommend the Ricochet alteration, as good reload in this map is strongly encouraged. Lots of flat walls and very few slanted walls except on the edges of the map mean that Ricochet can be used to its full potential, whether as a defender, mid-fielder, or attacker.

 

Smoky-Titan

150px-Turret_smoky_m0.png+150px-Hull_titan_m0.png

Often recognised as the strongest combo in the entire game, Smoky-Titan is all you need. The minimal reload combined with impressive impact force makes for a perfect counter to those pesky Shafts buffeting your side with those fleas they call bullets.

 

Vulcan-Wasp

Vulcan0.png+150px-Hull_wasp_m0.png

Usually thought to be the weakest combination you could possibly put together. However, I beg to differ with this largely accepted opinion. The strategic turret placement on Wasp helps to stick out just enough of your turret to fire down the open sides of the map. Dictator, like Wasp, also has such strategic placement, but the speed (obviously) slows down its escape. If you have no backup protection from another teammate, you'll probably die quickly. Wasp, on the other hand, can quickly escape back to a friendly defender.

 

Infamous Shaft-Viking

150px-Turret_shaft_m0_2.png+150px-Hull_vicing_m0.png

One of the best-known sniper combinations in the Tankiverse. High power (even more so with Heavy Capacitors) combined with decent speed and turning speed is a dream tank. Simply hide your laser on a building, then take it out and fire. 

 

CTF Sniper/Defender Spots

None of the dots are incorrectly colored or placed. (The little tiny blue one is worth it if you can get to it, but when you attempt to get to it, you'll probably be sniped off before you reach it.)

Red = Red Sniping Spot

Blue = Blue Sniping Spot

White and black are Red and Blue's respective mine placements.

5hIC2Y1.jpg?1

 

CTF Attacking Routes

BqUJiMF.jpg

Dark Blue = Blue delivering-the-flag-to-base best route

Light Blue = Blue attacking best route

Pink = Red attacking best route

Red = Red delivering-the-flag-to-base best route

 

TDM

Fun and games means... fun and games. Solikamsk is all about it, and not a single mode is boring or monotonous. 

 

TDM Sniper Recommendations

Railgun-Hornet

150px-Turret_railgun_m0.png+150px-Hull_hornet_m0.png

Railgun's always useful for sniping and attacking, and, as stated above, Hornet's extra stability helps a lot in this map, despite the slightly less strategic placement of the turret.

 

Shaft-Titan

150px-Turret_shaft_m0_2.png+150px-Hull_titan_m0.png

Shaft's extreme power is always a good thing in TDM battles; at least it is for your team. Even though I definitely prefer Viking over Titan in many different scenarios, the numerous sniping spots cancel out with the lack of speed.

 

TDM Attacker Recommendations

Ricochet-Viking

150px-Turret_ricochet_m0.png+150px-Hull_vicing_m0.png

High power, respectable reload, and decent speed and armor all in one. Who could ask for more?

 

Thunder-Hornet

150px-Turret_thunder_m0.png+150px-Hull_hornet_m0.png

Plenty of walls - and tanks - to splash off of. Thunder's crazy damage and very respectable impact force easily gets rid of Shafts barring your way into a massacre of their team.

 

DM

Even short-range weaps do well in this map's closed-off corners. Shaft is become the weakest weapon to use in DMs, along with Isida, considering Isida's low DPS.

 

DM Recommendations

Firebird-Wasp

150px-Turret_firebird_m0_2.png+150px-Hull_wasp_m0.png

You can rule the secluded corners of Solikamsk like a king. No need to exit a corner, just dominate it the whole battle. 

 

Smoky-Titan

150px-Turret_smoky_m0.png+150px-Hull_titan_m0.png

The above explanation of Smoky-Titan does it justice, I think.

 

CP

The large number of points in the map causes very extreme gameplay.

 

CP Recommendations

Twins-Mammoth

150px-Turret_twins_m0.png+150px-Hull_mammoth_m0.png

Twins-Mammoth is possible one of the most fun combos to play around with, and CP makes no exception. The hardly existent speed of Mammoth doesn't really matter, because if you've got the Plasma Core Accelerators alteration (not alternation, only noobs say that), the extra speed of the plasma balls make up for it.

 

Isida-Viking

150px-Turret_isida_m0.png+150px-Hull_vicing_m0.png

One of the most important combos for CP. Heal your Twins-Mammoth teammates to keep them going forever, which means you can keep the point for the whole game.

 

Special Notes: Parkour

Housing many houses (see that pun hahahaha lulz) and ramps, Solikamsk is a widely acknowledged map - for parkour, that is. Below is a parkour guide from TFP, guiding you on how to conquer the many buildings and hills in Solikamsk.

Awaiting approval from a TFP member to use their vid and have proper credits

 

_____________________________________________________________________________________________________________________

L0PizEV.png

I hope this guide helped you to recognize Solikamsk as a one-of-a-kind map. My guide's goal is to familiarize everyone with the map, and to help you become a better player. Now, good luck on the battlefield! 

 

 

Don't you guys just hate it when the Tanki editor somehow switches your font/underline settings/color? It's so annoying... Gotta get through the whole thing again and make sure there're aren't any mistakes, again.

Nice one! :o Good luck! Bro, why don't you add strategy too?

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Here's my entry.  :lol:  ^_^  :D (No, I didn't use emoticons like some noobs in my essay.)

*NVM NOT DONE I FORGOT A SECTION*

 

 

 

vwllNZD.jpg?1

 

Solikamsk is a map widely ignored by the Tanki population. Ranging at the area of 2950 meters2, it is considered one of the largest maps in the game. An entertaining map for both parkour and normal battles, Solikamsk provides for some extremely dynamic gameplay.

___________________________________________________________________________________

MyGl8jN.png

Part of the first update to hit the game recorded in the Patch Notes section, Solikamsk was added to the game on Sept. 1, 2009. The creator of the map was DukePlatinum, who designed six maps that were added to the game permanently. The first "revived" Tanki event, a Mine Hunt, took place on this map. Although ecstatic about the new update bringing back Tanki events to the game, tankers inhabiting the server hosting the Mine Hunt flooded the main chat complaining about the lack of space in the battle (which is ironic if you think about it, since Solikamsk fits 36 players). The lack of players knowing about the old maps such as Novel, Duality, and Fort Knox led even more to the map's downfall into the abyss of forgotten maps. It never made a return as a popular map.

 

ggchvNh.png

Battle... the most important section of the guide.

 

Predictable Drop locations

aJCx5BA.jpg?1

Gray is DA, as that was the closest to brown I could get. Each is with its respective color.

I missed a DD to the right of the blue flag, near to the bridge. Note that. It's sorta important for destroying enemies... cuz I'm that guy who states the obvious. Duh!

CTF

The second-most played map mode, of course it's the same here. Fun? Check. Intense? Check. 

 

CTF Recommendations

Hammer-Viking/Hornet

Hammer_m0.png+150px-Hull_vicing_m0.pngOR150px-Hull_hornet_m0.png

Normally, I prefer Wasp over Hornet, but in Solikamsk, the extra stability is a substantial help. Viking keeps a low profile and increases the enemy sniper's chances of missing (sorta). Plus, Viking's extra health can be used as a meat-shield to block any Shaft shots meant for a flag-carrier on your side. Hammer is a great turret for organised attacks on the enemy flag. Either used as a mid-range helper if you're using the Slugger alteration, or used as an all-out attacker to capture the flag. 

 

Ricochet-Titan

150px-Turret_ricochet_m0.png+150px-Hull_titan_m0.png

Definitely one of the strongest combinations for this specific map. I wouldn't recommend the Ricochet alteration, as good reload in this map is strongly encouraged. Lots of flat walls and very few slanted walls except on the edges of the map mean that Ricochet can be used to its full potential, whether as a defender, mid-fielder, or attacker.

 

Smoky-Titan

150px-Turret_smoky_m0.png+150px-Hull_titan_m0.png

Often recognised as the strongest combo in the entire game, Smoky-Titan is all you need. The minimal reload combined with impressive impact force makes for a perfect counter to those pesky Shafts buffeting your side with those fleas they call bullets.

 

Vulcan-Wasp

Vulcan0.png+150px-Hull_wasp_m0.png

Usually thought to be the weakest combination you could possibly put together. However, I beg to differ with this largely accepted opinion. The strategic turret placement on Wasp helps to stick out just enough of your turret to fire down the open sides of the map. Dictator, like Wasp, also has such strategic placement, but the speed (obviously) slows down its escape. If you have no backup protection from another teammate, you'll probably die quickly. Wasp, on the other hand, can quickly escape back to a friendly defender.

 

Infamous Shaft-Viking

150px-Turret_shaft_m0_2.png+150px-Hull_vicing_m0.png

One of the best-known sniper combinations in the Tankiverse. High power (even more so with Heavy Capacitors) combined with decent speed and turning speed is a dream tank. Simply hide your laser on a building, then take it out and fire. 

 

CTF Sniper/Defender Spots

None of the dots are incorrectly colored or placed. (The little tiny blue one is worth it if you can get to it, but when you attempt to get to it, you'll probably be sniped off before you reach it.)

Red = Red Sniping Spot

Blue = Blue Sniping Spot

White and black are Red and Blue's respective mine placements.

5hIC2Y1.jpg?1

 

CTF Attacking Routes

BqUJiMF.jpg

Dark Blue = Blue delivering-the-flag-to-base best route

Light Blue = Blue attacking best route

Pink = Red attacking best route

Red = Red delivering-the-flag-to-base best route

 

TDM

Fun and games means... fun and games. Solikamsk is all about it, and not a single mode is boring or monotonous. 

 

TDM Sniper Recommendations

Railgun-Hornet

150px-Turret_railgun_m0.png+150px-Hull_hornet_m0.png

Railgun's always useful for sniping and attacking, and, as stated above, Hornet's extra stability helps a lot in this map, despite the slightly less strategic placement of the turret.

 

Shaft-Titan

150px-Turret_shaft_m0_2.png+150px-Hull_titan_m0.png

Shaft's extreme power is always a good thing in TDM battles; at least it is for your team. Even though I definitely prefer Viking over Titan in many different scenarios, the numerous sniping spots cancel out with the lack of speed.

 

TDM Attacker Recommendations

Ricochet-Viking

150px-Turret_ricochet_m0.png+150px-Hull_vicing_m0.png

High power, respectable reload, and decent speed and armor all in one. Who could ask for more?

 

Thunder-Hornet

150px-Turret_thunder_m0.png+150px-Hull_hornet_m0.png

Plenty of walls - and tanks - to splash off of. Thunder's crazy damage and very respectable impact force easily gets rid of Shafts barring your way into a massacre of their team.

 

DM

Even short-range weaps do well in this map's closed-off corners. Shaft is become the weakest weapon to use in DMs, along with Isida, considering Isida's low DPS.

 

DM Recommendations

Firebird-Wasp

150px-Turret_firebird_m0_2.png+150px-Hull_wasp_m0.png

You can rule the secluded corners of Solikamsk like a king. No need to exit a corner, just dominate it the whole battle. 

 

Smoky-Titan

150px-Turret_smoky_m0.png+150px-Hull_titan_m0.png

The above explanation of Smoky-Titan does it justice, I think.

 

CP

The large number of points in the map causes very extreme gameplay.

 

CP Recommendations

Twins-Mammoth

150px-Turret_twins_m0.png+150px-Hull_mammoth_m0.png

Twins-Mammoth is possible one of the most fun combos to play around with, and CP makes no exception. The hardly existent speed of Mammoth doesn't really matter, because if you've got the Plasma Core Accelerators alteration (not alternation, only noobs say that), the extra speed of the plasma balls make up for it.

 

Isida-Viking

150px-Turret_isida_m0.png+150px-Hull_vicing_m0.png

One of the most important combos for CP. Heal your Twins-Mammoth teammates to keep them going forever, which means you can keep the point for the whole game.

 

Special Notes: Parkour

Housing many houses (see that pun hahahaha lulz) and ramps, Solikamsk is a widely acknowledged map - for parkour, that is. Below is a parkour guide from TFP, guiding you on how to conquer the many buildings and hills in Solikamsk.

Awaiting approval from a TFP member to use their vid and have proper credits

 

_____________________________________________________________________________________________________________________

L0PizEV.png

I hope this guide helped you to recognize Solikamsk as a one-of-a-kind map. My guide's goal is to familiarize everyone with the map, and to help you become a better player. Now, good luck on the battlefield! 

 

 

Don't you guys just hate it when the Tanki editor somehow switches your font/underline settings/color? It's so annoying... Gotta get through the whole thing again and make sure there're aren't any mistakes, again.

how to post/edit pictures/screenshots

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378 props

1 prop=5m long

Thus 1 prop= 25m squ

378 props=25 x 378 m squ

= 9450 m squ

...

....

Never mind calc error but my point is the 378 is props not m squ

I'm confuzzled.

 

EDIT: I changed it, but...  :unsure: I'm still confuzzled.

Edited by GeeVuh

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